* Fix Chiso and Nexus Books
* Add Mysterium 2021 short-sleeve shirt clickable
* Arrange 2017 - 2020 Mysterium shirts to right order
* Move errant Riven objects to Mysterium PRP
* Fix Rime poster VisRegion bug
* Turn on poster collision for Myst/Myst V posters
* Move Exile title card on table
* Add bright cloth to accentuate amulets in Revelation room
* Extend colliders to keep avatars off tables
* Adjust collision for chairs in entryway
* Scale back blue RT lights to match others
* Fix table cones
* Remove floating disc of doom in the Exile room
* Give pedestals in Riven room collision
* Add TCT poster to bulletin board
* Adds Mysterium deco in separate PRP
* Adds new microphone for alcove 2 (Fil's mic)
* Update LOC file with entries for John Keston and Sheila Goold journals
* Fix to imager KI glow symbols
* Adjusted positions of Christmas ornaments on trees so they don't float
* Final update to fan journals
* Update LOC to sort elements alphabetically to keep future updates easier
* Add a few more desk cams
* Various visual fixes
* Adds a Nexus Book alongside the Chiso Book
* Reactivates Imager with clue featuring art by Tweek
* Ahnonay and Er'cana share ability erroneously left out is re-added
* Various odds and ends fixed
* Add paintings by Minasunda
* Attempted refresh of hidden door's responders (only open from inside is working correctly as far as camera and overriding first person, not sure why)
* Add Jules' journal from DapperAndy with cover by Tweek
* Add Carl's notebook to Kelsei
* Update Tenny's journals
* Update Kelsei's journal
* Update Chiso commentary journal
* Adjust desk cameras and collision
* Fix some collision issues to keep avatar and camera out of pillars per Ehren
* Add new journals from Carl Palmner and Diranda
* Light the crystals on Murry's desk ever so slightly
* Adjust positions of a few items to avoid tripping
* Fix ellipses once again in LOC
* Add missing bottom of shelf on hidden door
* Add NotPossible Linking Book GUI to Wayne's damaged Relto Book.
* Adjust sitting regions to be more precise
* Properly light the numerous KI's on Calum's desk
* Fix nameplate UV mapping to remove markings from text
* Move Naybree Book to keep avatars from catching on the desk collision
* Fix bannisters to stairs leading to lower level so they're not sticking out of the railing
Adds 28 shirts for Mysterium from 2008 - 2022
Modifies Mysterium 2021 to be included into new Mysterium category
Adds reward fleece for Eder Naybree
Adds default long and short sleeve shirt for Guild of Instructors
This tosses several obsolete items from the Uru credits journal. Namely,
all references to Bink, Boost, "Burn You Up, Burn You Down!", and AEGIA
PhysX. Also updates the open source license section to current.
[Gen Phys - clkDoorOpenExt] Adjusted transform due to doors moving locations
[Gen Phys - clkDoorOpenInt] Adjusted transform due to doors moving locations
[ATC Anim - Door_Left_close_anim_0] New keyframes setup for doors
[ATC Anim - Door_Left_open_anim_1] New keyframes setup for doors
[ATC Anim - Door_Right_close_anim_0] New keyframes setup for doors
[ATC Anim - Door_Right_open_anim_1] New keyframes setup for doors
Garrison_District_grsnWallRoomClimbingPhys.prp
[Gen Phys - cliimbTrigger02] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger03] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger04] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger1] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - nChairClickablesBox] enlarged the region as it was too small and caused issues with upcoming physx changes.
[Gen Phys - wall_blocker_medium] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously
[Gen Phys - wall_blocker_medium01] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously
[Gen Phys - YouWinBoxN] Shortened sides as you could hit the region through a blocker and trigger a win
[Gen Phys - YouWinBoxS] Shortened sides as you could hit the region through a blocker and trigger a win
Garrison_District_Textures.prp
[MipMap - TrnCtrControlRoom01_BackWall01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
[MipMap - TrnCtrControlRoom01_Floor01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
[MipMap - TrnCtrControlRoom01_SupportBracket07_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
Garrison_District_NexusWhiteRoom.prp
[Scene Object - TriggerNoClimbRegion] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04"
[Simple Region Sensor - AvatarClimbTrigger02] Deleted
[Simple Region Sensor - AvatarClimbTrigger03] Deleted
[Simple Region Sensor - AvatarClimbTrigger04] Deleted
Garrison_District_NexusBlackRoom.prp
[Scene Object - Black_TriggerNoClimb] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04"
[Simple Region Sensor - AvatarClimbTrigger02] Deleted
[Simple Region Sensor - AvatarClimbTrigger03] Deleted
[Simple Region Sensor - AvatarClimbTrigger04] Deleted
Co-authored-by: EhrenCG <EhrenCG@hotmail.com>