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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bmesh
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import bpy
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from typing import Callable, Iterator, Tuple
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from contextlib import contextmanager
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from PyHSPlasma import *
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def affine_parts(xform):
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# Decompose the matrix into the 90s-era 3ds max affine parts sillyness
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# All that's missing now is something like "(c) 1998 HeadSpin" oh wait...
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affine = hsAffineParts()
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affine.T = hsVector3(*xform.to_translation())
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affine.K = hsVector3(*xform.to_scale())
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affine.F = -1.0 if xform.determinant() < 0.0 else 1.0
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rot = xform.to_quaternion()
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affine.Q = quaternion(rot)
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rot.normalize()
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affine.U = quaternion(rot)
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return affine
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def color(blcolor, alpha=1.0):
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"""Converts a Blender Color into an hsColorRGBA"""
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return hsColorRGBA(blcolor.r, blcolor.g, blcolor.b, alpha)
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def matrix44(blmat):
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"""Converts a mathutils.Matrix to an hsMatrix44"""
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hsmat = hsMatrix44()
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for i in range(4):
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hsmat[i, 0] = blmat[i][0]
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hsmat[i, 1] = blmat[i][1]
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hsmat[i, 2] = blmat[i][2]
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hsmat[i, 3] = blmat[i][3]
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return hsmat
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def quaternion(blquat):
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"""Converts a mathutils.Quaternion to an hsQuat"""
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return hsQuat(blquat.x, blquat.y, blquat.z, blquat.w)
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@contextmanager
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def bmesh_temporary_object(name : str, factory : Callable, page_name : str=None):
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"""Creates a temporary object and mesh that exists only for the duration of
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the context"""
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mesh = bpy.data.meshes.new(name)
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obj = bpy.data.objects.new(name, mesh)
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obj.draw_type = "WIRE"
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if page_name is not None:
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obj.plasma_object.page = page_name
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bpy.context.scene.objects.link(obj)
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bm = bmesh.new()
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try:
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factory(bm)
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bm.to_mesh(mesh)
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yield obj
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finally:
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bm.free()
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bpy.context.scene.objects.unlink(obj)
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@contextmanager
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def bmesh_object(name: str) -> Iterator[Tuple[bpy.types.Object, bmesh.types.BMesh]]:
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"""Creates an object and mesh that will be removed if the context is exited
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due to an error"""
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mesh = bpy.data.meshes.new(name)
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obj = bpy.data.objects.new(name, mesh)
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obj.draw_type = "WIRE"
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bpy.context.scene.objects.link(obj)
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bm = bmesh.new()
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try:
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yield obj, bm
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except:
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bpy.context.scene.objects.unlink(obj)
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bpy.data.meshes.remove(mesh)
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raise
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else:
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bm.to_mesh(mesh)
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finally:
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bm.free()
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@contextmanager
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def temporary_mesh_object(source : bpy.types.Object) -> bpy.types.Object:
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"""Creates a temporary mesh object from a nonmesh object that will only exist for the duration
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of the context."""
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assert source.type != "MESH"
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obj = bpy.data.objects.new(source.name, source.to_mesh(bpy.context.scene, True, "RENDER"))
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obj.draw_type = "WIRE"
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obj.matrix_basis, obj.matrix_world = source.matrix_basis, source.matrix_world
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obj.parent = source.parent
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bpy.context.scene.objects.link(obj)
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try:
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yield obj
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finally:
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bpy.data.objects.remove(obj)
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