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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from . import ui_list
class RenderLayerButtonsPanel:
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render_layer"
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class BakePassUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
layout.prop(item, "display_name", emboss=False, text="", icon="RENDERLAYERS")
class PlasmaBakePassPanel(RenderLayerButtonsPanel, bpy.types.Panel):
bl_label = "Plasma Bake Passes"
def draw(self, context):
layout = self.layout
scene = context.scene.plasma_scene
ui_list.draw_list(layout, "BakePassUI", "scene", scene, "bake_passes",
"active_pass_index", name_prefix="Pass",
name_prop="display_name", rows=3, maxrows=3)
active_pass_index = scene.active_pass_index
try:
bake_pass = scene.bake_passes[active_pass_index]
except:
pass
else:
box = layout.box()
box.prop(bake_pass, "display_name")
box.prop(bake_pass, "render_layers")