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11 Commits (b50321da8ecdb9aab56eab55ceb50c677b9f96e7)
Author | SHA1 | Message | Date |
---|---|---|---|
Edmond Mondor | 3923d54630 |
Fix issues found during code testing
Add camera responder to logic modifiers for chair clickables Adjust Region for panel clickables to be much larger |
2 years ago |
Edmond Mondor | 0e3926535c |
Shrink Z of 4 climb up regions of Wall to "0.7300549746"
|
2 years ago |
Edmond Mondor | 22f6358999 |
Updates to Match Moula Q2 Update
Removed panel red lights fade out and back in when they are used, makes the blocker counters look a little better. Made blocker screens not flicker anymore and half as transparant. Flashing lights when book deploys now flash half as slow but the entire time the book is out Made Building 2 map screen in conference rooms not flicker anymore and half as transparant. Added visregions to all wall viewer screens in observation rooms to help with age lag Reduced static opacity for observer rooms and nexi Fixed the Green Button animations for both panels Fixed bug with when the green buttons were supposed to be able to be clicked |
2 years ago |
Edmond Mondor | 22dd926a2f |
Bug fixes and improvements
Garrison_District_grsnWallRoomClimbingPhys.prp [Gen Phys - cliimbTrigger02] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055 [Gen Phys - cliimbTrigger03] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055 [Gen Phys - cliimbTrigger04] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055 [Gen Phys - cliimbTrigger1] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055 [Gen Phys - nChairClickablesBox] enlarged the region as it was too small and caused issues with upcoming physx changes. [Gen Phys - wall_blocker_medium] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously [Gen Phys - wall_blocker_medium01] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously [Gen Phys - YouWinBoxN] Shortened sides as you could hit the region through a blocker and trigger a win [Gen Phys - YouWinBoxS] Shortened sides as you could hit the region through a blocker and trigger a win Garrison_District_Textures.prp [MipMap - TrnCtrControlRoom01_BackWall01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren [MipMap - TrnCtrControlRoom01_Floor01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren [MipMap - TrnCtrControlRoom01_SupportBracket07_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren Garrison_District_NexusWhiteRoom.prp [Scene Object - TriggerNoClimbRegion] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04" [Simple Region Sensor - AvatarClimbTrigger02] Deleted [Simple Region Sensor - AvatarClimbTrigger03] Deleted [Simple Region Sensor - AvatarClimbTrigger04] Deleted Garrison_District_NexusBlackRoom.prp [Scene Object - Black_TriggerNoClimb] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04" [Simple Region Sensor - AvatarClimbTrigger02] Deleted [Simple Region Sensor - AvatarClimbTrigger03] Deleted [Simple Region Sensor - AvatarClimbTrigger04] Deleted Co-authored-by: EhrenCG <EhrenCG@hotmail.com> |
3 years ago |
Edmond Mondor | bb1ca704f0 |
Changes made to fix bugs discovered during staging testing
grsnWallRoomClimbingPhys.prp [Coord Interface - bottomblocker] change z from 16.491354 to 16.270000 [Gen Phys - bottomblocker] change transform z from -16.49135399 to -16.27000046. Change hull bound verts z "0.5240774155" to "0.1000000015" NexusBlackRoom.prp [Scene Object - Black_mainColumnRotatingDummy] Add to sync flags "AGMaster Responder" NexusWhiteRoom.prp [Scene Object - mainColumnRotatingDummy] Add to sync flags "AGMaster Responder" |
3 years ago |
Edmond Mondor | e4c9a5d8cb |
Changes made due to play testing on Minakta
NexusBlackRoom [Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown" [Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />" [Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />" [Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />" [Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />" [Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes [Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command [Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes [Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433 [Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7 [Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0 [ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers [Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions NexusWhiteRoom [Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown" [Gen Phys - ShaftProxy] Transform adjusted to match blackroom [Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />" [Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />" [Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />" [Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />" [Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region [Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes [Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command [Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes [Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433 [Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7 [Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0 [ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers [Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions WallAdditions Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn grsnTrainingCenterMudRooms [Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in grsnWallRoomClimbingPhys [Static Sound - cSfxDeniedButton] volume set to 0.25 [Static Sound - cSfxDeniedButton0] volume set to 0.25 [Static Sound - cSfxSelectButton] volume set to 1 [Static Sound - cSfxSelectButton0] volume set to 1 TrnCtrControlRoom01 [coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height TrnCtrControlRoom02 [coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height |
