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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from .. import ui_camera
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def _draw_bounds_prop(modifier, layout, context, *, local_prop: bool = False):
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prop_source = modifier if local_prop else modifier.id_data.plasma_modifiers.collision
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layout.alert = prop_source.bounds == "trimesh"
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layout.prop(prop_source, "bounds")
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layout.alert = False
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def camera_rgn(modifier, layout, context):
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layout.prop(modifier, "camera_type")
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if modifier.camera_type == "manual":
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layout.prop(modifier, "camera_object", icon="CAMERA_DATA")
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else:
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cam_type = modifier.camera_type[5:]
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cam_props = modifier.auto_camera
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def _draw_props(layout, cb):
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for i in cb:
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layout.separator()
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i(layout, cam_type, cam_props)
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_draw_props(layout, (ui_camera.draw_camera_mode_props,
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ui_camera.draw_camera_poa_props,
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ui_camera.draw_camera_pos_props,
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ui_camera.draw_camera_manipulation_props))
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def footstep(modifier, layout, context):
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_draw_bounds_prop(modifier, layout, context, local_prop=True)
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layout.prop(modifier, "surface")
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def paniclink(modifier, layout, context):
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_draw_bounds_prop(modifier, layout, context)
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layout.prop(modifier, "play_anim")
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def softvolume(modifier, layout, context):
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row = layout.row()
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row.prop(modifier, "use_nodes", text="", icon="NODETREE")
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if modifier.use_nodes:
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row.prop(modifier, "node_tree")
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else:
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row.label("Simple Soft Volume")
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split = layout.split()
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col = split.column()
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col.prop(modifier, "inside_strength")
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col.prop(modifier, "outside_strength")
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col = split.column()
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col.prop(modifier, "invert")
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col.prop(modifier, "soft_distance")
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def subworld_rgn(modifier, layout, context):
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layout.prop(modifier, "subworld")
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_draw_bounds_prop(modifier, layout, context)
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layout.prop(modifier, "transition")
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