From 26e369800f1e709ce6fad07ebb3b35ebedd3a4cb Mon Sep 17 00:00:00 2001 From: Patrick Dulebohn Date: Sat, 7 May 2022 09:52:46 -0400 Subject: [PATCH] Chiso PRP Update 5-7-2022 * Adds new LowerLevel PRP with associated content * Updates current PRPs * Adds several new journal elements to LOC --- compiled/dat/ChisoPreniv.loc | 1824 ++++++++++++++++- compiled/dat/ChisoPreniv_District_Chiso.prp | 4 +- .../dat/ChisoPreniv_District_FanContent.prp | 4 +- .../dat/ChisoPreniv_District_LowerLevel.prp | 3 + .../dat/ChisoPreniv_District_Textures.prp | 4 +- 5 files changed, 1832 insertions(+), 7 deletions(-) create mode 100644 compiled/dat/ChisoPreniv_District_LowerLevel.prp diff --git a/compiled/dat/ChisoPreniv.loc b/compiled/dat/ChisoPreniv.loc index 68e344b4..2b1c13b2 100644 --- a/compiled/dat/ChisoPreniv.loc +++ b/compiled/dat/ChisoPreniv.loc @@ -1432,7 +1432,97 @@ Luckily, Kelsei and the crew have been keeping busy in my relative absence. She' I think we're on track for another successful release for Tre'bivdil! All safety precautions have been taken, so it should be a perfect summer release. People will be able to go and soak up the sunshine there. -Just watch for the errant storm! +Just watch for the errant storm!<pb>6-15-21 + +Tre'bivdil was released just over a week ago, and I am once again heartened by the reception our community has given another Age release. A lot of work went into things previously (we merely cleaned things up), so it's great to see others' hard work finally getting public attention! I hope Vothol Gallery will have the same reception. + +Turning to other, more Earth-side fronts . . . the Great Shaft and the path to D'ni continues to be a big topic of conversation for everyone on the team. I have to admit that it's quite the curiousity to me as well. + +So far, while some have been able to wander a bit up and down from the eder tomahn closer to the bottom of the Great Shaft, given how dark and treacherous the route is, it's been deemed too unsafe to continue further. + +Even so, if we were to prepare properly . . . we just might be able to make the journey up and down, particularly with some needed equipment. I think I'll start planning an expedition starting within the caldera on the surface. I'm sure Kelsei and Jules will want to come along too, and I can't say I wouldn't enjoy the company.<pb>6-27-21 + +Not surprisingly, we had quite a few volunteers who wanted to participate in the first expedition into the tunnels downward in what has to have been quite a few years. Quakes have left traversing even the first set of tunnels to the Great Shaft rather dangerous, so it's no wonder. + +We led three teams into the tunnels, one led by myself and the other two by Kelsei and Doc Lavisham, who have both been quite helpful disseminating some of my workload. When others step up to lead, it only shows how much this restoration is growing and I love it! + +We had quite a few things to find and see . . . most of which I will probably have to detail in a separate journal. It's going to be quite the task, but given the historical importance of the path between D'ni and the surface, it should have no shortage of people to help.<pb>7-10-21 + +Another successful release, this time of Vothol Gallery, originally restored by Rustee. More of the cavern is being surveyed everyday. I'm hoping that we may be able to open up more neighborhoods and even some dwellings one day. There have been a few of each that have looked promising. + +As for the Great Shaft, we were finally able to get from top to bottom. It's definitely nowhere near safe for regular travel, but it's not entirely unsalvageable. I will detail more in that journal. + +All I know is we really need to get those elevators running. My legs were killing me after that hike, even if it was downhill slightly.<pb>8-23-21 + +Jules presented a great idea to me a few days ago : recordings in Kirel of the progress of our restoration! I'll admit, I hadn't even thought of that, but it makes sense given how the All Guilds Meetings take place there and the DRC's former on-site headquarters has become a central hub of news in the cavern. + +I've asked a few experts in D'ni audio equipment to help, and the good doctor has a few people in mind to read the announcements. Jules himself will most likely write the contents, and I've told him not to let too much information slip. + +We want some things to be a surprise, after all!