From 30f47ee7df512e160400b6241e59bd4c16ddcb76 Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Sun, 23 Apr 2023 18:45:42 -0400 Subject: [PATCH 1/4] Add draft of contributing guide. --- CONTRIBUTING.md | 60 +++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 2 +- 2 files changed, 61 insertions(+), 1 deletion(-) create mode 100644 CONTRIBUTING.md diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 00000000..e2dae5bf --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,60 @@ +# Contributing +We are glad that you are interested in contributing to moul-assets! We happily accept contributions, including: +- bug reports +- bug fixes +- art assets +- and much more! + +Please take a moment to read these guidelines to ensure your contributions are accepted. + +## Project Goals +The goal of the moul-assets project is to provide baseline assets for the MMORPG [Myst Online: Uru Live](https://mystonline.com) to be used in the [Plasma Engine](https://github.com/H-uru/Plasma). In the interest of doing so, we have identified these project goals: +- providing a coherent, well-tested content baseline for [Myst Online: Uru Live](https://mystonline.com) shard operators +- conservatively improving the base game Ages as created by Cyan Worlds, Inc. with objective bug fixes and enhancements +- improving the player experience +- integrating new content/Ages that serve a clear purpose in enhancing Myst Online: Uru Live as a video game +- avoiding nontrivial breaks in compatibility with the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. + +Further, we have identified these non-goals: +- accepting all fan created content +- accepting fan created content published on any particular shard, including the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. +- accepting fan content geared toward role-playing done on any particular shard, including the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. +- supporting exploit-based gameplay + +These are tasks that run contrary to the project's priorities stated above, and as such are not likely to be accepted if submitted for inclusion. Any changes implementing these are best maintained on an independent fork. + +## Getting Involved +Real-time discussion with team members and other contributors is an excellent way to begin contributing. We welcome feedback and discussion of proposed changes. Active maintainers can be found on the Guild of Writers IRC channel: +- Server: irc.guildofwriters.org:6667 +- Channel: #writers + +We also use the [Guild of Writers' forum](https://forum.guildofwriters.org/viewforum.php?f=3) for more permanent discussions. Further, many team members can also be found on the [OpenUru discord](https://discord.com/invite/tVknpHQ). + +## Reporting Bugs and Requesting Features +We use GitHub's [issue tracker](https://github.com/H-uru/moul-assets/issues) to list bugs and feature requests. Good bug reports tend to have: +- a summary or background +- steps to reproduce the bug, the more specific, the better! +- what you expect to happen +- what actually happens +- any other pertinent notes, such as why you think the issue is happening and any mitigation you attempted + +## Submitting Changes +Changes to moul-assets generall fall under two categories: objective and subjective. Before submitting any changes to the repository, you will need to [request access](https://guildofwriters.org/assets_repo) to the LFS store. + +### Submitting Objective Changes +Objective changes tend to be limited in scope and are generally minor adjustments or fixes to content already accepted to the repository. These changes should require limited discussion and should demonstrate a clear and apparent improvement to the game. These changes may be developed and submitted using [GitHub Flow](https://guides.github.com/introduction/flow/index.html). To propose changes to the repository: +- fork the repository and make your changes as described by GitHub flow +- open a pull request and ensure that all test coverage and continuous integration passes +- document in the pull request body what you have changed and why + +### Submitting Subjective Changes +Subjective changes tend to be larger in scope, such as a new Age or expansion of a previously existing Age, and generally require discussions around myriad aspects of their development. This can be a lengthy process involving many revisions to your contribution. For this reason, we do not accept pull requests for subjective changes until the changes have gone through an external content review process. There is currently no accepted content review process; we leave it up to the contributor to revise their content with discerning member(s) of the Age creation and development community. For a subjective change to be considered, an endorsement from at least *one* (1) discerning member of the Age creation and development community must be provided. If you need assistance with identifying a process or a discerning member, contact a [maintainer](https://github.com/H-uru/moul-assets/people). + +Subjective changes to the game are, by their very nature, subjective, hence our relucance to impose and document a specific review process. However, all subjective submissions should: +- be relatively bug-free +- be tested against the Myst Online: Uru Live version of the [Plasma Engine](https://github.com/H-uru/Plasma) by