Personal_District_psnlMYSTII.prp
[Scene Object - MoonGlow02] Added Coord interface "MoonGlow02"
[Scene Object - MoonGlow03] Added Coord interface "MoonGlow03"
[Scene Object - MoonRound02] Added Coord interface "MoonRound02"
[Scene Object - MoonRound03] Added Coord interface "MoonRound03"
[Scene Object - SkyHigh] Added Coord interface "SkyHigh"
[Scene Object - SunGlow] Added Coord interface "SunGlow"
[Scene Object - SunRound] Added Coord interface "SunRound"
[Layer - Map #737] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
[Layer - Map #7370] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
[Layer - Map #7371] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
[Layer - Map #7373] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
[Layer - Map #7374] Lightning changed to Two-Sided layer, due to being able to swim past the objects now
[Coord Interface - SkyHighStormy] Doubled the x/y/z to scale it double
[Coord Interface - SkyLow] Doubled the x/y/z to scale it double
[Coord Interface - MoonGlow02] New. Doubled the x/y/z to scale it double
[Coord Interface - MoonGlow03] New. Doubled the x/y/z to scale it double
[Coord Interface - MoonRound02] New. Doubled the x/y/z to scale it double
[Coord Interface - MoonRound03] New. Doubled the x/y/z to scale it double
[Coord Interface - SkyHigh] New. Doubled the x/y/z to scale it double
[Coord Interface - SunGlow] New. Doubled the x/y/z to scale it double
[Coord Interface - SunRound] New. Doubled the x/y/z to scale it double
[Draw Interface - MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Draw Interface - MoonRound03] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Draw Interface - SkyHigh] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Draw Interface - SkyHighStormy] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Draw Interface - SunRound] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Draw Interface - MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Regions
[Drawable Span - Personal_psnlMYSTII_40000000_aBlendSpans6] Moved render level to 0x40000001 from 0x40000000. Bugs would render under the ocean.
[Cluster group - Cluster_Straw45_3] Adjust some of the grass due to it floating in mid air
[Cluster group - Cluster_Weeds_4] Adjust some of the grass due to it floating in mid air
Personal_District_psnlFanYeeshaPages01.prp
[Scene Node - Personal_psnlFanYeeshaPages01] Adds Scene Objects "Page24_Storm_ElectricalArc01New", "Page24_Storm_ElectricalArc02New", "Page24_Storm_ElectricalArc03New", "Page24_Storm_ElectricalArc04New", "Page24_Storm_ElectricalArc05New", "Page24_Storm_VisController", "Page27_Oceans_ClimbOutRegion01", "Page27_Oceans_ClimbOutRegion02", "Page27_Oceans_ClimbOutRegion03", "Page27_Oceans_ClimbOutRegion04", "Page27_Oceans_ClimbOutSlope01", "Page27_Oceans_ClimbOutSlope02", "Page27_Oceans_IslandWallCollision", "Page27_Oceans_OceanBarrier", "Page27_Oceans_OceanRefl", "Page27_Oceans_OceanWS", "Page27_Oceans_OceanWSDummy", "Page27_Oceans_OceanWSDummy02", "Page27_Oceans_SfxRegSenFeet_Dirt01", "Page27_Oceans_SfxRegSenFeet_Dirt02", "Page27_Oceans_SfxRegSenFeet_Pinnacle_Stone02", "Page27_Oceans_SfxRegSenFeet-Swim02", "Page27_Oceans_SfxRespFeet_Pinnacle_Stone03", "Page27_Oceans_SwimDetectRegion01", "Page27_Oceans_SwimDockExitSeekPOS1", "Page27_Oceans_SwimDockExitSeekPOS2", "Page27_Oceans_SwimDockExitSeekPOS3", "Page27_Oceans_SwimDockExitSeekPOS4", "Page27_Oceans_SwimSurfaceCenter", "SurfacePatch", "IslandButteSkirtPatch", "Page06_Dock_VisController", and "Page07_Islands_VisController"