<pb>9-10-21 + +More on the Caltauc today. A varied selection of artifacts and writings has been moved on-site into the lower level of the library for study. Kelsei found a rather large cache of writings that'll give her quite a lot to do in the coming weeks, although I can sense she wants to do more than just translate. + +I can certainly understand that. To undertake your own project is a rather exciting prospect. + +Thankfully, nobody has discovered the means to enter the downstairs of the Chiso library . . . which makes me wonder why the D'ni didn't store any Books down there? Or maybe they did and took them anyway as the Caltauc made it quite clear that the D'ni were not welcome and who knows when they'd be able to get back here next. + +Despite the deserted village nearby showing signs of being so for many decades, we still keep a sharp eye out for their return, just in case.<pb>10-9-21 + +The big four-oh birthday has come and gone. One might think age would slow me down, but the work remains exciting enough to put a youthful spring in my step! Makes me curious what things will be like 20 years from now . . . + +I have put in a humble request to the DRC to open up their archives of any materials they may still have claim to, including Age Books. Even in the background, they still show a bit of interest on what's going on down here . . . and really, who can blame them? They put in years of work here and I'm sure it's nice to them to see it still going. + +I guess we'll see what happens.<pb>11-2-21 + +Ametist has done some fantastic work in restoring the Age of Tiam. I think, after a bit more work and some assistence from our team, the Age should be ready for release late next month. Meeting "Uncle Rebus" as he's known was also a delight. So many interesting people from all walks of life to find here. + +Jules has submitted a new book for the library ( a regular book, not an Age Book ) and I plan to display it prominently on one of the stands. It's a very interesting read and I encourage everyone reading this journal ( yes, you! ) to have a look! I hope we can see more writings like it in the near future. + +Speaking of reading, we found a book detailing better the story behind Serene and have placed it into the Age. That other book still has a few details we need to fact-check. Lesson learned on that one! + +I still have not heard back from the DRC, but that's not unusual since it always has taken awhile to get a response. They are quite busy elsewhere these days; new projects, new explorations. I'm excited to hear what they've been up to as of late, even on an individual basis.<pb>12-20-21 + +All I can say is . . . WOW. The turnout for the release of Tiam was something to behold! Not only did quite a few explorers show up, but Rand Miller from Cyan, Inc. also dropped in to see what was happening! It's been awhile since anyone from their company has come down, so it was great to see. + +Mr. Miller respectfully kept to the background, and in turn, everyone respectfully gave him space, although I'm sure there were burning questions about the status of their latest project, Firmament. + +. . . but today was Ametist's day, and I couldn't be happier for her. Tiam's release was a rousing success and initial reaction to the newest Age we've released was very positive. I've been in her place before and can tell from experience just how thrilling it can be! + +Thanks again to Rand Miller for stopping by! Those folks at Cyan are always welcome down here in our little "clubhouse".<pb>1-3-22 + +A new year, and a new page in the proverbial restoration. I got a request a couple of days ago from my friend Hazado for some extra person-power, particularly engineers familiar with D'ni mechanics. I'm not sure what's being cooked up here, but something tells me it's big . . . perhaps something we've all been waiting for for years now. + +Progress in Descent has been slow, but steady. I'll continue to update that journal with all the nitty-gritty details and have more of a broad progress report here. + +I've also heard reports of new explorers coming in from the desert, which is great to hear. Hope they can find their way down here without too much fuss!<pb>1-6-22 + +I can't believe it! This is a HUGE find! I almost didn't think these Ages really existed . . . and yet here they are, the Linking Books in front of me! My mind is racing! + +Alright, I need to stay calm. These Ages, while significant finds, still go through the same scrutiny as any others. If things check out, however . . . + +Time to plan more expeditions!