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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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class TextureButtonsPanel:
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "texture"
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@classmethod
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def poll(cls, context):
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return context.texture and context.scene.render.engine == "PLASMA_GAME"
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class PlasmaEnvMapPanel(TextureButtonsPanel, bpy.types.Panel):
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bl_label = "Plasma Environment Map"
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@classmethod
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def poll(cls, context):
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if super().poll(context):
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return context.texture.type == "ENVIRONMENT_MAP"
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return False
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def draw(self, context):
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layer_props = context.texture.plasma_layer
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layout = self.layout
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layout.label("Visibility Sets:")
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row = layout.row()
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row.template_list("VisRegionListUI", "vis_regions", layer_props, "vis_regions", layer_props, "active_region_index",
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rows=2, maxrows=3)
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col = row.column(align=True)
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op = col.operator("texture.plasma_collection_add", icon="ZOOMIN", text="")
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op.group = "plasma_layer"
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op.collection = "vis_regions"
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op = col.operator("texture.plasma_collection_remove", icon="ZOOMOUT", text="")
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op.group = "plasma_layer"
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op.collection = "vis_regions"
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op.index = layer_props.active_region_index
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rgns = layer_props.vis_regions
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if layer_props.vis_regions:
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layout.prop_search(rgns[layer_props.active_region_index], "region_name", bpy.data, "objects")
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layout.separator()
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layout.prop(layer_props, "envmap_color")
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class PlasmaLayerPanel(TextureButtonsPanel, bpy.types.Panel):
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bl_label = "Plasma Layer Options"
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def draw(self, context):
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texture, slot = context.texture, context.texture_slot
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layer_props = texture.plasma_layer
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layout = self.layout
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col = layout.column()
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col.active = texture.use_mipmap
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col.prop(layer_props, "is_detail_map", text="Use Detail Blending")
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split = layout.split()
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col = split.column(align=True)
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col.active = texture.use_mipmap and layer_props.is_detail_map
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col.prop(layer_props, "detail_fade_start")
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col.prop(layer_props, "detail_fade_stop")
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col = split.column(align=True)
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col.active = texture.use_mipmap and layer_props.is_detail_map
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col.prop(layer_props, "detail_opacity_start")
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col.prop(layer_props, "detail_opacity_stop")
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layout.separator()
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split = layout.split()
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col = split.column()
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col.label("Animation:")
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col.enabled = self._has_animation_data(context) and not slot.use_stencil
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col.prop(layer_props, "anim_auto_start")
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col.prop(layer_props, "anim_loop")
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col = split.column()
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col.label("General:")
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col.active = not slot.use_stencil
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col.prop(layer_props, "opacity", text="Opacity")
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col.prop(layer_props, "alpha_halo")
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def _has_animation_data(self, context):
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tex = getattr(context, "texture", None)
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if tex is not None:
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if tex.animation_data is not None:
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return True
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mat = getattr(context, "material", None)
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if mat is not None:
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if mat.animation_data is not None:
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return True
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return False
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