The previous cubic environment map was taken from an angle that didn't
match its intended use case, causing the reflection in the Bahro door to
be very inaccurate.
Adds 28 shirts for Mysterium from 2008 - 2022
Modifies Mysterium 2021 to be included into new Mysterium category
Adds reward fleece for Eder Naybree
Adds default long and short sleeve shirt for Guild of Instructors
The (hopefully) last batch of fixes for awhile. This also includes the updated blend file as well as minor fixes going into the upcoming 2022 Q2 update (https://foundry.openuru.org/gitblit/tickets/?r=MOULa-current-content.git&h=71). These are:
* Fix one-sided ornate railing pattern so it's double-sided again.
* Remove callback in Nexus KI slot responder so the KI Link confirmation message comes up right away instead of after the sound plays.
Male03.max and Female.02.max
Weight Table for backpack 2 and foot06 corrected
Male04.max and Female.04.max
Weight Table for Atrus Legs, Catherine Legs and shoes corrected
(Fe)Male02
Re-exported
(Fe)Male04
Re-exported
Female02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_FReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_Icon_LeatherJacket01] Custom Text changed to "Leather Jacket" instead of "LeatherJacket01 Icon"
Female04
[Clothing Item - CItm_03_FLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_FReward_BBallJersey] Custom Text changed to "Explorers Jersey" instead of "ExplorersJersey"
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"
[Clothing Item - CItm_DniHelmet] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_03_FHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_FReward_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"
Male02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_MReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_03_AussieHat] Custom Text changed to "Sharper's Hat" instead of ""
[Clothing Item - CItm_Icon_Bomber] Custom Text changed to "Bomber Jacket" instead of ""
Male04
[Clothing Item - CItm_03_MRFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLegs_Catherine] Custom Text changed to "Catherine's Pants" instead of "Catherine "
[Clothing Item - CItm_03_MLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_03_MHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
[Clothing Item - CItm_MTorso_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
[Fe]maleFan02 rebuilt - Includes PR#74
philRelto_District_PhilsRelto.prp
[Scene Object - DRC Vest] Added to Modifiers - Python File Mod "cPythTakeablePlainVest"
[Python FIle Mod - cPythTakeablePlainVest] Duplicate of "cPythTakeableClothing", but with clothing set to plain vest
[Logic Modifier - cClickDRCVest] Added Python File Mod "cPythTakeablePlainVest" to Receivers above "cPythTakeableClothing"
Removed FemaleCC.prp and MaleCC.prp as they are no longer needed. Content is now in (Fe)male02 and (Fe)male04 instead
Source assets added for CC content
This has the side effect of completely removing the non-Cyan logo'd
clothing items in the modified Max files (eg CCN, TCT, Sam & Max, Mantis
Parable sweatshirts).
GUI_District_bkBahroRockBook.prp
[MipMap - xbahropagerock*0#0.hsm] Replaced Image with yeesha symbol that is correctly stretched to look correct in-game. Done by calumTraveler.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
This is a completely automated pass over nb01.prp with
CreateKickableSounds.py from Hoikas/moul-utils using the
nb01Marbles.json file. This is a good thing becuase the results are
completely reproducible and some rather misleading object naming is
cleaned up.
I seem to have forgotten that SDL `STRING32` variables have a fixed
length of 32 bytes. Sigh. So we must limit our names to this. Therefore,
I have renamed the shirts to "LSMysterium2021" and "SSMysterium2021".
The SDL string "LSMysterium2021;SSMysterium2021" will use up the
entirety of the 32 byte string buffer.
These PRPs are generated from the JSON source by the script
CreateClothingPRP.py, originally by @Deledrius. The specific fork used
to generate these files can be found at
https://github.com/Hoikas/moul-utils.