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mirror of https://github.com/H-uru/moul-assets.git synced 2025-07-14 10:37:41 -04:00
Commit Graph

334 Commits

Author SHA1 Message Date
65cf55361f Applies the Win10 Spotlight fix to affected lights in Nexus
[Garrison_District_NexusBlackRoom] Black_RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusBlackRoom] Black_RTSpotLight03 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight03 - SpotLight - SpotInner Changed to 0
2022-01-07 10:01:53 -08:00
2722998b30 Removed wild edits left 2022-01-07 10:01:51 -08:00
67eb328202 Garrison_District_grsnWallRoomClimbingPhys.prp
Changes needed for Wall Game Panel Lights to work correctly
[Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim"
[Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04"

Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs
Turned Bottom colliders into wall blocker similar to bottomblocker
This changes how the bottom of the wall game works now though
If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares

[Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers
[Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers
[Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers
[Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds
[Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01
[Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02
[Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03
[Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04
2022-01-07 10:01:49 -08:00
b0ba4d5d52 Garrison_District_grsnTeamRoom01.prp
Extended TerrainTeamRm Collider to cover exclude region removed by developers
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-87.11058807" Y="128.6659241" Z="1.648685429e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-84.32436371" Y="123.8984833" Z="1.815398718e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] New triangles added and old triangles removed (Thank you Blender!)
2022-01-07 10:01:46 -08:00
85ceebf292 Garrison_District_TrnCtrControlRoom02.prp
Collider was covering better collider for Wall game chair
[Scene Object - UruPrimeChairPhys] Removed Simulation Interface
2022-01-07 10:01:44 -08:00
69ac5fb7f3 Garrison_District_TrnCtrControlRoom01.prp
Collider was covering better collider for Wall game chair
[Scene Object - UruPrimeChairPhys] Removed Simulation Interface
2022-01-07 10:01:40 -08:00
bf70fcc422 Garrison_District_NexusWhiteRoom.prp
Subworld Exit Regions moved inside ShaftProxy to allow player to exit subworld

[Generic Physical - SubWorldExitRegion01] Moved Transform to X="3.092109919" Y="-1.59787333" Z="18" from X="5.838562012" Y="-1.59787333" Z="12.16182423"
[Generic Physical - SubWorldExitRegion02] Moved Transform to X="-0.287902832" Y="1.889780045" Z="18" from X="-0.287902832" Y="4.370160103" Z="12.16182423"
[Generic Physical - SubWorldExitRegion03] Moved Transform to X="-0.2955322266" Y="-1.789659977" Z="18" from X="-0.2955322266" Y="-4.529648304" Z="12.16260624"
[Generic Physical - SubWorldExitRegion03] Moved Transform to X="-2.395689964" Y="-1.677084327" Z="18" from X="-6.277832031" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - SubWorldExitRegion01] LocalToParent changed to X="3.092110" Y="-1.597873" Z="18" from X="5.838562" Y="-1.597873" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion01] ParentToLocal changed to X="-3.092110" Y="1.597873" Z="-18" from X="-5.838562" Y="1.597873" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion01] LocalToWorld changed to X="-368.127930" Y="-1.632830" Z="-5.828275" from X="-370.874390" Y="-1.632830" Z="-0.009901"
[Filter Coord Interface - SubWorldExitRegion01] WorldToLocal changed to X="368.127930	" Y="1.632830" Z="5.828275" from X="370.874390" Y="1.632830" Z="0.009901"
[Filter Coord Interface - SubWorldExitRegion02] LocalToParent changed to X="-0.287903" Y="1.889780" Z="18" from X="-0.287903" Y="4.370160" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion02] ParentToLocal changed to X="0.287903" Y="-1.889780" Z="-18" from X="0.287903" Y="-4.370160" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion02] LocalToWorld changed to X="-377.000854" Y="1.854824" Z="-5.828275" from X="-377.000854" Y="4.335204" Z="-0.009901"
[Filter Coord Interface - SubWorldExitRegion02] WorldToLocal changed to X="377.000854" Y="-1.854824" Z="5.828275" from X="377.000854" Y="-4.335204" Z="0.009901"
[Filter Coord Interface - SubWorldExitRegion03] LocalToParent changed to X="-0.295532" Y="-1.789660" Z="18" from X="-0.295532" Y="-4.529648" Z="12.162606"
[Filter Coord Interface - SubWorldExitRegion03] ParentToLocal changed to X="0.295532" Y="1.789660" Z="-18" from X="0.295532" Y="4.529648" Z="-12.162606"
[Filter Coord Interface - SubWorldExitRegion03] LocalToWorld changed to X="-377.008484" Y="-1.824617" Z="-5.828275" from X="-377.008484" Y="-4.564605" Z="-0.009119"
[Filter Coord Interface - SubWorldExitRegion03] WorldToLocal changed to X="377.008484" Y="1.824617" Z="5.828275" from X="377.008484" Y="4.564605" Z="0.009119"
[Filter Coord Interface - SubWorldExitRegion04] LocalToParent changed to X="-2.395690" Y="-1.677084" Z="18" from X="-6.277832" Y="-1.677084" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion04] ParentToLocal changed to X="2.395690" Y="1.677084" Z="-18" from X="6.277832" Y="1.677084" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion04] LocalToWorld changed to X="-379.108643" Y="-1.712041" Z="-5.828275" from X="-382.990784" Y="-1.712041" Z="-0.009119"
[Filter Coord Interface - SubWorldExitRegion04] WorldToLocal changed to X="379.108643" Y="1.712041" Z="5.828275" from X="382.990784" Y="1.712041" Z="0.009119"
2022-01-07 10:01:38 -08:00
88f6ba7134 Garrison_District_NexusBlackRoom.prp
Subworld Exit Regions moved inside ShaftProxy to allow player to exit subworld