<pb>2-9-22 + +As it turns out, the Ages are rather different from what was depicted elsewhere. We'll need to approach them slowly and methodically given we essentially want to throw out any preconceptions. + +On a less stressful note, it appears the reaction to the Age of Tiam has been very positive. I know ametist also has a new cavern location being restored along with Dulcamara and Rebus, so hopefully, there will be a tour soon. + +In the meantime, I need to chat again with Calum about finally getting that darn Nexus KI slot working in the Pub to give people an easier way to get there. His understanding of the D'ni tech, along with Hazado, has grown by leaps and bounds. + +Even so, he really needs to learn to relax a bit more. This work can easily consume you if you're not careful.<pb>3-17-22 + +Some great St. Pat's Day celebrations as usual. One tends to forget how much work goes into planning these things and seeing them go off flawlessly like that reminds all of us. + +Hazado continues to spearhead the Gahreesen wall efforts. Even after the past years of fine efforts of the DRC, and later, a talented group of German engineers, it still needs fine-tuning. + +On the Age restoration front, Calum has brought forth his latest efforts in the form of Eder Naybree. He's still collecting data, but it's quite the lush terrain with the familiar D'ni garden fixtures for added comfort. Should be an exciting addition to the library when it's ready. + +Hopefully, I can pry him away long enough to get the Pub's KI pedestal slot working! The public demands it!<pb>4-13-22 + +Given the demand, I think it's probably time to officially open up the lower floor for visitors to stop by. I've asked everyone using a desk there to secure any sensitive materials elsewhere, but only for the safety of others as I doubt anyone would actually swipe anything. + +The wall is still being worked over. I honestly think, if Hazado never saw the interior of the Maintainer's Nexus again, he'd be very happy. Still, if the wall functions quite well at the end of it all, it'll be due to his tireless work. + +Keith Lord has mentioned he's close to getting the Highgarden area of Fahets ready to open. His restoration process is quite methodical and always worth the wait. Plus, with some of the photos he's been taking of the Age, I'm even more keen to see it in person! <cover src="Activity1.hsm"><font size=12 style=b face=courier color=000000><margin right=56 left=56 top=40 bottom=40><PB><p align=center> @@ -2982,6 +3072,1738 @@ And this time, I tried to look beyond what was merely there in the physical and Perhaps – just maybe - there was a bigger picture here in D'ni that I had yet to truly see. + + <margin left=62 right=62 top=48 bottom=48><font face=Michelle size=18> + + +Jules, + +Something from the Archive to keep the mind ticking over, I know Marcus was always your favourite. + +Stay safe down there, don't get eaten by any Grues. + +Ed<pb> + +<font face=Courier size=14><p align=center> +"Meditations" + +by + +Marcus Aurelius + + + <cover src="xplayerjournal-callogbook.hsm"><font size=16 face=Tricia color=a10000><margin left=62 right=62><font size=18 face=Tricia><p align=left> +Calum's Field Report Journal +--- + +4/21/21 + +Figured I ought to start a proper field work journal instead of haphazardly shoving things into journals unrelated to the main work of the ages in question. I'm starting to feel like Sharper here with all these journals bleeding into eachother. + +Geeze, I really am Light-bound for all that I write. How've I gotten so close to filling the Cathedral's book already? Gotta reserve space for the actually important work and none of the background stuff. + +ANYWAYS. + +Yay. New Journal for Field Reports And stuff. + +And STUFF. Hah. Oh man. + +Why did I even start another journal for? + +Oh. Right. All the pages of ranting about CLOCKS in the Cathedral journal. That. AND. Tiam. The next New Age on the docket for inclusion next. I haven't been there once yet. + +BUT. I'm being prepared. Gonna make my notes here for reporting and such. +Once I get a chance to get out there and visit the place. + +YEP. + +...Good grief, Calum, why can't you just stick to a single journal for this stuff? + +--- + +Okay, let's see if I can find where this book is and get to there. + +--- + +Tiam is, uh. Quite sandy and bright on first impression. I can't tell if it's the sun or the