# Author: Bill Slease # Date: 10/8/01 # This module applies the Kahlo blowhole effect to a player. from Plasma import * print "Module 'khloBlowHole' imported." # ---- # INIT # ---- bhVectors = {} bhVectors[0] = (0,0,20000) # default bhVectors[2] = (0,0,40000) # blowhole type 1 bhVectors[1] = (0,1000,30000) # angle south bhVectors[4] = (-2000,0,20000) bhVectors[3] = (0,0,40000) # blowhole type 1 bhVectors[5] = (0,0,30000) bhVectors[11] = (0,0,40000) bhVectors[14] = (0,0,40000) bhVectors[15] = (-1000,0,5000) bhVectors[20] = (1000,-1000,10000) bhVectors[21] = (-1000,1000,10000) # spine puffers bhVectors[25] = (0,0,40000) bhVectors[26] = (0,0,25000) bhVectors[27] = (0,0,55000) # --------- # FUNCTIONS # --------- # Function 'Whoosh' applies a physical force to the player. # This force, based upon a vector, creates the blowhole effect. # It is applied to whichever player (avatar) happens to trigger it. def Whoosh(events,bhID=0): for event in events: if event[0] == 1: vec = Vector3(bhVectors[bhID][0],bhVectors[bhID][1],bhVectors[bhID][2]) event[2].physics.force(vec) print "Puffer activated: %s" % bhID break