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/* This file is part of Korman.
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*
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* Korman is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Korman is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Korman. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "texture.h"
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#include "buffer.h"
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# define NOMINMAX
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# include <windows.h>
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#endif // _WIN32
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#include <cmath>
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#include <GL/gl.h>
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#include <PRP/Surface/plMipmap.h>
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#ifndef GL_GENERATE_MIPMAP
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# define GL_GENERATE_MIPMAP 0x8191
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#endif // GL_GENERATE_MIPMAP
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#define TEXTARGET_TEXTURE_2D 0
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static inline bool _get_float(PyObject* source, const char* attr, float& result) {
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PyObjectRef pyfloat = PyObject_GetAttrString(source, attr);
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if (pyfloat) {
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result = (float)PyFloat_AsDouble(pyfloat);
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return PyErr_Occurred() == NULL;
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}
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return false;
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}
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extern "C" {
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enum {
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TEX_DETAIL_ALPHA = 0,
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TEX_DETAIL_ADD = 1,
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TEX_DETAIL_MULTIPLY = 2,
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};
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typedef struct {
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PyObject_HEAD
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PyObject* m_blenderImage;
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PyObject* m_textureKey;
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bool m_ownIt;
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GLint m_prevImage;
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bool m_changedState;
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GLint m_mipmapState;
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} pyGLTexture;
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typedef struct {
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PyObject_HEAD
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plMipmap* fThis;
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bool fPyOwned;
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} pyMipmap;
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static void pyGLTexture_dealloc(pyGLTexture* self) {
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Py_XDECREF(self->m_textureKey);
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Py_XDECREF(self->m_blenderImage);
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Py_TYPE(self)->tp_free((PyObject*)self);
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}
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static PyObject* pyGLTexture_new(PyTypeObject* type, PyObject* args, PyObject* kwds) {
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pyGLTexture* self = (pyGLTexture*)type->tp_alloc(type, 0);
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self->m_blenderImage = NULL;
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self->m_textureKey = NULL;
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self->m_ownIt = false;
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self->m_prevImage = 0;
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self->m_changedState = false;
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self->m_mipmapState = 0;
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return (PyObject*)self;
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}
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static int pyGLTexture___init__(pyGLTexture* self, PyObject* args, PyObject* kwds) {
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if (!PyArg_ParseTuple(args, "O", &self->m_textureKey)) {
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PyErr_SetString(PyExc_TypeError, "expected a korman.exporter.material._Texture");
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return -1;
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}
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self->m_blenderImage = PyObject_GetAttrString(self->m_textureKey, "image");
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if (!self->m_blenderImage) {
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PyErr_SetString(PyExc_RuntimeError, "Could not fetch Blender Image");
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return -1;
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}
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Py_INCREF(self->m_textureKey);
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// Done!
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return 0;
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}
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static PyObject* pyGLTexture__enter__(pyGLTexture* self) {
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// Is the image already loaded?
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PyObjectRef bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
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// bindcode changed to a sequence in 2.77. We want the first element for a 2D texture.
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// Why did we make this change, exactly?
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if (PySequence_Check(bindcode)) {
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
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}
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// Now we should have a GLuint...
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if (!PyLong_Check(bindcode)) {
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
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return NULL;
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}
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &self->m_prevImage);
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GLuint image_bindcode = PyLong_AsUnsignedLong(bindcode);
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self->m_ownIt = image_bindcode == 0;
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// Load image into GL
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if (self->m_ownIt) {
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PyObjectRef new_bind = PyObject_CallMethod(self->m_blenderImage, "gl_load", NULL);
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if (!PyLong_Check(new_bind)) {
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PyErr_SetString(PyExc_TypeError, "gl_load() did not return a long");
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return NULL;
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}
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ssize_t result = PyLong_AsSize_t(new_bind);
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if (result != GL_NO_ERROR) {
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PyErr_Format(PyExc_RuntimeError, "gl_load() error: %d", result);
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return NULL;
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}
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bindcode = PyObject_GetAttrString(self->m_blenderImage, "bindcode");
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if (PySequence_Check(bindcode)) {
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bindcode = PySequence_GetItem(bindcode, TEXTARGET_TEXTURE_2D);
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}
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// Now we should have a GLuint...
