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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bmesh
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import bpy
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from contextlib import contextmanager
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import math
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@contextmanager
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def bmesh_from_object(bl):
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"""Converts a Blender Object to a BMesh with modifiers applied."""
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mesh = bmesh.new()
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try:
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# Empirical evidence indicates that this applies Blender Modifiers
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mesh.from_object(bl, bpy.context.scene)
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yield mesh
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finally:
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mesh.free()
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class GoodNeighbor:
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"""Leave Things the Way You Found Them! (TM)"""
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def __enter__(self):
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self._tracking = {}
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return self
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def track(self, cls, attr, value):
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if (cls, attr) not in self._tracking:
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self._tracking[(cls, attr)] = getattr(cls, attr)
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setattr(cls, attr, value)
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def __exit__(self, type, value, traceback):
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for (cls, attr), value in self._tracking.items():
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setattr(cls, attr, value)
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class TemporaryObject:
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def __init__(self, obj, remove_func):
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self._obj = obj
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self._remove_func = remove_func
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def __enter__(self):
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return self._obj
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def __exit__(self, type, value, traceback):
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self._remove_func(self._obj)
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def __getattr__(self, attr):
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return getattr(self._obj, attr)
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class UiHelper:
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"""This fun little helper makes sure that we don't wreck the UI"""
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def __init__(self, context):
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self.active_object = context.active_object
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self.selected_objects = context.selected_objects
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def __enter__(self):
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scene = bpy.context.scene
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self.layers = tuple(scene.layers)
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self.frame_num = scene.frame_current
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scene.frame_set(scene.frame_start)
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scene.update()
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# Some operators require there be an active_object even though they
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# don't actually use it...
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if scene.objects.active is None:
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scene.objects.active = scene.objects[0]
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return self
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def __exit__(self, type, value, traceback):
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for i in bpy.data.objects:
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i.select = (i in self.selected_objects)
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scene = bpy.context.scene
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scene.objects.active = self.active_object
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scene.layers = self.layers
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scene.frame_set(self.frame_num)
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scene.update()
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def ensure_power_of_two(value):
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return pow(2, math.floor(math.log(value, 2)))
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def fetch_fcurves(id_data, data_fcurves=True):
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"""Given a Blender ID, yields its FCurves"""
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def _fetch(source):
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if source is not None and source.action is not None:
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for i in source.action.fcurves:
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yield i
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# This seems rather unpythonic IMO
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for i in _fetch(id_data.animation_data):
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yield i
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if data_fcurves:
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for i in _fetch(id_data.data.animation_data):
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yield i
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def find_modifier(bo, modid):
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"""Given a Blender Object, finds a given modifier and returns it or None"""
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if bo is not None:
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# if they give us the wrong modid, it is a bug and an AttributeError
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return getattr(bo.plasma_modifiers, modid)
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return None
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