glare. + +Interesting initial area, structural foundations look well... locked door and a puzzle? Fascinating! + +Handy link back to Chiso right at the getgo. Benches! Very nice. + +--- + +Past the first door, dinner time now, so I'll return later. + +--- + +Little eggy plant things! How cute. + +--- + +It always catches me off guard when I see my own stamp plastered somewhere. End of a book, And here it is! + +It's weird. I see it and go, "I didn't put that here!" But there it is. Literally left my mark in this age before I even visited it. What a paradox. + +--- + +Found a CD player! Very Retro. + +--- + +Well, that's a blinding surprise. + +--- + +This is a perplexing puzzle. I'm not quite sure how I'm supposed to get past it. + +--- + +OH. CLEVER. + +--- + +Double clever. Dang it I'm going to need to watch this a few times arent I? + +--- + +Okay, that one door sensor needs fixing, it's staying open when it shouldn't, and closing in my face when it should be staying open. I think everything else is fairly solid. + +Not bad, not bad at all. + +--- + +4/24/21 + +Korov'ev sent me some vases to refurbish. Well. Alright. + +--- + +4/25/21 + +I THOUGHT those vases were a little weird. They may have been submitted as part of a contest by the DRC. + +Ugh. Nope. I'm leaving 'em be. No touchy and no replacey!!! + +--- + +4/26/21 + +My recommendation for any immediate future adjustments to Ae'gura is: + +Kahlo Pub hallway cleanup: +Minimum: shove the rocks aside for a clear path so avvies dont have to jump over the rocks. +mid-tier: remove the rocks entirely +obsessive changes: actually clear the debris in the entry path as well + +The rest of Ae'gura is structurally clear as far as foot traffic is concerned. +The remaining debris piles are just too large to do anything with in any reasonable span of time. + +--- + +KI errors refuse to connect to the Lattice for a vast majority of the population right now. Not Good. + +--- + +4/29/21 + +Talking with Scharminius about the Lake light and the Er'cana ovens and he brings up an interesting possibility. + +Only the time value matches an exact bake time. With 10 notches for about an hour's worth of surface time (Which in and of itself is weird for D'ni time keeping devices), he suggests it's possible 'power' and 'temperature' are arrays rather than stritctly settings on a linear scale. + +Going to need to talk with Mary Sue and see if she has any thoughts on the matter. + +--- + +Sent her a KI Mail. I have a feeling Time and Temperature remain scales of 0-to-50 but Power/Potency is the curious one. + +--- + +5/2/21 + + +Heard back from Mary, she had no thoughts on the matter theory ways. Oh well. + +--- + +5/5/21 + +Of COURSE the Clocks would haunt us. Or maybe, whatever's been going wrong with the hoods is striking out more? UGH. Idk. + +Fantastic timing either way. SIGHS. Why couldn't this release go smoothly? Why Nexus-to-Hood issues NOW of all times? + +--- + +5/6/21 + +Adam seems to have found the cause of the Hood Link Issues, let's hope we can get it pushed to the Nexus in the morning. + +--- + +Hazado's taken over the charge on getting the Gahreesen Wall working, it seems. It seems like Dr. Blom left at some point before I joined up with the group. I'd been wondering, but never asked. Just being polite, I still won't. + +Still, I guess the Wall is getting put to working order. Should be fun to test, I guess. + + +--- + +5/18/21 + +Hazado's taken to looking into the Watcher's Pub Imager table. Lots more talk about that danged locked door, too. + +--- + +7/5/21 + +Well, this book's sat abandoned until now. Might as well repurpose it for Descent Work, such as it is. Looks like we're in the initial stages of surveying everything we have to work with, as it were. + +This might take a while. + +In the meantime, there's maintenance work to be done on elevators and other moving objects- part of which involves the repeated process of using these items over and over and noting any bad behaviors. + +--- + + +Folks, please. We're just doing our jobs when we talk about being safe. The Shaft doesn't have any railing. Safety is paramount here. I don't want another Phil incident! Wear your Relto Books when exploring the Shaft! + +--- + +7/7/21 + +Last night: +Did testing with Gahreesen gear wall and Ahnonay Chair. Everything working as it should be on both-- a first for the chair, given its rickety nature. Glad to see we're finally getting it fixed. + +Should make folks happy. + +I've