[Generic Physical - Black_SubWorldExitRegion01] Moved Transform to X="2.660830021" Y="-1.59787333" Z="18" from X="6.13458252" Y="-1.59787333" Z="12.16182423"
[Generic Physical - Black_SubWorldExitRegion02] Moved Transform to X="0.008117675781" Y="1.842319965" Z="18" from X="0.008117675781" Y="4.370160103" Z="12.16182423"
[Generic Physical - Black_SubWorldExitRegion03] Moved Transform to X="0.00048828125" Y="-1.753679991" Z="18" from X="0.00048828125" Y="-4.529648304" Z="12.16260624"
[Generic Physical - Black_SubWorldExitRegion03] Moved Transform to X="-2.382169962" Y="-1.677084327" Z="18" from X="-5.981811523" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] LocalToParent changed to X="2.660830021" Y="-1.59787333" Z="18" from X="6.13458252" Y="-1.59787333" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] ParentToLocal changed to X="-2.660830021" Y="1.59787333" Z="-18" from X="-6.13458252" Y="1.59787333" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] LocalToWorld changed to X="-460.901245" Y="-1.632830" Z="-5.828275" from X="-464.375000" Y="-1.632830" Z="-0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion01] WorldToLocal changed to X="460.901245" Y="1.632830" Z="5.828275" from X="464.375000" Y="1.632830" Z="0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion02] LocalToParent changed to X="0.008117675781" Y="1.842319965" Z="18" from X="0.008117675781" Y="4.370160103" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion02] ParentToLocal changed to X="-0.008117675781" Y="-1.842319965" Z="-18" from X="-0.008117675781" Y="-4.370160103" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion02] LocalToWorld changed to X="-470.501465" Y="1.807364" Z="-5.828275" from X="-470.501465" Y="4.335204" Z="-0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion02] WorldToLocal changed to X="470.501465" Y="-1.807364" Z="5.828275" from X="470.501465" Y="-4.335204" Z="0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion03] LocalToParent changed to X="0.00048828125" Y="-1.753679991" Z="18" from X="0.00048828125" Y="-4.529648304" Z="12.16260624"
[Filter Coord Interface - Black_SubWorldExitRegion03] ParentToLocal changed to X="-0.00048828125" Y="1.753679991" Z="-18" from X="-0.00048828125" Y="4.529648304" Z="-12.16260624"
[Filter Coord Interface - Black_SubWorldExitRegion03] LocalToWorld changed to X="-470.509094" Y="-1.788637" Z="-5.828275" from X="-470.509094" Y="-4.564605" Z="-0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion03] WorldToLocal changed to X="470.509094" Y="1.788637" Z="5.828275" from X="470.509094" Y="4.564605" Z="0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion04] LocalToParent changed to X="-2.382169962" Y="-1.677084327" Z="18" from X="-5.981811523" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion04] ParentToLocal changed to X="2.382169962" Y="1.677084327" Z="-18" from X="5.981811523" Y="1.677084327" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion04] LocalToWorld changed to X="-472.891754" Y="-1.712041" Z="-5.828275" from X="-476.491394" Y="-1.712041" Z="-0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion04] WorldToLocal changed to X="472.891754" Y="1.712041" Z="5.828275" from X="476.491394" Y="1.712041" Z="0.009119"
2022-01-07 10:01:35 -08:00
b3b129bf1f Fixed Weight Tables for CC imported clothing
Male03.max and Female.02.max
Weight Table for backpack 2 and foot06 corrected