[Scene Object - Page27_Oceans_OceanWSDummy02] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Scene Object - Page27_Oceans_OceanWSDummy] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Scene Object - Page27_Oceans_OceanWS] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_OceanRefl] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_SwimDetectRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_SwimSurfaceCenter] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_WaterSwimCameraRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_ClimbOutSlope01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_ClimbOutSlope02] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Page27_Oceans_ClimbOutRegion01] Adds Python File Mod "cPythYeeshaPage27 - Ocean On" to modifiers
[Scene Object - Page27_Oceans_SwimDockExitSeekPOS1] Renamed from Page27_Oceans_SwimDockExitSeekPOS
[Scene Object - Page24_Storm_ElectricalArc01New] New Object to fix visible paneling for Lightning strikes
[Scene Object - Page24_Storm_ElectricalArc02New] New Object to fix visible paneling for Lightning strikes
[Scene Object - Page24_Storm_ElectricalArc03New] New Object to fix visible paneling for Lightning strikes
[Scene Object - Page24_Storm_ElectricalArc04New] New Object to fix visible paneling for Lightning strikes
[Scene Object - Page24_Storm_ElectricalArc05New] New Object to fix visible paneling for Lightning strikes
[Scene Object - Page27_Oceans_OceanBarrier] New Object that prevents swiming too far out
[Scene Object - Page27_Oceans_SwimDockExitSeekPOS4] New object that adds climb out point
[Scene Object - Page27_Oceans_ClimbOutRegion04] New object that adds climb out region
[Scene Object - Page24_Storm_VisController] Hides old Lightning panels. Was too difficult to remove them from existing drawable span without causing issues
[Scene Object - SurfacePatch] Adds new object that covers whole in relto island that is visible with being able to swim around the island
[Scene Object - IslandButteSkirtPatch] Adds new object that covers whole in relto island that is visible with being able to swim around the island
[Scene Object - Page06_Dock_VisController] Hides climb out points when the dock is not active
[Scene Object - Page07_Islands_VisController] Hides the climbout collisions around second island near clock island when Islands page is not active
[Coord Interface - Page27_Oceans_SwimDockExitSeekPOS1] Owner renamed
[Coord Interface - Page26_VeeTsahSky_SkyHighStormy] Doubled X/Y/Z to enlarge swimmable area
[Coord Interface - Page27_Oceans_SwimDockExitSeekPOS4] New
[Coord Interface - Page27_Oceans_ClimbOutRegion04] New
[Coord Interface - SurfacePatch] New
[Coord Interface - IslandButteSkirtPatch] New
[Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page26_VeeTsahSky_MoonRound03] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page26_VeeTsahSky_SkyHighStormy] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page26_VeeTsahSky_MoonRound02] Add Vis Region "Page27_Oceans_OceanWSDummy" and "Page27_Oceans_OceanWSDummy02" to Vis Regions
[Draw Interface - Page24_Storm_ElectricalArc01New] New
[Draw Interface - Page24_Storm_ElectricalArc02New] New
[Draw Interface - Page24_Storm_ElectricalArc03New] New
[Draw Interface - Page24_Storm_ElectricalArc04New] New
[Draw Interface - Page24_Storm_ElectricalArc05New] New
[Draw Interface - SurfacePatch] New