offered my services in surveying work to Patrick once the dust settles on this family stuff and Mysterium. Gotta keep these things safe. Can't just go rushing in. + +Safety is Paramount. + +I sound like the DRC- a broken reccord. I legit wrote that the other day. + +--- + +8/17/21 + +After a few weeks of trying to rest after the, uh, rather disastrous nonsense that was my wifi boost experiment. (Thank you for the help keeping me sane, Kelsei!) + +Well. It's time to dive into another field dive for a new area. It's called "The Loft" and it's supposedly over-looking a hood somewhere in the Cavern. That's all I know going into this. + +Time to link. + +--- + +It's Definitely D'ni alright. A very stained glassy roof hangs above me. Someone's set up a bunch of bright spotlights for visibility while we work, hard to say how much light's coming through the ceiling just yet. + +Lots of fountains, hallways... not quite sure where to go just yet. + +--- + +Of course someone's left that door locked. Okay, not going that way... + +--- + +Noisy buttons! No clue what these do. Pretty designs, though. + +--- + +Well now THIS is a ROOM! Is that a replica of Sharper's hat on a shelf over there? I think it is! + +Music seems to be the name of the game here. I could see some fancy parties being held here. Karaoke even? + +--- + +A phonograph/record player! That's adorable. Someone's definitely brought in a lot of retro stuff here. + +--- + +Hmm, the noises through this door sound familiar. Can't find my way through it, though. Dang D'ni locks. + + +--- + +Hazado and Scharminius have joined me here. We're taking a group examination of the place... + +--- + +Surface errands to run now. Bluh. + +--- + +8/18/21 + +Apparently "Loft" is just a codename. According to Dulcamara, who worked on this place before passing it over to Ametist to bring it over the finish line, this 'loft' is a pair of homes separated by a garden area, and had this to say about the naming: + +"House in D'ni is tomahn, and home is tomahna. There is no word for garden, although garden Ages are often given the prefix "eder", which means rest. +The word "loft" in English implies an elevated sleeping area over a living space. In D'ni, elevated is elonahl. Elevated homes would be Tomahnatee Elonahl, since the adjective follows the noun. +Or you could just call it 'Elevated,' which would be a passive participle and would be Elonin." + +So, the place is Elonin. + +--- + +Descent is still in Phase One. Patrick's had me check on some of the rugs near the elevator platform. + +You'd think he was patronizing me with such a menial task as ensuring something is still secured but- Eh. Kelsei and I both agree it's probably in my best interests to start small. + +I need to get back to work on the Island but, I'm taking it cautiously after that sleepwalking incident. + +Poor Jules looked terified for me when I told him about it today. I wonder why? + +--- + +9/2/21 + +Managed to catch Serene during one of its errant snow flurries. They're getting more common now, evidently. + +You'd almost think they were non existant before now, but one out of three visits, and I caught it now. + +I suspect soon that'll be two out of every three visits, and then every visit peirod. + +The fireflies also chose to make an appearance, too. I honestly didn't know there were fireflies here. + +I never saw them during my earlier visits, all those many years ago when Andy first released the age. Did something change? ...Actually, come to think of it, was that hut even here originally? + +The fireflies're rather harmonious sounding- a tad electricish too. + +I avoided touching them lest I wind up like those poor scientists in that one Stargate episode. + +--- + +Haz's fix for the Great Zero Marker Machines is in for first round testing, apparently. +Need to get someone in to help test that at some point. + +--- + +9/4/21 + +That snow storm i got caught in really messing with me. I might have to skip the AGM for sure. + +Patrick says we're nearing the benchmark for Phase 1 on Descent, though, so that's good. + +--- + +The Lattice has been acting up something fierce lately. Yesterday the KI network suffered repeated Net-2 disconnect errors, about 5 times in an hour or so. How frustrating for everyone. + +Might be related to the hood population errors going about too. We've done all we can on the KI-Side Client Code for that. Everything else is in the Lattice Server and thus in the DRC's hands