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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from ...helpers import find_modifier
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def laddermod(modifier, layout, context):
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layout.label(text="Avatar climbs facing negative Y.")
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layout.prop(modifier, "is_enabled")
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layout.prop(modifier, "num_loops")
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layout.prop(modifier, "direction")
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layout.prop(modifier, "facing_object", icon="MESH_DATA")
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def sittingmod(modifier, layout, context):
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layout.row().prop(modifier, "approach")
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col = layout.column()
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col.prop(modifier, "clickable_object", icon="MESH_DATA")
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clickable = find_modifier(modifier.clickable_object, "collision")
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if clickable is not None:
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col.prop(clickable, "bounds")
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col = layout.column()
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col.prop(modifier, "region_object", icon="MESH_DATA")
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region = find_modifier(modifier.region_object, "collision")
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if region is not None:
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col.prop(region, "bounds")
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col = layout.column()
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col.prop(modifier, "sitting_camera", icon="CAMERA_DATA")
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split = layout.split()
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split.column().prop(modifier, "facing_enabled")
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col = split.column()
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col.enabled = modifier.facing_enabled
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col.prop(modifier, "facing_degrees")
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