Bug fix for longsleeve shirts disappearing at long range from player
New Mystitech clothing items include male and female:
- Long sleeve shirt: [M|F]HoodLS_MTP
- Short sleeve shirt: [M|F]Hood_MTP
- Hooded sweatshirt: [M|F]MHoodSweat_MTP
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Korovev
Co-authored-by: Larry LeDeay <lwf58@hotmail.com>
New clothing items include male and female:
- Long sleeve shirt: [M|F]Torso_LongSleeve_TCT
- Short sleeve shirt: [M|F]Torso_ShortSleeve_TCT
- Hooded sweatshirt: [M|F]Torso_SweatTCT
- Fleece pullover: [M|F]Torso_FleeceTCT
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Patrick "Maurus" Mauro <patrick@patrickmauro.net>
Co-authored-by: Tim Miles Keller <timkeller@gmail.com>
Adds 28 shirts for Mysterium from 2008 - 2022
Modifies Mysterium 2021 to be included into new Mysterium category
Adds reward fleece for Eder Naybree
Adds default long and short sleeve shirt for Guild of Instructors
[Fe]maleFan02 rebuilt - Includes PR#74
philRelto_District_PhilsRelto.prp
[Scene Object - DRC Vest] Added to Modifiers - Python File Mod "cPythTakeablePlainVest"
[Python FIle Mod - cPythTakeablePlainVest] Duplicate of "cPythTakeableClothing", but with clothing set to plain vest
[Logic Modifier - cClickDRCVest] Added Python File Mod "cPythTakeablePlainVest" to Receivers above "cPythTakeableClothing"
GlobalClothing were resaved.
Fan02 was recreated then resaved.
Myst_District_Fireplace.prp
[Scene Node - Myst_Fireplace] Add scene object "CatherineShoesClickable"
[Scene Object - Catherine Clickable Region] Add to modifiers - Object in Volume Detector "cClick_CatherineShoeReward"
[Scene Object - CatherineShoesClickable] New object for Catherine's Shoes
[Layer - CatherineShoes] New
[Material - CatherineShoes] New
[Coord Interface - CatherineShoesClickable] New
[Draw Interface - CatherineShoesClickable] New
[Simulation Interface - CatherineShoesClickable] New
[Picking Detector - cClick_CatherineShoeReward] New
[Logic Modifier - cClick_CatherineShoeReward] New
[Activator Conditional Object - cClick_CatherineShoeReward] New
[Object in Box Conditional - cClick_CatherineShoeReward] New
[Facing Conditional Object - cClick_CatherineShoeReward] New
[Generic Physical - CatherineShoesClickable] New
[Drawable Span - Myst_Fireplace_00000000_0Spans] Added new catherine shoes.
[Object in Volume Detector - cClick_CatherineShoeReward] New
[Python File Mod - cPythCatherineRobe] Removed from 4 "03_FLFoot_Catherine and 03_FRFoot_Catherine". Removed from 5 "03_MLFoot_Catherine and 03_MRFoot_Catherine"
[Python File Mod - cPythCatherineRShoe] New
[Python File Mod - cPythCatherineLShoe] New
[Interface Info Mod - CatherineShoesClickable] New
Removed FemaleCC.prp and MaleCC.prp as they are no longer needed. Content is now in (Fe)male02 and (Fe)male04 instead
Source assets added for CC content
This is just a re-convert with a patch to CreateClothingPRP.py that
ensures icons only have one level. If there are multiple levels,
changing the texture quality will cause certain assumptions in the ACA
python to be invalidated, resulting in junked UI.
I seem to have forgotten that SDL `STRING32` variables have a fixed
length of 32 bytes. Sigh. So we must limit our names to this. Therefore,
I have renamed the shirts to "LSMysterium2021" and "SSMysterium2021".
The SDL string "LSMysterium2021;SSMysterium2021" will use up the
entirety of the 32 byte string buffer.
These PRPs are generated from the JSON source by the script
CreateClothingPRP.py, originally by @Deledrius. The specific fork used
to generate these files can be found at
https://github.com/Hoikas/moul-utils.