the creator (at minimum) +- match the art style of the currently accepted content both visually and audibly +- not look like a "video game" +- have largely correct lighting + +Ensuring contributions meet these criteria should be done as part of the preliminary review process done outside of this repository. diff --git a/README.md b/README.md index 7e4c69d8..abc1369e 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ This repository is used to host assets used in Cyan World's Myst Online: Uru Liv * [korman](https://github.com/H-uru/korman) - Blender plugin for creating ages for Cyan Worlds' Plasma engine. ## Contributing -This repository is intended to track large binary files where diffs are impractical. All binary objects are stored on the Guild of Writers server to avoid incurring additional fees from GitHub. To prevent abuse/spam, the ability to push binary objects is restricted to approved users, even in your own fork. If you would like to contribute to this repository, you can request access [here](https://guildofwriters.org/assets_repo). +This repository is intended to track large binary files where diffs are impractical. All binary objects are stored on the Guild of Writers server to avoid incurring additional fees from GitHub. To prevent abuse/spam, the ability to push binary objects is restricted to approved users, even in your own fork. If you would like to contribute to this repository, you can request access [here](https://guildofwriters.org/assets_repo). A more detailed [contributing guide](CONTRIBUTING.md) is available. ## Source Assets Source assets in this repository must be complete and in a format that is trivial to export or compile for the Myst Online version of the Plasma engine. Therefore, the sources must be one of the following: From 86c026375ae594a31f3253174ff3185d6f55ee77 Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Sun, 23 Apr 2023 20:20:42 -0400 Subject: [PATCH 2/4] Fix typos. Co-authored-by: Joseph Davies --- CONTRIBUTING.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index e2dae5bf..36f9ebf4 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -39,7 +39,7 @@ We use GitHub's [issue tracker](https://github.com/H-uru/moul-assets/issues) to - any other pertinent notes, such as why you think the issue is happening and any mitigation you attempted ## Submitting Changes -Changes to moul-assets generall fall under two categories: objective and subjective. Before submitting any changes to the repository, you will need to [request access](https://guildofwriters.org/assets_repo) to the LFS store. +Changes to moul-assets generally fall under two categories: objective and subjective. Before submitting any changes to the repository, you will need to [request access](https://guildofwriters.org/assets_repo) to the LFS store. ### Submitting Objective Changes Objective changes tend to be limited in scope and are generally minor adjustments or fixes to content already accepted to the repository. These changes should require limited discussion and should demonstrate a clear and apparent improvement to the game. These changes may be developed and submitted using [GitHub Flow](https://guides.github.com/introduction/flow/index.html). To propose changes to the repository: @@ -50,7 +50,7 @@ Objective changes tend to be limited in scope and are generally minor adjustment ### Submitting Subjective Changes Subjective changes tend to be larger in scope, such as a new Age or expansion of a previously existing Age, and generally require discussions around myriad aspects of their development. This can be a lengthy process involving many revisions to your contribution. For this reason, we do not accept pull requests for subjective changes until the changes have gone through an external content review process. There is currently no accepted content review process; we leave it up to the contributor to revise their content with discerning member(s) of the Age creation and development community. For a subjective change to be considered, an endorsement from at least *one* (1) discerning member of the Age creation and development community must be provided. If you need assistance with identifying a process or a discerning member, contact a [maintainer](https://github.com/H-uru/moul-assets/people). -Subjective changes to the game are, by their very nature, subjective, hence our relucance to impose and document a specific review process. However, all subjective submissions should: +Subjective changes to the game are, by their very nature, subjective, hence our reluctance to impose and document a specific review process. However, all subjective submissions should: - be relatively bug-free - be tested against the Myst Online: Uru Live version of the [Plasma Engine](https://github.com/H-uru/Plasma) by the creator (at minimum) - match the art style of the currently accepted content both visually and audibly From d07a63868694e1ed7dace25548e2742a04820ae6 Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Sat, 9 Nov 2024 20:52:35 -0500 Subject: [PATCH 3/4] Change mission of repo: no unsolicited Age submissions. --- CONTRIBUTING.