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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from PyHSPlasma import *
from . import explosions
from . import utils
_MAX_VERTS_PER_SPAN = 0xFFFF
_WARN_VERTS_PER_SPAN = 0x8000
class _RenderLevel:
MAJOR_OPAQUE = 0
MAJOR_FRAMEBUF = 1
MAJOR_DEFAULT = 2
MAJOR_BLEND = 4
MAJOR_LATE = 8
_MAJOR_SHIFT = 28
_MINOR_MASK = ((1 << _MAJOR_SHIFT) - 1)
def __init__(self):
self.level = 0
def __hash__(self):
return hash(self.level)
def _get_major(self):
return self.level >> _MAJOR_SHIFT
def _set_major(self, value):
self.level = ((value << _MAJOR_SHIFT) & 0xFFFFFFFF) | self.minor
major = property(_get_major, _set_major)
def _get_minor(self):
return self.level & _MINOR_MASK
def _set_minor(self, value):
self.level = ((self.major << _MAJOR_SHIFT) & 0xFFFFFFFF) | value
minor = property(_get_minor, _set_minor)
class _DrawableCriteria:
def __init__(self, hsgmat):
_layer = hsgmat.layers[0].object # better doggone well have a layer...
self.blend_span = bool(_layer.state.blendFlags & hsGMatState.kBlendMask)
self.criteria = 0 # TODO
self.render_level = _RenderLevel()
def __eq__(self, other):
if not isinstance(other, _DrawableCriteria):
return False
for i in ("blend_span", "render_level", "criteria"):
if getattr(self, i) != getattr(other, i):
return False
return True
def __hash__(self):
return hash(self.render_level) ^ hash(self.blend_span) ^ hash(self.criteria)
@property
def span_type(self):
if self.blend_span:
return "BlendSpans"
else:
return "Spans"
class MeshConverter:
_dspans = {}
_mesh_geospans = {}
def __init__(self, mgr):
self._mgr = mgr
def _create_geospan(self, bo, bm, hsgmat):
"""Initializes a plGeometrySpan from a Blender Object and an hsGMaterial"""
geospan = plGeometrySpan()
geospan.material = hsgmat
# TODO: Props
# TODO: RunTime lights (requires libHSPlasma feature)
# If this object has a CI, we don't need xforms here...
if self._mgr.find_key(bo, plCoordinateInterface) is not None:
geospan.localToWorld = hsMatrix44()
geospan.worldToLocal = hsMatrix44()
else:
geospan.worldToLocal = utils.matrix44(bo.matrix_basis)
geospan.localToWorld = geospan.worldToLocal.inverse()
return geospan
def finalize(self):
"""Prepares all baked Plasma geometry to be flushed to the disk"""
for loc in self._dspans.values():
for dspan in loc.values():
print("Finalizing DSpan: {}".format(dspan.key.name))
# This mega-function does a lot:
# 1. Converts SourceSpans (geospans) to Icicles and bakes geometry into plGBuffers
# 2. Calculates the Icicle bounds
# 3. Builds the plSpaceTree
# 4. Clears the SourceSpans
dspan.composeGeometry(True, True)
def _export_geometry(self, mesh, geospans):
geodata = [None] * len(mesh.materials)
geoverts = [None] * len(mesh.vertices)
for i, garbage in enumerate(geodata):
geodata[i] = {
"blender2gs": [None] * len(mesh.vertices),
"triangles": [],
"vertices": [],
}
# Go ahead and naively convert all vertices into TempVertices for the GeoSpans
for i, source in enumerate(mesh.vertices):
vertex = plGeometrySpan.TempVertex()
vertex.color = hsColor32(red=255, green=0, blue=0, alpha=255) # FIXME trollface.jpg testing hacks
vertex.normal = utils.vector3(source.normal)
vertex.position = utils.vector3(source.co)
print(vertex.position)
geoverts[i] = vertex
# Convert Blender faces into things we can stuff into libHSPlasma
for tessface in mesh.tessfaces:
data = geodata[tessface.material_index]
face_verts = []
# Convert to per-material indices
for i in tessface.vertices:
if data["blender2gs"][i] is None:
data["blender2gs"][i] = len(data["vertices"])
data["vertices"].append(geoverts[i])
face_verts.append(data["blender2gs"][i])