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if (!PyLong_Check(bindcode)) {
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PyErr_SetString(PyExc_TypeError, "Image bindcode isn't a long?");
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return NULL;
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}
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image_bindcode = PyLong_AsUnsignedLong(bindcode);
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}
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// Set image as current in GL
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if (self->m_prevImage != image_bindcode) {
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self->m_changedState = true;
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glBindTexture(GL_TEXTURE_2D, image_bindcode);
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}
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// Misc GL state
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glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, &self->m_mipmapState);
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Py_INCREF(self);
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return (PyObject*)self;
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}
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static PyObject* pyGLTexture__exit__(pyGLTexture* self, PyObject*) {
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// We don't care about the args here
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, self->m_mipmapState);
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if (self->m_changedState)
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glBindTexture(GL_TEXTURE_2D, self->m_prevImage);
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Py_RETURN_NONE;
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}
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static PyObject* pyGLTexture_generate_mipmap(pyGLTexture* self) {
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1);
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Py_RETURN_NONE;
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}
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struct _LevelData
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{
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GLint m_width;
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GLint m_height;
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uint8_t* m_data;
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size_t m_dataSize;
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_LevelData(GLint w, GLint h, uint8_t* ptr, size_t sz)
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: m_width(w), m_height(h), m_data(ptr), m_dataSize(sz)
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{ }
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};
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static inline int _get_num_levels(pyGLTexture* self) {
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PyObjectRef size = PyObject_GetAttrString(self->m_blenderImage, "size");
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float width = (float)PyFloat_AsDouble(PySequence_GetItem(size, 0));
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float height = (float)PyFloat_AsDouble(PySequence_GetItem(size, 1));
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int num_levels = (int)std::floor(std::log2(std::max(width, height))) + 1;
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// Major Workaround Ahoy
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// There is a bug in Cyan's level size algorithm that causes it to not allocate enough memory
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// for the color block in certain mipmaps. I personally have encountered an access violation on
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// 1x1 DXT5 mip levels -- the code only allocates an alpha block and not a color block. Paradox
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// reports that if any dimension is smaller than 4px in a mip level, OpenGL doesn't like Cyan generated
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// data. So, we're going to lop off the last two mip levels, which should be 1px and 2px as the smallest.
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// This bug is basically unfixable without crazy hacks because of the way Plasma reads in texture data.
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// "<Deledrius> I feel like any texture at a 1x1 level is essentially academic. I mean, JPEG/DXT
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// doesn't even compress that, and what is it? Just the average color of the whole
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// texture in a single pixel?"
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// :)
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return std::max(num_levels - 2, 2);
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}
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static int _generate_detail_alpha(pyGLTexture* self, GLint level, float* result) {
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float dropoff_start, dropoff_stop, detail_max, detail_min;
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if (!_get_float(self->m_textureKey, "detail_fade_start", dropoff_start))
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return -1;
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if (!_get_float(self->m_textureKey, "detail_fade_stop", dropoff_stop))
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return -1;
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if (!_get_float(self->m_textureKey, "detail_opacity_start", detail_max))
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return -1;
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if (!_get_float(self->m_textureKey, "detail_opacity_stop", detail_min))
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return -1;
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dropoff_start /= 100.f;
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dropoff_start *= _get_num_levels(self);
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dropoff_stop /= 100.f;
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dropoff_stop *= _get_num_levels(self);
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detail_max /= 100.f;
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detail_min /= 100.f;
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float alpha = (level - dropoff_start) * (detail_min - detail_max) / (dropoff_stop - dropoff_start) + detail_max;
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if (detail_min < detail_max)
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*result = std::min(detail_max, std::max(detail_min, alpha));
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else
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*result = std::min(detail_min, std::max(detail_max, alpha));
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return 0;
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}
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static int _generate_detail_map(pyGLTexture* self, uint8_t* buf, size_t bufsz, GLint level) {
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float alpha;
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if (_generate_detail_alpha(self, level, &alpha) != 0)
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return -1;
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PyObjectRef pydetail_blend = PyObject_GetAttrString(self->m_textureKey, "detail_blend");