still. + +Personally, I'd say we need more folks who know how to deal with the back-end server stuff, but the DRC aren't training anyone new for it as far as I'm aware. + +I mean, I can understand that to some degree. Keep things in house. + +But you'd think they'd atleast have more than one contact point for us on this thing! + +What happens when he retires? Who's trained to take over for this? + +It's not that I'd volunteer for it anyways, even if they were offering to train anyone from our group. + +Too much weight on one person's shoulders, that. And I've been burned by that weight before. + +These concerns weigh heavy on my mind a lot of the time. + +--- + +9/6/21 + +After some trial and error issues with the access point to Descent not working this morning, I've arrived at the Caldera, and making my way down through for some Initial Phase One checks of Descent. + +--- + +Mirphak's joined me for this run. Patrick's running late. + +--- + +Elevators are presently nonfunctioning, I'll be using my camera drone to survey the elevator rungs for damage. + +Or I would be... If I remembered to charge the battery first, that is. Later, then, I guess. + +--- + +Linking to midpoint of shaft next. + +Rest area seems as secure as it always does. + +Glad to see Patrick's got mind to fix the ramp spirals where they've broken, though. +--- +After some initial safety concerns with the temporary rampway fixes, we're going at it solo for the moment. No more than one person on the things at a time. + +--- + +Lift mechanisms for the grand floor seem to be malfunctioning. Can't get them to budge. +I swear the lift had to be working earlier for one of these tunnel doors to be opened. + +--- + +Speaking of that tunnel, found a ladder down into the airvent systems, control mechanisms seem jammed into 'on' so atleast we've got air flow going, but still, something's not functioning right. + +Probably a power surge due to all the work. I noticed one of the hallway lights flickering. + +Can't really progress further than this now, unfortunately. + +Still, initial checks for everything looks good, and I'm giving my stamp of approval, not that it means much. + +I'm not project lead, after all. Hah! And what a relief that is. I can't imagine all the stress going through Patrick's mind right now. + +--- + +Proper walk down of path, surveying path stability next. + +3 rings down- slight dip in pathway. Trip hazard? + +About 8 rings down now, it's surreal to be walking all this way and still barely made any progress. + +Patrick called me braver than him for even attempting this, hah! + +Some mild debris on track about 9-10 rings down, near elevator struts. Same, next row. Ditto next row... + +Shining a flashlight and Peering over edge, looks like there's a lot of debris that's piled up near the struts of the elevators for the next several rows down, actually. Might explain why the first lift isn't working. + +--- + +I've lost count of the loops. I'm so far down now I can barely see the top of the shaft. + +It's... surreal walking this path now. + +Here I am, walking this path that Ti'ana walked. The path that Gehn and Atrus walked. + +Did Yeesha walk this path downwards? + +I am water, seeking the roots, flowing downwards, always downwards... + +--- + +hark! i see an elevator's glow! beams of light spear through the fog below! + +...And I'm nowhere near the danged thing yet. I'm not even going to *count* the rings I have left to go. + +--- + +Eight rings above the mid-way rest stop. Hoo, what a journey so far. Not done yet. + +--- + +This climb is intense, and I'm near the end now. It's... man. When they say this whole trek is a two day journey i'd believe it after this hike down. + +Time to resume my descent. + +--- + +I stand now at the very bottom of the Great Shaft, and despite being here earlier today (Yesterday?) via linking... + +It's a difference having walked all this way down. + +I stand now at the bottom of a massive spiral of stone and air, having descended from the surface on nothing but my own two feet. + +I can't progress further on foot right now. I don't even know what time it is, or day. + +I've spent so much time descending to this point, and now I want nothing more than to climb into bed and rest. + +The path seems stable, other than the bits and pieces I've forwarded to Patrick, who went to bed at one point. + +This is a Journey. I can't describe how surreal it is to have done this. To have walked from the Surface to