Male04.max and Female.04.max
Weight Table for Atrus Legs, Catherine Legs and shoes corrected

(Fe)Male02
Re-exported

(Fe)Male04
Re-exported
2022-01-05 20:03:42 -08:00
7752859918 Add Battlebotsboy and Grandbad to Veelay Journals 2022-01-05 21:14:21 -05:00
bb1eaf17b8 Add Tiam PRP and LOC files
Adds the Age of Tiam by ametist
2021-12-29 16:51:11 -05:00
c86bde181d Merge pull request #95 from ZarothYe/ki-mousefree-folder-select
Support for /age (and localizations) to switch KI folder context mouse-free
2021-12-19 15:10:52 -05:00
8f35413a2c Support for /age (and localizations) to switch KI folder context without clicking 2021-12-18 14:04:19 -06:00
635816c05f FInal Q4 Update 2021-12-16 07:44:12 -05:00
1df9d92357 VeeTsah Update 11-9-21
* More visual adjustments/fixes to the ocean waveset and its mesh
2021-12-16 07:41:11 -05:00
d3db8520fc Update Chiso November 2021
* Fix Painter book clickable cover to be clearer
* Add numbers to Heritage and Activity books for easier reference.
2021-12-16 07:40:55 -05:00
6d6b61f4df Update Chiso LOC
Remove silly curly quotation marks for ones URU actually likes in Painter story.
2021-12-16 07:40:49 -05:00
54f06cfb27 Pub Fixes 11-09-21
* Fixes some lightmapping weirdness from the ornaments in the conference room
* Undo floaty poster.
* Some sprite fixes.
2021-12-16 07:40:46 -05:00
4f579108db Add Collectable
Adds YP 26 to Veelay
2021-12-16 07:40:35 -05:00
ded4f07531 Update Chiso Journal
Updates the journal with some later entries.
2021-12-16 07:40:26 -05:00
227985743b Add Elonin Book
Adds the Elonin Linking Book and associated wiring.
2021-12-16 07:40:20 -05:00
0627f2284e Make Cones Noisy
Add proper random collision sounds to the cones.
2021-12-16 07:40:10 -05:00
c4580c401c Veelay Fixes
Suggested by Hoikas:

* Fixed pillar collision on "wind" island.
* Fixed Chiso Book GUI Linking Panel (again).
2021-12-16 07:39:54 -05:00
9926d8c5d2 Fix Chiso LOCs
Removes the new LOC and modifies the old one.
2021-12-16 07:39:46 -05:00
140c620ec4 Update ChisoPreniv PRPs
Updates Chiso Preniv's PRPs with the latest Korman export. Also, a new(ish) LOC file to better adhere to URU's current naming conventions (plus for the new book to read).
2021-12-16 07:39:39 -05:00
4c37ce6da5 Update GoMePubNew PRPs
Updates the Pub's PRP files with latest Korman export, also adding function for new menorah flame SDL state.
2021-12-16 07:39:28 -05:00
8b96317f00 Update VeeTsah PRPs
Update Veelay Tsahvahn PRP files with latest Korman export.
2021-12-16 07:39:10 -05:00
aa609331f3 Merge pull request #65 from Hazado/VeeTsahRelto
Relto Page of Veelay Tsahvahn Sky
2021-12-15 18:07:05 -05:00
9a05d709a7 Merge pull request #83 from Hazado/HoodCommonRoomAudio
Adds audio to Hood and Kirel Auditorium Podiums
2021-12-15 18:06:24 -05:00
9f212b59b5 Merge pull request #85 from Hazado/AdditionalClothingfromCC
Adds new clothing to Fan02 and old from CC
2021-12-15 18:06:12 -05:00
4c403d703d Updated for key ring fix 2021-12-15 09:31:06 -08:00
8b0399093d changed ByronEggRecipe to explicit Bound
[Generic Physical - ByronsEggRecipe] set to "kExplicitBounds" from "kHullBounds"
2021-12-14 13:21:56 -08:00
0739ef1127 Merge pull request #84 from dpogue/quab-footsteps
Fix Quab footsteps
2021-12-04 20:27:09 -05:00
29452d3d09 Changed Guild Shirt names
Adds the Name of the Guild to each shirt description
2021-12-03 16:14:38 -08:00
935acc85e8 Fixed BkBookImages for compatibility with OU clientbase
Fixes negilahn journal cover due to key index issues with OU client
2021-11-30 09:44:33 -08:00
5bec8b911d new audio
Audio processed by Neurovac
2021-11-29 08:59:11 -08:00
c1ac42d07e Fixing Names of Items
Female02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_FReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_Icon_LeatherJacket01] Custom Text changed to "Leather Jacket" instead of "LeatherJacket01 Icon"

