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5 Commits (97da041d9bc6cea45448cc353426aaf65ca13338)
Author | SHA1 | Message | Date |
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Edmond Mondor | 97da041d9b |
changes to city backdrop and fog
city_district_harbor.prp [Scene Node - City_District_Harbor] Added Scene Objects - "CityBackDropFull", "CityBackDropHalf", "CityBackDropQuarter", "CityBackDropThreeQuarter" [Scene Object - CityBackDrop] Added Coord Interface "CityBackDrop", Added to Modifiers - Python File Mods "CityBackdropShowHide" and "CityFogControl" [Scene Object - CityBackDropFull] Duplicate of CityBackDrop [Scene Object - CityBackDropHalf] Duplicate of CityBackDrop [Scene Object - CityBackDropQuarter] Duplicate of CityBackDrop [Scene Object - CityBackDropThreeQuarter] Duplicate of CityBackDrop [Layer - Map #7062] Y Transfer lowered to "-0.005000" from "-0.180000", Texture changed to "dnicitybackdrop_level0.dds" [Layer - m_26.001_Map__7062.001] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level1.dds" [Layer - m_26.002_Map__7062.002] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level2.dds" [Layer - m_26.003_Map__7062.003] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level3.dds" [Layer - m_26.004_Map__7062.004] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level4.dds" [Material - m_26.001] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightQuarter" [Material - m_26.002] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightHalf" [Material - m_26.003] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightThreeQuarters" [Material - m_26.004] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightFull" [Coord Interface - CityBackDrop] Z lowered by -11 [Draw Interface - CityBackDropFull] Created for CityBackDropFull scene Object [Draw Interface - CityBackDropHalf] Created for CityBackDropHalf scene Object [Draw Interface - CityBackDropQuarter] Created for CityBackDropQuarter scene Object [Draw Interface - CityBackDropThreeQuarter] Created for CityBackDropThreeQuarter scene Object [Layer Animation - Map #7062_anim_lakeLightThreeQuarters] Base Layer set to "m_26.003_Map__7062.003" [Layer Animation - Map #7062_anim_lakeLightQuarter] Base Layer set to "m_26.001_Map__7062.001" [Layer Animation - Map #7062_anim_lakeLightHalf] Base Layer set to "m_26.002_Map__7062.002" [Layer Animation - Map #7062_anim_lakeLightFull] Base Layer set to "m_26.004_Map__7062.004" [Layer Animation - Map #7062_anim_lakeLightDark] Base Layer set to "Map #7062" [Drawable Span - city_harbor_00000000_0Spans] Added drawables for 4 new Backdrops, New mesh was created by Emor [Python File Mod - CityBackdropShowHide] New, Created to hide CityBackDrop Scene Object [Python File Mod - CityBackDropFullShowHide] New, Created to hide CityBackDropFull Scene Object [Python File Mod - CityBackDropHalfShowHide] New, Created to hide CityBackDropHalf Scene Object [Python File Mod - CityBackDropQuarterShowHide] New, Created to hide CityBackDropQuarter Scene Object [Python File Mod - CityBackDropThreeQuarterShowHide] New, Created to hide CityBackDropThreeQuarter Scene Object [Python File Mod - CityFogControl] New, Created to give Fog a dim and brighting effect over time City_District_HarborReflect.prp [Scene Node - city_HarborReflect] Added Scene Objects - "CityBackDropReflectionFull", "CityBackDropReflectionHalf", "CityBackDropReflectionQuarter" and "CityBackDropReflectionThreeQuarter" [Scene Object - CityBackDropReflection] Added Coord Interface "CityBackDropReflection", Added to Modifiers Python File Mod "CityBackdropShowHide" [Scene Object - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropFullShowHide" [Scene Object - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropHalfShowHide" [Scene Object - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropQuarterShowHide" [Scene Object - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropThreeQuarterShowHide" [Coord Interface - CityBackDropReflection] Raised the Z by 11 [Draw Interface - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, different Drawable key [Draw Interface - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, different Drawable key [Draw Interface - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, different Drawable key [Draw Interface - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, different Drawable key [Drawable Span - city_HarborReflect_00000000_0Spans] Added 4 new backdrop objects city_District_Textures.prp Adds 5 new Mipmaps - dnicitybackdrop_level[0-4].dds City Source Files 5 new backdrop textures created by Emor Co-authored-by: Emor-Dni-Lap <emor1@att.net> |
3 years ago |
Edmond Mondor | 4ccdd034d5 |
City update and Lake Light Meter added
City harbor lake light now matches original color when SDL is set to 0 Added Lake Light Meter (Dalek) to use SDL variables correctly and water in tank to use lake colors City islmLakeLightMeter Changes [Scene Node - city_islmLakeLightMeter] Added Scene Objects - Digital_2, Digital_3, Digital_4 [Scene Object - DigitalIndicator] Added to Modifiers - Python File Mod "PythCityDalek" [Scene Object - LakeMeterWater] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Scene Object - Digital_2] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_2" [Scene Object - Digital_3] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_3" [Scene Object - Digital_4] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_4" [Layer - Map #20] Runtime and Ambient Color set to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Specular Color set to "<hsColorRGBA red="0" green="0" blue="0" alpha="1"/>", Opacity set to "0.85" [Layer - Map #462] Duplicate of Layer "Map #461" [Layer - Map #463] Duplicate of Layer "Map #461" [Layer - Map #464] Duplicate of Layer "Map #461" [Material - 04 - Default] Layer set to "Map #460" [Material - Lake Water] Blend flag