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 36f9ebf4..dd6b1dcb 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -12,7 +12,7 @@ The goal of the moul-assets project is to provide baseline assets for the MMORPG - providing a coherent, well-tested content baseline for [Myst Online: Uru Live](https://mystonline.com) shard operators - conservatively improving the base game Ages as created by Cyan Worlds, Inc. with objective bug fixes and enhancements - improving the player experience -- integrating new content/Ages that serve a clear purpose in enhancing Myst Online: Uru Live as a video game +- integrating new content that serve a clear purpose in enhancing Myst Online: Uru Live as a video game - avoiding nontrivial breaks in compatibility with the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. Further, we have identified these non-goals: @@ -48,7 +48,7 @@ Objective changes tend to be limited in scope and are generally minor adjustment - document in the pull request body what you have changed and why ### Submitting Subjective Changes -Subjective changes tend to be larger in scope, such as a new Age or expansion of a previously existing Age, and generally require discussions around myriad aspects of their development. This can be a lengthy process involving many revisions to your contribution. For this reason, we do not accept pull requests for subjective changes until the changes have gone through an external content review process. There is currently no accepted content review process; we leave it up to the contributor to revise their content with discerning member(s) of the Age creation and development community. For a subjective change to be considered, an endorsement from at least *one* (1) discerning member of the Age creation and development community must be provided. If you need assistance with identifying a process or a discerning member, contact a [maintainer](https://github.com/H-uru/moul-assets/people). +Subjective changes tend to be larger in scope and generally require discussions around myriad aspects of their development. This can be a lengthy process involving many revisions to your contribution. At this time, we are not interested in unsolicted submissions of new Ages. New Ages should be submitted to the individual Shard(s) that you would are interested in Age appearing on. Subjective changes to the game are, by their very nature, subjective, hence our reluctance to impose and document a specific review process. However, all subjective submissions should: - be relatively bug-free @@ -56,5 +56,3 @@ Subjective changes to the game are, by their very nature, subjective, hence our - match the art style of the currently accepted content both visually and audibly - not look like a "video game" - have largely correct lighting - -Ensuring contributions meet these criteria should be done as part of the preliminary review process done outside of this repository. From ca3a1dd3f9bfd8f921b9764c8103f14755218d37 Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Mon, 11 Nov 2024 18:29:51 -0500 Subject: [PATCH 4/4] Apply wording revisions. Co-authored-by: dgelessus --- CONTRIBUTING.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index dd6b1dcb..7e31b60b 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -16,8 +16,8 @@ The goal of the moul-assets project is to provide baseline assets for the MMORPG - avoiding nontrivial breaks in compatibility with the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. Further, we have identified these non-goals: -- accepting all fan created content -- accepting fan created content published on any particular shard, including the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. +- accepting all fan-created content +- accepting fan-created content published on any particular shard, including the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. - accepting fan content geared toward role-playing done on any particular shard, including the official **Myst Online: Uru Live (again)** game run by Cyan Worlds, Inc. - supporting exploit-based gameplay @@ -28,7 +28,7 @@ Real-time discussion with team members and other contributors is an excellent wa - Server: irc.guildofwriters.org:6667 - Channel: #writers -We also use the [Guild of Writers' forum](https://forum.guildofwriters.org/viewforum.php?f=3) for more permanent discussions. Further, many team members can also be found on the [OpenUru discord](https://discord.com/invite/tVknpHQ). +We also use the [Guild of Writers' forum](https://forum.guildofwriters.org/viewforum.php?f=3) for more permanent discussions. Further, many team members can also be found on the [OpenUru Discord](https://discord.com/invite/tVknpHQ). ## Reporting Bugs and Requesting Features We use GitHub's [issue tracker](https://github.com/H-uru/moul-assets/issues) to list bugs and feature requests. Good bug reports tend to have: @@ -52,7 +52,7 @@ Subjective changes tend to be larger in scope and generally require discussions Subjective changes to the game are, by their very nature, subjective, hence our reluctance to impose and document a specific review process. However, all subjective submissions should: - be relatively bug-free -- be tested against the Myst Online: Uru Live version of the [Plasma Engine](https://github.com/H-uru/Plasma) by the creator (at minimum) +- be tested against the current H'uru version of the [Plasma Engine](https://github.com/H-uru/Plasma) by the creator (at minimum) - match the art style of the currently accepted content both visually and audibly - not look like a "video game" - have largely correct lighting