Suggestions from CalumTraveler:
* Added collision to caldera-tunnel entry "bottleneck".
* Fixed arch UV and vertex coloring in node 1-Shaft tunnel
* Various UV fixes in bottom of the Shaft.
Suggestions by Tweek:
* Adjusted bottom of Shaft mesh to connect the spiral path. Ladder no longer needed.
Suggestions by dgelessus:
* Node 1 wall collision tightened up to keep avvie out of collision.
* Fixed collision for the middle door to keep avatar from falling out (door still has no collision - later wiring).
* Constricted cam movement for camera on Shaft side of first node door for better 3rd person control.
* Aforementioned Shaft bottom fixes, which include fixing the protruding door frame to lower tunnels.
* Other collision fixes to keep the avatar from adventuring TOO much.
* Fixed counterweights that were off in space after the last parented object animation fix.
* Fixed mirrored D'ni text on the corkscrew pillars for the raised floor.
* Fixed elevator call levers (will wire in Phase 3).
Suggestions by cjherkeless:
* KI Dispenser properly blocked to keep avatar from inserting their head.
* New blocker for lower elevator rampart(s?).
* Collision added to block off railings and D'ni text circular pillars.
* Moar blocking in the Ti'ana cave to keep the camera controlled.
* Collision adjustments to keep the avatar from getting stuck in parts of the cave.
* Adjusted some collision to keep avatar out of the wall in tunnel after Ti'ana cave.
* Fixed Ti'ana cave pool mesh showing open space.