3 years ago |
Edmond Mondor | b9e5d93a9e |
Changes made due to testing on Minkata
grsnTrainingCenterMudRooms.prp [Logic Modifier - cSfxRegSenMusic-Exit01_Exit] Added Python File Mod "wallControls" from grsnWallRoomClimbingPhys.prp into Receivers grsnWallRoomClimbingPhys.prp [Scene Node - Garrison_grsnWallRoomClimbingPhys] Added scene objects - NoFPRegionN and NoFPRegionS [Scene Object - NoFPRegionN] New object that forces third person camera while on the climbing wall [Scene Object - NoFPRegionS] New object that forces third person camera while on the climbing wall [Coord Interface - NoFPRegion01] Coord Interface for NoFPRegionN [Coord Interface - NoFPRegion02] Coord Interface for NoFPRegionS [Simulation Interface - NoFPRegionN] Simu Interface for NoFPRegionN [Simulation Interface - NoFPRegionS] Simu Interface for NoFPRegionS [Logic Modifier - cNoFPCameraN_Enter] Logic Modifier for entrance to NoFPRegionN [Logic Modifier - cNoFPCameraN_Exit] Logic Modifier for exit to NoFPRegionN [Logic Modifier - cNoFPCameraS_Enter] Logic Modifier for entrance to NoFPRegionS [Logic Modifier - cNoFPCameraS_Exit] Logic Modifier for exit to NoFPRegionS [Generic Physical - NoFPRegionN] GenPhys for NoFPRegionN [Generic Physical - NoFPRegionS] GenPhys for NoFPRegionS [Object In Volume Detector - cNoFPCameraN_Enter] Obj in Vol Detector for NoFPRegionN [Object In Volume Detector - cNoFPCameraN_Exit] Obj in Vol Detector for NoFPRegionN [Object In Volume Detector - cNoFPCameraS_Enter] Obj in Vol Detector for NoFPRegionS [Object In Volume Detector - cNoFPCameraS_Exit] Obj in Vol Detector for NoFPRegionS [Python File Mod - wallControls] 53 - Changed to Link in point "LinkInPointDefaultWhite" on NexusWhiteRoom.prp [Python File Mod - wallControls] 54 - Changed to Link in point "Black_LinkInPointDefaultBlack" on NexusBlackRoom.prp [Python File Mod - wallControls] 67 - Added Activator - Logic Modifier "cSfxRegSenMusic-Exit01_Exit" on grsnTrainingCenterMudRooms.prp [Python File Mod - NoFPCameraN] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall [Python File Mod - NoFPCameraS] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall [Volume Sensor Conditional Object - cNoFPCameraN_Enter] New Volume Sensor Conditional Object for NoFPRegionN [Volume Sensor Conditional Object - cNoFPCameraN_Exit] New Volume Sensor Conditional Object for NoFPRegionN [Volume Sensor Conditional Object - cNoFPCameraS_Enter] New Volume Sensor Conditional Object for NoFPRegionS [Volume Sensor Conditional Object - cNoFPCameraS_Exit] New Volume Sensor Conditional Object for NoFPRegionS [Interface Info Modifier - NoFPRegionN] New Interface info Modifier for NoFPRegionN [Interface Info Modifier - NoFPRegionS] New Interface info Modifier for NoFPRegionS trainingCenterObservationRooms.prp [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens NexusBlackRoom.prp [Scene Object - Black_BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine" [Scene Object - Black_ELEVATORshaft] Added new Simulation interface and Coord Interface - "Black_ELEVATORshaft" [Scene Object - Black_TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "Black_TriggerElevatorRegion" [Scene Object - Black_TriggerNoClimb] Changed Coord Interface to Filter Coord Interface "Black_TriggerNoClimb" [Coord Interface - Black_LinkInPointDefaultBlack] Moved Z up by 2 [Coord Interface - Black_TriggerElevatorRegion] Deleted [Coord Interface - Black_TriggerNoClimb] Deleted [Coord Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft" [Simulation Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft" [Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator" [Generic Physical - Black_HoleCapHub] Set Mass to 1 [Generic Physical - Black_ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object [Generic Physical - Black_SubworldTerrainRebuild] Set Mass to 1 [Generic Physical - Black_TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead [Generic Physical - Black_TriggerNoClimb] set transform and object bounds to cover entire nexus area instead [Generic Physical - Black_ELEVATORshaft] New gen physical for Black_ELEVATORshaft [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens [Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - Black_CameraGarrisonNexusCrcl, 16 - Scene Object - Black_WhtRmSubworldDummy, 17 - Int - 6 [Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags [Subworld Region Detector - cSubworldRegBookMachine] Deleted [Filter Coord Interface - Black_TriggerNoClimb] Created to keep Region in place during animations [Filter Coord Interface - Black_TriggerElevatorRegion] Created to keep Region in place during animations NexusWhiteRoom.prp [Scene Object - BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine" [Scene Object - ELEVATORshaft] Added new Simulation interface and Coord Interface - "ELEVATORshaft" [Scene Object - TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "TriggerElevatorRegion" [Scene Object - TriggerNoClimbRegion] Changed Coord Interface to Filter Coord Interface "TriggerNoClimbRegion" [Coord Interface - LinkInPointDefaultWhite] Moved Z up by 2 [Coord Interface - TriggerElevatorRegion] Deleted [Coord Interface - TriggerNoClimbRegion] Deleted [Coord Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft" [Simulation Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft" [Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator" [Generic Physical - HoleCapHub] Set Mass