From 2de6ebd7f08ce3cfbbf2e8e4ec2c9accfb2fbf4a Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Mon, 5 Jul 2021 13:34:58 -0400 Subject: [PATCH] Fix Neighborhood Marbles2 physical sounds. These already existed in the PRP files but were not hooked up correctly. This adds all missing connections and fixes the way some objects were parented. - [PhysicalSndGroup] cSfxPhysSnd-Marble0[1-4]_0 added references to random sound mods for the physical sfx. - [CoordinateInterface] SfxMarble-(Hit|Roll)Emit0[1-4] changed parent object to MarblePhy0[1-4] as appropriate and set the parent transform offset to 0,0,0. Previously, this was parented to a root object that did not move. The other three marbles in the clock area will require the creation of new objects and will be done in another commit. --- compiled/dat/Neighborhood_District_nb01.prp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/compiled/dat/Neighborhood_District_nb01.prp b/compiled/dat/Neighborhood_District_nb01.prp index fc6e1aab..75137f25 100644 --- a/compiled/dat/Neighborhood_District_nb01.prp +++ b/compiled/dat/Neighborhood_District_nb01.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:80997faf03a948704fe9359c3829af11a34a7e9adfe4845479504ff0b079d2d6 -size 7131501 +oid sha256:302a670d6bd694721d99c1cb2de0f7da731368dc4efdc97fb3708f93f09b3cd8 +size 7132909