[Draw Interface - IslandButteSkirtPatch] New
[Sim Interface - Page27_Oceans_OceanBarrier] New
[Sim Interface - Page27_Oceans_ClimbOutRegion04] New
[Logic Modifier - Page27_Oceans_RegSens-ClimbOut04_Enter] New
[Gen Physical - Page27_Oceans_OceanBarrier] New
[Gen Physical - Page27_Oceans_ClimbOutRegion04] New
[Drawable Span - Page27_Oceans_40000000_ABlendSpans] Render level changed to 0x40000001, Redid some triangles to eliminate visible lines in ocean env map
[Drawalbe Span - Page27_Oceans_40000004_ABlendSpans] Unneed Material removed, Unneed Icicles removed
[Drawable Span - Page24_Storm_80000000_2BlendSpans] New Lighting Panel drawable span, needed to be seperated because they were on the wrong render level and could cause the alpha to become visible when objects where behind it
[Drawable Span - Personal_Patch_00000000_0Spans] new Drawable span for objects to fix hole in island
[One Shot Mod - Page27_Oceans_OneShot-ClimbOut_4] New
[Responder Modifier - Page27_Oceans_Resp-ClimbOut04] New
[Python File Mod - cPythYeeshaPage27 - Vis Controller] Adds various objects that need to be hidden when Ocean page is active
[Python File Mod - cPythYeeshaPage24 - Vis Controller] Hides Old Lighting Objects
[Python File Mod - cPythYeeshaPage06 - Vis Controller] Hides Climb Out sections for dock when Dock Page isnt active
[Python File Mod - cPythYeeshaPage07 - Vis Controller] Hides Climb Out sections for island near clock when islands page isnt active
[Volume Sensor Conditional - Page27_Oceans_RegSens-ClimbOut04_Enter] New
[Interface Info Modifier - Page27_Oceans_ClimbOutRegion04] New
[Object in Volume And Facing Detector - Page27_Oceans_RegSens-ClimbOut04_Enter] New
[Wave Set 7 - Page27_Oceans_OceanWS] TexState MaxLen changed to 25, Env Refresh Radius set to 5000, Removed Log Bouys as they floated still when the ocean was hidden
[Dynamic Env Map - Page27_Oceans_OceanWSEnvMap_DynEnvMap] Hide characters from reflecting in ocean
[Dynamic Cam Map - Page27_Oceans_OceanReflEnvMap_DynEnvMap] Hide characters from reflecting in ocean
YeeshaPageGUI
[Scene Node - GUI_YeeshaPageGUI] Adds Scene Object "YeeshaPage27-Ocean"
[Scene Object - YeeshaPage27-Ocean] New
[Mipmap - xYeeshaPageOcean.dds] New
[Layer - Map #733024] New
[Material - sketchOcean] New
[Coord Interface - YeeshaPagePlane] Add Scene Object "YeeshaPage27-Ocean" to children
[Coord Interface - YeeshaPage27-Ocean] New
[Draw Interface - YeeshaPage27-Ocean] New
[Drawable Span - GUI_YeeshaPageGUI_10000008_0BlendSpans] Added Ocean page
[Layer Animation - Map #733024_Anim] New
[GUI Dialog mod - YeeshaPageGUI] Added GUI Button Mod "GUIYeeshaPageBtn27" to Controls
[GUI Button Mod - GUIYeeshaPageBtn27] New
GUI_District_BkBookImages.prp
[MipMap - xYeeshaPageOcean.dds] New
[Image Lib Mod - StandardBookImageLib] Added MipMap "xYeeshaPageOcean.dds"
GUI_District_BkBookImages.prp
[Mipmap - xYeeshaPageVeelay7.dds] Created. Graphic done by CalumTraveler. THANK YOU!
[plImageLibMod - StandardBookImageLib] Added Mipmap "xYeeshaPageVeelay7.dds" to Images
GUI_District_YeeshaPageGUI.prp
[Scene Node - GUI_YeeshaPageGUI] Added Scene Object "YeeshaPage26-VeeTsah"
[Scene Object - YeeshaPage26-VeeTsah] Created. Added Draw Interface "YeeshaPage26-VeeTsah", Coordinate Interface "YeeshaPage26-VeeTsah", Audio Interface "cSfxGUI-Glow_28". Added to Modifiers - Gui Button Mod "GUIYeeshaPageBtn26"
[Mipmap - xYeeshaPageVeelay7.dds] Created. Graphic done by CalumTraveler. THANK YOU!