Female04
[Clothing Item - CItm_03_FLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_FReward_BBallJersey] Custom Text changed to "Explorers Jersey" instead of "ExplorersJersey"
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"
[Clothing Item - CItm_DniHelmet] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_03_FHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_FReward_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"

Male02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_MReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_03_AussieHat] Custom Text changed to "Sharper's Hat" instead of ""
[Clothing Item - CItm_Icon_Bomber] Custom Text changed to "Bomber Jacket" instead of ""

Male04
[Clothing Item - CItm_03_MRFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLegs_Catherine] Custom Text changed to "Catherine's Pants" instead of "Catherine "
[Clothing Item - CItm_03_MLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_03_MHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
[Clothing Item - CItm_MTorso_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
2021-11-19 20:54:10 -08:00
3ae99f31a7 Adds KI Message for acquiring clothing 2021-11-19 13:07:21 -08:00
7c34f83b90 Changed Sharper Hat to be nonStandard
[Clothing Item - CItm_03_AussieHat] Description changed to "ColorLabel1 = Hair Tint; ColorLabel2 = Hat; nonStandard"
2021-11-19 09:28:41 -08:00
65e820146c Add spaces in numbered lists in French Great Zero notebook
This is mostly a cosmetic thing for consistency with the other
languages, but it also works around an unfortunate line wrapping
problem: the line "2.Une fois que vous disposez d'un KI version 2.0"
gets wrapped at the version number, between "." and "0". This is
probably because it interprets the "." as an end of sentence, and there
seems to be no good way to prevent this (we can't use a non-breaking
space, because we don't want a space). By adding the spaces in the
numbered lists, the problematic line becomes long enough that the entire
version number gets wrapped onto the next line, as expected.
2021-11-15 20:54:08 +01:00
4c29a6e2cf Remove stray whitespace from French Great Zero notebook
Most of these were invisible in-game, but some of them showed up as
double spaces within sentences.
2021-11-15 20:43:29 +01:00
0f9acc77fa Remove problematic non-breaking space from French Yeesha journey book
In the Yeesha font, non-breaking spaces are much wider than they should
be. This seems to be the only place affected by this problem, so just
remove the non-breaking space. The number is readable enough without it.
2021-11-15 20:40:27 +01:00
50d60df1a9 Consistently use spaces before French punctuation where appropriate
In French, some punctuation characters (question mark, exclamation mark,
colon, semicolon) also have a space before the symbol, not just after
the symbol as in most other languages.

We don't do this for special cases like "(?)", where a preceding space
makes no sense and would look strange.
2021-11-14 01:56:28 +01:00
e296c43985 Use non-breaking spaces around French punctuation where appropriate
In French, some punctuation characters (question mark, exclamation mark,
colon, semicolon) also have a space before the symbol, not just after
the symbol as in most other languages. This preceding space should be a
non-breaking space, so that the punctuation is not wrapped onto a new
line separate from the preceding word.
2021-11-14 01:51:13 +01:00
002843c68b Fix cut off text in French translation of hood classroom sign 2021-11-14 01:37:34 +01:00
35dc441cff Convert another quote in French translation of Shomat Story notebook 2021-11-14 01:35:22 +01:00
cf18329177 Remove stray quote in German translation of King Solath notebook 2021-11-14 01:34:46 +01:00
37a58557ce Changed "Plain Vest" to be acquired same time as "DRC Vest"
[Fe]maleFan02 rebuilt - Includes PR#74

philRelto_District_PhilsRelto.prp
[Scene Object - DRC Vest] Added to Modifiers - Python File Mod "cPythTakeablePlainVest"
[Python FIle Mod - cPythTakeablePlainVest] Duplicate of "cPythTakeableClothing", but with clothing set to plain vest
[Logic Modifier - cClickDRCVest] Added Python File Mod "cPythTakeablePlainVest" to Receivers above "cPythTakeableClothing"
2021-11-12 21:14:54 -08:00
1f62cf0952 Forgot the texture prp
[MipMap - ufoot_catherine_base*0#0.hsm] Added for new catherine shoes
2021-11-12 14:07:00 -08:00
e41e4a82a3 Use double quotes in all KI system messages for consistency
No other part of the game uses single quotes, and even some of the KI
system messages use double quotes already.

This does not touch the French and German translations, because they
have already been adjusted in the previous commits.
2021-11-12 18:18:24 +01:00