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if (!pydetail_blend)
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return -1;
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size_t detail_blend = PyLong_AsSize_t(pydetail_blend);
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switch (detail_blend) {
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case TEX_DETAIL_ALPHA: {
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for (size_t i = 0; i < bufsz; i += 4) {
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buf[i+3] = (uint8_t)(((float)buf[i+3]) * alpha);
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}
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}
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break;
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case TEX_DETAIL_ADD: {
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for (size_t i = 0; i < bufsz; i += 4) {
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buf[i+0] = (uint8_t)(((float)buf[i+0]) * alpha);
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buf[i+1] = (uint8_t)(((float)buf[i+1]) * alpha);
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buf[i+2] = (uint8_t)(((float)buf[i+2]) * alpha);
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}
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}
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break;
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case TEX_DETAIL_MULTIPLY: {
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float invert_alpha = (1.f - alpha) * 255.f;
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for (size_t i = 0; i < bufsz; i += 4) {
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buf[i+3] = (uint8_t)((invert_alpha + (float)buf[i+3]) * alpha);
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}
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}
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break;
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default:
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return -1;
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}
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return 0;
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}
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static _LevelData _get_level_data(pyGLTexture* self, GLint level, bool bgra, bool quiet) {
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GLint width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &height);
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GLenum fmt = bgra ? GL_BGRA_EXT : GL_RGBA;
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if (!quiet)
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PySys_WriteStdout(" Level #%i: %ix%i\n", level, width, height);
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size_t bufsz;
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bufsz = (width * height * 4);
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uint8_t* buf = new uint8_t[bufsz];
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glGetTexImage(GL_TEXTURE_2D, level, fmt, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(buf));
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return _LevelData(width, height, buf, bufsz);
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}
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static PyObject* pyGLTexture_get_level_data(pyGLTexture* self, PyObject* args, PyObject* kwargs) {
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static char* kwlist[] = { _pycs("level"), _pycs("calc_alpha"), _pycs("bgra"),
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_pycs("quiet"), _pycs("fast"), NULL };
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GLint level = 0;
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bool calc_alpha = false;
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bool bgra = false;
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bool quiet = false;
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bool fast = false;
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if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ibbbb", kwlist, &level, &calc_alpha, &bgra, &quiet, &fast)) {
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PyErr_SetString(PyExc_TypeError, "get_level_data expects an optional int, bool, bool, bool, bool");
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return NULL;
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}
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_LevelData data = _get_level_data(self, level, bgra, quiet);
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if (fast)
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return pyBuffer_Steal(data.m_data, data.m_dataSize);
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// OpenGL returns a flipped image, so we must reflip it.
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size_t row_stride = data.m_width * 4;
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uint8_t* sptr = data.m_data;
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uint8_t* eptr = data.m_data + (data.m_dataSize - row_stride);
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uint8_t* temp = new uint8_t[row_stride];
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do {
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memcpy(temp, sptr, row_stride);
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memcpy(sptr, eptr, row_stride);
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memcpy(eptr, temp, row_stride);
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} while ((sptr += row_stride) < (eptr -= row_stride));
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delete[] temp;
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// Detail blend
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PyObjectRef is_detail_map = PyObject_GetAttrString(self->m_textureKey, "is_detail_map");
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if (PyLong_AsLong(is_detail_map) != 0) {
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if (_generate_detail_map(self, data.m_data, data.m_dataSize, level) != 0) {
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delete[] data.m_data;
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PyErr_SetString(PyExc_RuntimeError, "error while baking detail map");
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return NULL;
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}
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}
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if (calc_alpha) {
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for (size_t i = 0; i < data.m_dataSize; i += 4)
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data.m_data[i + 3] = (data.m_data[i + 0] + data.m_data[i + 1] + data.m_data[i + 2]) / 3;
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}
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return pyBuffer_Steal(data.m_data, data.m_dataSize);
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}
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static PyObject* pyGLTexture_store_in_mipmap(pyGLTexture* self, PyObject* args) {
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pyMipmap* pymipmap;
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PyObject* levels;
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size_t compression;
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if (!PyArg_ParseTuple(args, "OOn", &pymipmap, &levels, &compression) || !PySequence_Check(levels)) {
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|
|
PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Since we actually have no way of knowing if that really is a pyMipmap...