[Layer - Map #733023] Created. Duplicate of "Map #733022", Texture change to Mipmap "xYeeshaPageVeelay7.dds"
[Material - sketchVeeTsah] Created. Added to Layers - Layer Animation "Map #733023_anim"
[Audio Interface - cSfxGUI-Glow_28] Duplicate of Audio Interface "cSfxGUI-Glow_27", Audible set to Win Audible "cSfxGUI-Glow_28", Owner set to Scene Object "YeeshaPage26-VeeTsah"
[Win Audible - cSfxGUI-Glow_28] Duplicate of Win Audible "cSfxGUI-Glow_27", Sound Object set to Static Sound "cSfxGUI-Glow_Win32GUISound27"
[Coordinate Interface - YeeshaPagePlane] Children - Added Scene Object "YeeshaPage26-VeeTsah"
[Coordinate Interface - YeeshaPage26-VeeTsah] Duplicate of Coord Interface "YeeshaPage25-BahroPoles". Owner changed to Scene Object "YeeshaPage26-VeeTsah".
[Draw Interface - YeeshaPage26-VeeTsah] Created. Owner set to Scene Object "YeeshaPage26-VeeTsah". Draw key set to 0 and Drawable Span "GUI_YeeshaPageGUI_10000008_0BlendSpans_Page26"
[Layer Animation - Map #733023_anim] Duplicate of Layer Animation "Map #733022_anim". Base Layer set to Layer "Map #733023"
[Drawable Span - GUI_YeeshaPageGUI_10000008_0BlendSpans_Page26] Created with Blender
[Static Sound - cSfxGUI-Glow_Win32GUISound27] Duplicate of Static Sound "cSfxGUI-Glow_Win32GUISound26"
[GUI Dialog Mod - YeeshaPageGUI] Added GUI Button Mod "GUIYeeshaPageBtn26" between "GUIYeeshaPageBtn24" and "GUICancelLB"
[GUI Button Mod - GUIYeeshaPageBtn26] Duplicate of GUIYeeshaPageBtn25. Tag ID set to 226. Animation set to Layer Animation "Map #733023_anim"
Personal_District_psnlFanYeeshaPages01.prp
New!
Personal_District_psnlMYSTII.prp
[Scene Object - Butte006Top02] Added Simulation Interface "Butte006Top02"
[Scene Object - Butte06btm02] Added Simulation Interface "Butte06btm02"
[Scene Object - SkyHigh] Added to Modifiers - Python File Mod "cPythYeeshaPage26 - VeeTsah Off"
[Scene Object - SkyLow] Added to Modifiers - Python File Mod "cPythYeeshaPage26 - VeeTsah Off"
[Simulation Interface - Butte06btm02] Created
[Simulation Interface - Butte006Top02] Created
[Generic Physical - Surface] Added Collision Mesh to hole in back of island
[Generic Physical - Butte06btm02] Created with blender
[Generic Physical - Butte006Top02] Created with blender
Personal_District_Textures.prp
[Mipmap - ALPHAGEN_NorthernSten.jpg] Added from VeeTsah_District_Textures.prp - Courtesy of Doobes
[Mipmap - BackNeb.hsm] Added from VeeTsah_District_Textures.prp - Courtesy of Doobes
[Mipmap - Horizon.dds] Added from VeeTsah_District_Textures.prp - Courtesy of Doobes
[Mipmap - Nebula.hsm] Added from VeeTsah_District_Textures.prp - Courtesy of Doobes
[Mipmap - NorthernLights02.dds] Color Alterations to better fit Relto Lighting of texture Originally from VeeTsah_District_Textures.prp - Courtesy of Doobes
[Mipmap - prsnmoon_0_0.dds] New - Altered to reduce black outline, original texture from prsnmoon*0#0.hsm
[Mipmap - Starfield3.hsm] Added from VeeTsah_District_Textures.prp - Courtesy of Doobes
Co-authored-by: DoobesURU <Ptrck10381@gmail.com>
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
GUI_District_bkBahroRockBook.prp
[Dynamic Text Map - brpShareButton_dynText] Width and Height set to 512
GUI_District_BkBookImages.prp
[MipMap - xbahroyeeshashare*1#0.hsm] Enlarged MipMap "xbahroyeeshashare*1#0.hsm" from 256x256 to 512x512 with Gigapixel AI Upscaler - Art & CG filter.