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# Author: Bill Slease
# Date: 10/8/01
# This module applies the Kahlo blowhole effect to a player.
from Plasma import *
print "Module 'khloBlowHole' imported."
# ----
# INIT
# ----
bhVectors = {}
bhVectors[0] = (0,0,20000) # default
bhVectors[2] = (0,0,40000) # blowhole type 1
bhVectors[1] = (0,1000,30000) # angle south
bhVectors[4] = (-2000,0,20000)
bhVectors[3] = (0,0,40000) # blowhole type 1
bhVectors[5] = (0,0,30000)
bhVectors[11] = (0,0,40000)
bhVectors[14] = (0,0,40000)
bhVectors[15] = (-1000,0,5000)
bhVectors[20] = (1000,-1000,10000)
bhVectors[21] = (-1000,1000,10000)
# spine puffers
bhVectors[25] = (0,0,40000)
bhVectors[26] = (0,0,25000)
bhVectors[27] = (0,0,55000)
# ---------
# FUNCTIONS
# ---------
# Function 'Whoosh' applies a physical force to the player.
# This force, based upon a vector, creates the blowhole effect.
# It is applied to whichever player (avatar) happens to trigger it.
def Whoosh(events,bhID=0):
for event in events:
if event[0] == 1:
vec = Vector3(bhVectors[bhID][0],bhVectors[bhID][1],bhVectors[bhID][2])
event[2].physics.force(vec)
print "Puffer activated: %s" % bhID
break