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[city] Adjusted problematic colliders.
- 'RubbleCollideBox', 'RubbleCollideBox02', 'RubbleCollideBox04', 'RubbleCollideBox08', 'RubbleCollideBox09', 'RubbleCollideBox10', 'RubbleCollideBox11', 'RubbleCollideBox12', 'RubbleCollideBox13': Adjusted ferry rubble colliders to include a slope upward to prevent blocking the avatar. - 'SandBAgCollide', 'SandBAgCollide01', 'SandBAgCollide02': Adjusted collision of sandbags in courtyard to include a slope upward to prevent blocking the avatar. - 'MuseumInteriorCollision': Extended the step-up ramp to the courtyard collider, removing a perpendicular intersection that blocked the avatar. - '15StairsCollision': Adjusted the canyon mall collision by making the step-up slope shallower and adding step-up ramps on each side, allowing the avatar to not be blocked by a minor step-up in the visual mesh. - 'CanyonProxyTerrain': Adjusted the collision near the courtyard that was easy to get stuck on when hugging the wall. - 'CourtyardCollisionArena', 'AlleyCollisionArena01': Adjusted collision where the great stairs, timeline, and courtyard met -- the colliders were at slightly different heights, introducing a potential toe-stub. - 'Boulder04': Added proxy collision to canyon mall boulder that was previously intangible.
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compiled/dat/city_District_MuseumInteriorPage.prp
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compiled/dat/city_District_canyon.prp
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compiled/dat/city_District_courtyard.prp
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compiled/dat/city_District_ferry.prp
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compiled/dat/city_District_greatstair.prp
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compiled/dat/city_District_greatstair.prp
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