checked, Layer set to Layer Animation "Map #20_anim_lakeLightDark" [Material - Digital2] Duplicate of Material "Digital1", Layer set to "Map #462" [Material - Digital3] Duplicate of Material "Digital1", Layer set to "Map #463" [Material - Digital4] Duplicate of Material "Digital1", Layer set to "Map #464" [Coord Interface - DigitalIndicator] Added to Children, Scene Objects "Digital_2", "Digital_3", and "Digital_4" [Coord Interface - Digital_2] Duplicate of "Digital_1" [Coord Interface - Digital_3] Duplicate of "Digital_1" [Coord Interface - Digital_4] Duplicate of "Digital_1" [Draw Interface - Digital_2] Key set to 2 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_3] Key set to 1 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_4] Key set to 0 and drawable span set to "city_digital_40000000_ABlendSpans" [Layer Animation - Map #460_anim] Removed [Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #20 [Drawable Span - city_digital_40000000_ABlendSpans] Created in blender [Python File Mod - PythCityDalek] Created [Python File Mod - PythLakeLightCycle] Created |
3 years ago |
Edmond Mondor | a29debed3c |
Removed gap in water between the Arch
Extended two Vertices and this extended the water Drawable span "city_harbor_20000004_0BlendSpans" Changed <hsVector3 X="-16.29492188" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="-16.29492188" Y="-2092" Z="-154.8017578" /> Changed <hsVector3 X="24.41894531" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="24.41894531" Y="-2092" Z="-154.8017578" /> |
3 years ago |
Edmond Mondor | d53ad70f4d |
First Push for water layer animations
Baron City Office Changes [Scene Object - nb01CaveBackdropStateMaster] Add to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - nb01LakeLightStateMaster] Add to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #72770] Change Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer - Map #72771] Change Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/> [Layer Animation - Map #72770_anim] Changed base layer to Layer Animation "Map #72770_anim_lakeLightDark" [Layer Animation - Map #72771_anim] Changed base layer to Layer Animation "Map #72771_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" City Harbor Changes [Scene Object - CityBackDrop] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - OrangeWaterTemp] Added to Modifiers - Python File Mod "PythLakeLightCycle0" [Scene Object - Water_Harbor] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #7062] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer - Map #721] Changed Preshade and Runtime color to <hsColorRGBA red="0" green="0" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Removed Texture [Layer - Map #878] Changed Runtime color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/> [Material - Material #26] Changed Layer "Map #7062" to Layer animation "Map #7062_anim_lakeLightDark" [Material - Material #903] Changed Layer "Map #721" to Layer animation "Map #721_anim_lakeLightDark" [Material - Water-TINT] Changed Layer "Map #878" to Layer animation "Map #878_anim_lakeLightDark" [Layer Animations] Added Total of 15 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #721, Map #7062 and Map #878 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" "PythLakeLightCycle0", and "PythLakeSkylineCycle" ErcanaCitySilo Changes [Scene Object - CityBackDrop] Added to Modifiers - Python File mod "PythLakeSkylineCycle" [Layer - Map #7277] Changed Ambient Color to red="0.3921568692" green="0.1843137294" blue="0" from red="1" green="0.4705882668" blue="0" [Material - Material #17] Changed Layer to Layer Animation "Map #104_anim_lakeLightDark" [Material - Material #305]Changed Layer to Layer Animation "Map #0_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #104 and Map #0 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" KveerHalls Changes [Scene Object - nb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #72770] Changed Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/> [Layer - Map #72771] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer Animation - Map #72770_anim] Changed Base Layer to Layer Animation "Map #72770_anim_lakeLightDark" [Layer Animation - Map #72771_anim] Changed Base Layer to Layer Animation "Map #72771_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" Neighborhood Changes [Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" and "PythLakeSkylineCycle", Removed from Modifiers - Python File Mod "PythLakeLightState" [Layer Animations - Map #72772_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Python File mod - PythLakeLightCycle] Created [Python File mod - PythLakeSkylineCycle] Created Neighborhood02 Changes [Scene Object - kirelnb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - kirelnb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Material - lakeSurfaceMaterial] Changed Layer "Map #72773" to Layer Animation "Map #72773_anim_lakeLightDark" [Layer Animations - Map #72774_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72773 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" Vothol Changes Added to Modifiers "PythLakeLightCycle0" Python File mod to Scene Object "WaterMirrorPlane" Added to Modifiers "PythLakeLightCycle" Python File mod to Scene Object "Water" Changed Ambient color of "water0_Map__2311" Layer to red="0.5607843399" green="0.2745098174" blue="0.01568627544" from red="0" green="0" blue="0" Changed "Water2" Material Layer to "Map #239_anim_lakeLightDark" and checked "Needs Blend Channel" Changed "water0_Map__2311_LayerAnim" Layer Animation base layer to "Map #2311_anim_lakeLightDark" Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #2311 and Map #239 Added 2 Python File mods "PythLakeLightCycle" and "PythLakeLightCycle0" |
3 years ago |
Adam Johnson |
fe10174dc6
|
Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You Down!". |
5 years ago |