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mirror of https://github.com/H-uru/moul-assets.git synced 2025-07-14 02:27:40 -04:00

Changes made due to play testing on Minakta

NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn

grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in

grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1

TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height

TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
This commit is contained in:
2022-03-08 22:19:24 -08:00
parent b9e5d93a9e
commit e4c9a5d8cb
147 changed files with 348 additions and 112 deletions

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Gahreesen Wall: .kahzee'emah nre'nudutahvtee

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Gahreesen Wall: Mazes have been created and the two teams are now entering the arena.

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Gahreesen Wall: Both sides have set their blockers and are now going to join the game area.

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Gahreesen Wall: Purple and yellow are now on their way to the wall.

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Gahreesen Wall: .zintsahr'emah retahmtahv

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Gahreesen Wall: All right, this is starting to become a really bad pattern.

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Gahreesen Wall: C'mon now, someone must be able to win.

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Gahreesen Wall: Look! There's a shiny crystal button for giving up at the bottom.
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Gahreesen Wall: Are you sure you don't want to use it?

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Gahreesen Wall: This may be a bit of a stretch, but... have you tried moving the slider?

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Gahreesen Wall: Now, please tell me this maze isn't going up on anyone's Modern Art Instagrams.

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Gahreesen Wall: Don't get lost now! This isn't Minkata.

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Gahreesen Wall: Ouch! That looked like it hurt.

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Gahreesen Wall: No-no-no-no-no, try again.

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Gahreesen Wall: Uh, you have to climb AROUND the blockers, y'know?

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Gahreesen Wall: Boom!

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Gahreesen Wall: I'm sure you can do better than that.

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Gahreesen Wall: Ooh! So close.

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Gahreesen Wall: Whoops, that was not the way to go.

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Gahreesen Wall: Aw, not again.

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Gahreesen Wall: You just LIKE falling off that wall, don't you?

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Gahreesen Wall: .ahremah n'retahm

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Gahreesen Wall: .ahremah b'sevokh jakoothon

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Gahreesen Wall: .ahrteeah be eder ahreeuhlantahv

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Gahreesen Wall: .ahrteeah be koromokh beereetahn

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Gahreesen Wall: .tes remah emee'enah

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Gahreesen Wall: .tes teemah emee'enah

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Gahreesen Wall: Is everybody ready for another Wall game?

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Gahreesen Wall: Another Wall game has been initialized and we are eager to see what the competitors will come up with.

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Gahreesen Wall: Welcome to the Wall game! Things are being set up right now. Who is going to win this match?

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Gahreesen Wall: .merehnah medhaynoytee

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Gahreesen Wall: .erthbeereetahn le'oshahnen

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Gahreesen Wall: .erthbeereetahn kolemee'en

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Gahreesen Wall: Oh no! A purple player has given up.

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Gahreesen Wall: Purple can't stand the pressure and forfeits.

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Gahreesen Wall: What is that? A purple player has left. That leaves yellow as the winner.

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Gahreesen Wall: A purple player has won. Congratulations!

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Gahreesen Wall: Purple beats yellow. What a spectacular match!

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Gahreesen Wall: Fantastic! A purple player has defeated their opponent in a Wall game.

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Gahreesen Wall: .sholenah b'mahnshoo

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Gahreesen Wall: .rifoonemah tahgayrtahvteeom .bothirkeetah tsahvtahvom

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Gahreesen Wall: .tornah te tsahroo'om

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Gahreesen Wall: Both teams have entered the climbing area. Let the game begin!

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Gahreesen Wall: The players are ready. Go go go go!

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Gahreesen Wall: And they're in. Who will win this match?

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Gahreesen Wall: .pahnemah rederethenee .bo'ahree'u'ahen ah shem

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Gahreesen Wall: Oh no! A yellow player has given up.

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Gahreesen Wall: Yellow can't stand the pressure and forfeits.

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Gahreesen Wall: What is that? A yellow player has left. This leaves purple as the winner.

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Gahreesen Wall: A yellow player has won. Congratulations!

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Gahreesen Wall: Yellow beats purple. What a spectacular match!

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