Changes to existing objects listed below. Many other things were added so that audio and buttons would work correctly.
Neighborhood_District_CommonRoom.prp
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumButton"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumPOS"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "rgnPodiumclick"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit01"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit02"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxPodiumButtonEmit"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxSoReg-Speech-Vol"
[Generic Physical - CommonRoomAudioPodium] Modified Bounds to allow "bevinPodiumButton" to work correctly.
[Drawable Span - Neighborhood_CommonRoom_00000000_0Spans] Added Drawable for "bevinPodiumButton", Modified drawable for Podium itself to lower built-in button. Otherwise it would be visible when "bevinPodiumButton" is pressed.
Neighborhood_District_Textures.prp
[Mipmap - blueglow*0#0.hsm] Added. Texture taken from Neighborhood02_District_Textures.prp
Neighborhood02_District_krelCommonRm.prp
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "cmnrmrgnPodiumclick"
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "SfxImagerSpeechesEmit01"
[Scene Object - cmnrmPodiumButton] Added Simulation Interface "cmnrmPodiumButton", Added to Modifiers - Responder Modifier "cRespSpeech-Stop", "cRespSpeech-Play0" and "cRespSpeech-Play1", Logic Modifier "cClkPodium", Picking Detector "cClkPodium", Interface Modifier "cmnrmPodiumButton"
[Responder Modifier - cRespPodium] Logic Modifier "cClkPodium" added as Reciever to 10th Command.
[Python File Mod - cPythPodium] Changed how it works now to accommodate multiple Audio messages.
Co-authored-by: TheDapperAndy <deviantgent@hotmail.co.uk>
Co-authored-by: Tyion <chad.kosch@gmail.com>
- [Layer #2267] Changed the texture to the new cube map.
- [nb01clockrefl*0.hsm] Newly rendered cube map for the clock lens.
- [nb01clocknumbers*40#0.hsm] Updated to use the 2048x128 source image
from the MOUL textures dump instead of the resized 1024x128 version
from Plasma MAX. This increases the clarity of the numbers in the
lens.