D'ni, even in part, and found myself somewhere grand and majestic... + +The floor is so shiny, I can see myself in its reflection and I... do I even recognize my own reflection? +The me that stares back seems so different from the me that begun this climb, and yet here I am. + +Descent. + +There's so much more to this journey that I've yet to do, yet to see, yet to experience and yet being here. + +Being Here. Having DONE this first step among many... + +I know I am not the first to have walked this path. The D'ni, Aitrus, Anna, Gehn, Atrus, Yeesha... + +Loftin, Elias, and Watson... the DRC... Who knows how many other Explorers over the years? + +And yet I feel that I am still experiencing this for the first time. This path, this journey, this... + +This Spiral, yet unwalked by so many, yet seen by just as many, if not many more... + +Descent. + +Watson wrote about a leap of faith, but... this? This experience? This path this journey this-- + +This goes beyond a leap of faith into the unknown. This is boldly stepping foot after foot into the dark, hinging hopes on there being something infront of you. + +For so long you can peer down and not yet see the bottom, and yet once you get there- ONCE YOU GET THERE... + +This goes beyond the Books. Beyond Linking. + +Did the D'ni have any idea of what kind of portal they created here? + +--- + +9/7/21 + +Got my Camera Drone working, going for some survey views of various things at a closeup distance. + +--- + +I found my way through a couple of the back node doors and found a river, plus a blown out bridge. + +Sent my drone out for a brief explore and the thing's night-vision camera went out of whack, blasting everything with an undetailable white haze. I almost crashed it into some kind of rock face. + +Gave it a recall, not going to try that again any time soon. + +--- + +Troubleshooting Networking issues today. Hoping we can get to the bottom of the Net2 disconnects. + +--- + +That's no real progress beyond having a few obscure code errors to sort through now. Break time for now. + +Ugh, having to go back over everything we DID in the last few months is such a headache, especially when it's such an off-chance variable that anything we did to the user-end KI operations is even responsible for it. + +Yet, there's a significant enough chance we're responsible for our own frustrations to warrant it anyways. + +Better to be safe than sorry. + +--- + +9/8/21 + +We've sorted out the Descent access issues, but the accursed Net2s are still plaguing us. How annoying. + +--- + +Suggested a fix to Patrick about how to best repair the broken sections of path near the Rest Area. + +Will see if it works out. + +--- + +9/9/21 + +Had a strange bug with the internal network KIs for a bit- it was, ah... + +It was replacing every Space Character with the first letter of the line above it. KI looked bizzare for sure. +Danged things even shifted text in real time as you messed with the interface. + +Using a glitched KI even made the Nexus display weird, so "Tokotah Alley" was "TokotahTAlley" for example. +My personal favorite was "PallacePAlcove" hahah! + +It's fixed now, and was hilarious while it lasted. While I'm glad we caught it long before it leaked out into the general KI network, it certainly made for an entertaining evening while we working on other things. + +Ehren and I did an inspection on the controls for some of the door mechanisms and the ventilation systems. +Was a good break after an evening of trying to sort out network errors, at any rate. + +Ehren knows his work when it comes to this Descent project. He's worked on D'ni tech stuff off and on, for a while now, so he's got a decent grasp of the machinery- better than I do, atleast. + +--- + +9/10/21 + +Spent a good portion of the evening high detail surveying the tunnel between the Caldera and the start of the Shaft. + +Passed my efforts along to Patrick for review. + +--- + +9/12/21 + +Spent a good chunk of today testing Heek Tables and building a model kit. Now to check on some Descent Things. + +--- + +Glorious! Patrick's gotten the oddities with the first fan node door sorted out! Works just fine now. + +--- + +Some path cleanup was done, looks good. + +--- + +9/13/21 + +Had some interesting interactions with the lake light this morning during the usual morning tests. +Could be something, probably nothing. Needs further testing. + +--- + +It all comes back to the Overpop'd heek-Hoods, in the end. Chogon's dove