|
|
|
|
plMipmap* mipmap = plMipmap::Convert(pymipmap->fThis, false);
|
|
|
|
if (!mipmap) {
|
|
|
|
PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Py_ssize_t i = 0; i < PySequence_Size(levels); ++i) {
|
|
|
|
pyBuffer* item = (pyBuffer*)PySequence_GetItem(levels, i);
|
|
|
|
if (!pyBuffer_Check((PyObject*)item)) {
|
|
|
|
PyErr_SetString(PyExc_TypeError, "store_in_mipmap expects a plMipmap, sequence of Buffer and int");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (compression == plBitmap::kDirectXCompression)
|
|
|
|
mipmap->CompressImage(i, item->m_buffer, item->m_size);
|
|
|
|
else
|
|
|
|
mipmap->setLevelData(i, item->m_buffer, item->m_size);
|
|
|
|
}
|
|
|
|
|
|
|
|
Py_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static uint32_t MakeUInt32Color(float r, float g, float b, float a)
|
|
|
|
{
|
|
|
|
return (uint32_t(a * 255.9f) << 24)
|
|
|
|
|(uint32_t(r * 255.9f) << 16)
|
|
|
|
|(uint32_t(g * 255.9f) << 8)
|
|
|
|
|(uint32_t(b * 255.9f) << 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static PyObject* pyGLTexture_create_bump_LUT(pyGLTexture* self, PyObject* args) {
|
|
|
|
const int kLUTHeight = 16;
|
|
|
|
const int kLUTWidth = 16;
|
|
|
|
|
|
|
|
pyMipmap* pymipmap;
|
|
|
|
if (!PyArg_ParseTuple(args, "O", &pymipmap)) {
|
|
|
|
PyErr_SetString(PyExc_TypeError, "create_bump_LUT expects a plMipmap");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
plMipmap* texture = plMipmap::Convert(pymipmap->fThis, false);
|
|
|
|
if (!texture) {
|
|
|
|
PyErr_SetString(PyExc_TypeError, "create_bump_LUT expects a plMipmap");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->Create(kLUTWidth, kLUTHeight, 1, plBitmap::kUncompressed, plBitmap::kRGB8888);
|
|
|
|
|
|
|
|
int delH = (kLUTHeight - 1) / 5;
|
|
|
|
int startH = delH / 2 + 1;
|
|
|
|
int doneH = 0;
|
|
|
|
|
|
|
|
uint32_t* pix = (uint32_t*)const_cast<void*>(texture->getImageData());
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// Red ramps, one with G,B = 0,0, one with G,B = 127,127
|
|
|
|
for (i = 0; i < startH; i++) {
|
|
|
|
for(int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(x, 0.0f, 0.0f, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
doneH = i;
|
|
|
|
for (i = i; i < doneH + delH; i++) {
|
|
|
|
for (int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(x, 0.5f, 0.5f, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
doneH = i;
|
|
|
|
|
|
|
|
// Green ramps, one with R,B = 0,0, one with R,B = 127,127
|
|
|
|
for (i = i; i < doneH + delH; i++) {
|
|
|
|
for (int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(0.0f, x, 0.0f, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
doneH = i;
|
|
|
|
for (i = i; i < doneH + delH; i++) {
|
|
|
|
for (int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(0.5f, x, 0.5f, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
doneH = i;
|
|
|
|
|
|
|
|
// Blue ramps, one with R,G = 0,0, one with R,G = 127,127
|
|
|
|
for (i = i; i < doneH + delH; i++) {
|
|
|
|
for (int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(0.0f, 0.0f, x, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
doneH = i;
|
|
|
|
for (i = i; i < kLUTHeight; i++) {
|
|
|
|
for (int j = 0; j < kLUTWidth; j++) {
|
|
|
|
float x = float(j) / (kLUTWidth - 1);
|
|
|
|
*pix++ = MakeUInt32Color(0.5f, 0.5f, x, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Py_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static PyMethodDef pyGLTexture_Methods[] = {
|
|
|
|
{ _pycs("__enter__"), (PyCFunction)pyGLTexture__enter__, METH_NOARGS, NULL },