# Convert to triangles, if need be...
if len(face_verts) == 3:
data["triangles"] += face_verts
elif len(face_verts) == 4:
data["triangles"] += (face_verts[0], face_verts[1], face_verts[2])
data["triangles"] += (face_verts[0], face_verts[2], face_verts[3])
# Time to finish it up...
for i, data in enumerate(geodata):
geospan = geospans[i]
numVerts = len(data["vertices"])
# Soft vertex limit at 0x8000 for PotS and below. Works fine as long as it's a uint16
# MOUL only allows signed int16s, however :/
if numVerts > _MAX_VERTS_PER_SPAN or (numVerts > _WARN_VERTS_PER_SPAN and self._mgr.getVer() >= pvMoul):
raise explosions.TooManyVerticesError(mesh.name, geospan.material.name, numVerts)
elif numVerts > _WARN_VERTS_PER_SPAN:
pass # FIXME
# If we're still here, let's add our data to the GeometrySpan
geospan.indices = data["triangles"]
geospan.vertices = data["vertices"]
def export_object(self, bo):
# Have we already exported this mesh?
try:
drawables = self._mesh_geospans[bo.data]
except LookupError:
drawables = self._export_mesh(bo)
# Create the DrawInterface
diface = self._mgr.add_object(pl=plDrawInterface, bl=bo)
for dspan_key, idx in drawables:
diface.addDrawable(dspan_key, idx)
return diface.key
def _export_mesh(self, bo):
# First, we need to grab the object's mesh...
mesh = bo.data
mesh.update(calc_tessface=True)
# Step 1: Export all of the doggone materials.
geospans = self._export_material_spans(bo, mesh)
# Step 2: Export Blender mesh data to Plasma GeometrySpans
self._export_geometry(mesh, geospans)
# Step 3: Add plGeometrySpans to the appropriate DSpan and create indices
_diindices = {}
for geospan in geospans:
dspan = self._find_create_dspan(bo, geospan.material.object)
idx = dspan.addSourceSpan(geospan)
if dspan not in _diindices:
_diindices[dspan] = [idx,]
else:
_diindices[dspan].append(idx)
# Step 3.1: Harvest Span indices and create the DIIndices
drawables = []
for dspan, indices in _diindices.items():
dii = plDISpanIndex()
dii.indices = indices
idx = dspan.addDIIndex(dii)
drawables.append((dspan.key, idx))
return drawables
def _export_material(self, bo, bm):
"""Exports a single Material Slot as an hsGMaterial"""
# FIXME HACKS
hsgmat = self._mgr.add_object(hsGMaterial, name=bm.name, bl=bo)
fake_layer = self._mgr.add_object(plLayer, name="{}_AutoLayer".format(bm.name), bl=bo)
hsgmat.addLayer(fake_layer.key)
# ...
return hsgmat.key
def _export_material_spans(self, bo, mesh):
"""Exports all Materials and creates plGeometrySpans"""
geospans = [None] * len(mesh.materials)
for i, blmat in enumerate(mesh.materials):
hsgmat = self._export_material(bo, blmat)
geospans[i] = self._create_geospan(bo, blmat, hsgmat)
return geospans
def _find_create_dspan(self, bo, hsgmat):
location = self._mgr.get_location(bo)
if location not in self._dspans:
self._dspans[location] = {}
# This is where we figure out which DSpan this goes into. To vaguely summarize the rules...
# BlendSpans: anything with an alpha blended layer
# [... document me ...]
# We're using pass index to do just what it was designed for. Cyan has a nicer "depends on"
# draw component, but pass index is the Blender way, so that's what we're doing.
crit = _DrawableCriteria(hsgmat)
crit.render_level.level += bo.pass_index
if crit not in self._dspans[location]:
# AgeName_[District_]_Page_RenderLevel_Crit[Blend]Spans
# Just because it's nice to be consistent
node = self._mgr.get_scene_node(location)
name = "{}_{:08X}_{:X}{}".format(node.name, crit.render_level.level, crit.criteria, crit.span_type)
dspan = self._mgr.add_object(pl=plDrawableSpans, name=name, loc=location)
dspan.sceneNode = node # AddViaNotify
self._dspans[location][crit] = dspan
return dspan
else:
return self._dspans[location][crit]