to 1 [Generic Physical - ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object [Generic Physical - SubWorldTerrainRebuild] Set Mass to 1 [Generic Physical - TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead [Generic Physical - TriggerNoClimbRegion] set transform and object bounds to cover entire nexus area instead [Generic Physical - ELEVATORshaft] New gen physical for ELEVATORshaft [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens [Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - CameraGarrisonNexusCrcl, 16 - Scene Object - WhtRmSubworldDummy, 17 - Int - 7 [Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags [Subworld Region Detector - cSubworldRegBookMachine] Deleted [Filter Coord Interface - TriggerNoClimbRegion] Created to keep Region in place during animations [Filter Coord Interface - TriggerElevatorRegion] Created to keep Region in place during animations WallAdditions.prp Changed all sounds to be "NPC Voice" and use for a soft region - Soft Volume Union "cSfxSoRegUnion-Rooms-Verb" from grsnTrainingCenterMudRooms.prp WallRoom.prp [Scene Node - Garrison_WallRoom] Added Scene Object "WallRoomVisRegionMeshNew" [Scene Object - WallRoomVisRegionMeshNew] New Object [Draw Interface - Cable01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Cable05] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Cable06] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - redGrebblieLightFlare01] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - redGrebblieLightFlare02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Scanner03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Scanner04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Spike01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Spike02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Spike03] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Spike04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount05] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount06] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount08] Vis region changed to "Greeblies02VisRegionNew" [Soft Volume Simple - WallRoomSoftRegionNew] Duplicate of "WallRoomSoftRegion" but top bound lowered to -15, Owner set to Scene Object "WallRoomVisRegionMeshNew" [Soft Volume Union - Greeblies02SoftRegionUnionNew] Duplicate of "Greeblies02SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew" [Soft Volume Union - Greeblies01SoftRegionUnionNew] Duplicate of "Greeblies01SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew" [Vis Region - Greeblies02VisRegionNew] New Vis Region [Vis Region - Greeblies01VisRegionNew] New Vis Region |
3 years ago |
Edmond Mondor | e294d49f7f |
Fix for Panel Lights being backwards and North Panel sound not stopping
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight02" [Python File Mod - wallControls - 63] Changed to "YellowPanelLight05" [Python File Mod - wallControls - 64] Changed to "YellowPanelLight03" [Python File Mod - wallControls - 64] Changed to "YellowPanelLight04" [Python File Mod - wallControls - 65] Changed to "YellowPanelLight" [Python File Mod - wallControls - 65] Changed to "YellowPanelLight07" [Python File Mod - wallControls - 66] Changed to "YellowPanelLight01" [Python File Mod - wallControls - 66] Changed to "YellowPanelLight06" [Responder Modifier - cSfxRespNorthPanel] Added below to <plResponderState NumCallbacks="0" SwitchToState="3"> after the first Command <Command> <plSoundMsg> <Sender> <plKey Name="cSfxRespNorthPanel" Type="plResponderModifier" Location="2;49" LocFlag="0x0000" ObjID="359" /> </Sender> <Receivers> <plKey Name="cSfxBlinkingLights_1" Type="plAudioInterface" Location="2;49" LocFlag="0x0000" ObjID="1" /> </Receivers> <MessageParams TimeStamp="0" BCastFlags="0x00000800" /> <Callbacks> </Callbacks> <SoundParams Begin="0" End="0" Loop="False" Playing="False" Speed="0" Time="0" Index="0" Repeats="0" NameStr="0" Volume="0" FadeType="0" /> <Command> <hsBitVector>kStop </hsBitVector> </Command> </plSoundMsg> <WaitOn value="-1" /> </Command> |
3 years ago |
Hazado | 2722998b30 |
Removed wild edits left
|
3 years ago |
Hazado | 67eb328202 |
Garrison_District_grsnWallRoomClimbingPhys.prp
Changes needed for Wall Game Panel Lights to work correctly [Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim" [Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim" [Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight" [Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07" [Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01" [Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06" [Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02" [Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05" [Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03" [Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04" Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs Turned Bottom colliders into wall blocker similar to bottomblocker This changes how the bottom of the wall game works now though If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares [Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers [Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers [Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers [Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds [Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01 [Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02 [Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03 [Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04 |
3 years ago |
Adam Johnson |
fe10174dc6
|
Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You Down!". |
5 years ago |