|
|
|
|
{ _pycs("__exit__"), (PyCFunction)pyGLTexture__enter__, METH_VARARGS, NULL },
|
|
|
|
|
|
|
|
{ _pycs("generate_mipmap"), (PyCFunction)pyGLTexture_generate_mipmap, METH_NOARGS, NULL },
|
|
|
|
{ _pycs("get_level_data"), (PyCFunction)pyGLTexture_get_level_data, METH_KEYWORDS | METH_VARARGS, NULL },
|
|
|
|
{ _pycs("store_in_mipmap"), (PyCFunction)pyGLTexture_store_in_mipmap, METH_VARARGS, NULL },
|
|
|
|
{ _pycs("create_bump_LUT"), (PyCFunction)pyGLTexture_create_bump_LUT, METH_STATIC | METH_VARARGS, NULL },
|
|
|
|
{ NULL, NULL, 0, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
static PyObject* pyGLTexture_get_has_alpha(pyGLTexture* self, void*) {
|
|
|
|
_LevelData data = _get_level_data(self, 0, false, true);
|
|
|
|
for (size_t i = 3; i < data.m_dataSize; i += 4) {
|
|
|
|
if (data.m_data[i] != 255) {
|
|
|
|
delete[] data.m_data;
|
|
|
|
return PyBool_FromLong(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
delete[] data.m_data;
|
|
|
|
return PyBool_FromLong(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static PyObject* pyGLTexture_get_num_levels(pyGLTexture* self, void*) {
|
|
|
|
return PyLong_FromLong(_get_num_levels(self));
|
|
|
|
}
|
|
|
|
|
|
|
|
static PyGetSetDef pyGLTexture_GetSet[] = {
|
|
|
|
{ _pycs("has_alpha"), (getter)pyGLTexture_get_has_alpha, NULL, NULL, NULL },
|
|
|
|
{ _pycs("num_levels"), (getter)pyGLTexture_get_num_levels, NULL, NULL, NULL },
|
|
|
|
{ NULL, NULL, NULL, NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
PyTypeObject pyGLTexture_Type = {
|
|
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
|
|
"_korlib.GLTexture", /* tp_name */
|
|
|
|
sizeof(pyGLTexture), /* tp_basicsize */
|
|
|
|
0, /* tp_itemsize */
|
|
|
|
|
|
|
|
(destructor)pyGLTexture_dealloc, /* tp_dealloc */
|
|
|
|
NULL, /* tp_print */
|
|
|
|
NULL, /* tp_getattr */
|
|
|
|
NULL, /* tp_setattr */
|
|
|
|
NULL, /* tp_compare */
|
|
|
|
NULL, /* tp_repr */
|
|
|
|
NULL, /* tp_as_number */
|
|
|
|
NULL, /* tp_as_sequence */
|
|
|
|
NULL, /* tp_as_mapping */
|
|
|
|
NULL, /* tp_hash */
|
|
|
|
NULL, /* tp_call */
|
|
|
|
NULL, /* tp_str */
|
|
|
|
NULL, /* tp_getattro */
|
|
|
|
NULL, /* tp_setattro */
|
|
|
|
NULL, /* tp_as_buffer */
|
|
|
|
|
|
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
|
|
|
|
"GLTexture", /* tp_doc */
|
|
|
|
|
|
|
|
NULL, /* tp_traverse */
|
|
|
|
NULL, /* tp_clear */
|
|
|
|
NULL, /* tp_richcompare */
|
|
|
|
0, /* tp_weaklistoffset */
|
|
|
|
NULL, /* tp_iter */
|
|
|
|
NULL, /* tp_iternext */
|
|
|
|
|
|
|
|
pyGLTexture_Methods, /* tp_methods */
|
|
|
|
NULL, /* tp_members */
|
|
|
|
pyGLTexture_GetSet, /* tp_getset */
|
|
|
|
NULL, /* tp_base */
|
|
|
|
NULL, /* tp_dict */
|
|
|
|
NULL, /* tp_descr_get */
|
|
|
|
NULL, /* tp_descr_set */
|
|
|
|
0, /* tp_dictoffset */
|
|
|
|
|
|
|
|
(initproc)pyGLTexture___init__, /* tp_init */
|
|
|
|
NULL, /* tp_alloc */
|
|
|
|
pyGLTexture_new, /* tp_new */
|
|
|
|
NULL, /* tp_free */
|
|
|
|
NULL, /* tp_is_gc */
|
|
|
|
|
|
|
|
NULL, /* tp_bases */
|
|
|
|
NULL, /* tp_mro */
|
|
|
|
NULL, /* tp_cache */
|
|
|
|
NULL, /* tp_subclasses */
|
|
|
|
NULL, /* tp_weaklist */
|
|
|
|
|
|
|
|
NULL, /* tp_del */
|
|
|
|
0, /* tp_version_tag */
|
|
|
|
NULL, /* tp_finalize */
|
|
|
|
};
|
|
|
|
|
|
|
|
PyObject* Init_pyGLTexture_Type() {
|
|
|
|
if (PyType_Ready(&pyGLTexture_Type) < 0)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
Py_INCREF(&pyGLTexture_Type);
|
|
|
|
return (PyObject*)&pyGLTexture_Type;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|