through the Lattice server Backend, and we've dove through the KI client front end... + +In the end, this is the only conclusion that seems to make sense. And so we're testing some fixes, and... + +If things go well, we push it live this week or next. Then comes the unenviable task of shoving people out of the giant overpop'd hoods. Once again, I apologize, Mary Sue. I really hoped it didn't come to this. + +I'm going to end up stress building another model at this rate. Hahaha. Oh boy. + +--- + +9/15/21 + +may have come across a small cause of the net2s. going to try a bigger test on saturday. + +i also missunderstood what the fix we were testing even was. *Just* targeting the sorting issues. + +hopefully we can stop the DRC hoods from auto growing larger going forwards + +also, apologies for the sloppy handwriting- hungry and waiting on dinner. + +--- + +Patrick's wanting to get a group photo op in Descent taken at some point. Well, that'll be fun, I guess. + +--- + +Saturday, huh? + +--- + +9/16/21 + +No luck in collecting light samples from yesterday or this morning. Frustrating. + +It looks like the new hood sorting fix took properly though. That should buy us some time. + +--- + +Welp. My KI is thoroughly BORKED. How frustrating. + +--- + +And it's working again? Weird. :/ Oh well. I'll take it! + +--- + +Group photo's been postponed. Did several hours of testing though. +Going to go get some chicken sandwiches for dinner. + +--- + +9/20/21 + +More testing, trying to hunt down the Net2s. Not much luck, got some horrifying ideas as to the causes though. + +Some polish work on Descent done- someone suggested we throw up some tarp nets around the shaft for safety reasons... Did a test. And Said tarps are just getting folks caught in them. Wind blows slightly and woosh!- trapped! + +We're taking those down asap. + +Some doors are working better now, and things are looking snazzy. Patrick says we're nearing the end of Phase 1. + +That's good. + +Now to just try and figure out what's going wrong with the KI network... + +--- + +Hrm, interesting. Seems we should have had a Net2, but the KI system didnt push the bootoff notif? + +...Weird. + +Dinner time now. + +--- + +Marker Games? We're floating potentially disabling them for a while just to see what happens. + +--- + +Apparently the disabling did nothing for system stability, so not the Markers. Dang it. + +--- + +9-24-21 + +Update on the Serene Journal Sitch. It Looks like the *actual* Serene Commentary Book was left in a place called Neolbah, another of Andy's work projects. + +A case of mistaken cover identity. Looks like we'll be swapping them out after giving it a proper review to ensure, well... + +To Ensure we didn't mistake yet ANOTHER book for the Serene Commentary that should have been there. + +This is why we need to mark covers differently. +At this reminder, I'm going to poke Patrick again about the Heritage Doc's and their... Sameness. LOL. + +At any rate, I hope this'll appease vid's repeated reminders about the present journal. + +We really should have caught that before it hit the public eye. Oh well. Hopefully nobody'll complain at a discrete swap. + +--- + +Reviewed the journal text. At first I was confused, though I understood why this Journal was in Neolbah and not Serene, originally. + +The bit about the Shaft was interesting, but... not related? And then it got to the part about Serene. And Oh. + +Oh, Chezahcen, what did that fool do? + +Not Andy. Discovering Serene was entirely his own original work is... well, it's astounding. + +Except then someone modified the book. + +Serene got Link Shifted by someone else modifying the book. + +Oh, Andy. I can only imagine the hurt you felt on that discovery. + +--- + +Serene feels wrong. Knowing what I know now. + +The stone under my feet. The trees hanging around... the 'temple' with the light... + +There's no fresh snow at the moment. Good for me, I guess, but... + +This isn't the Original Serene. Did I *EVER* See the Original Serene? + +... I don't know if I ever have. + +--- + +Veelay is quiet, and tranquil in a way Serene isn't right now. Jules is hammering to try and get some forums set up. + +I just... + +Bluh. + +My stomach churns. Between the Net2s in the KI network (Adam has some ideas he's investigating privately) and now discovering this? To think about how we look at an Age could change just because someone grabbed the wrong commentary journal... + +If I ever meet this Quin guy, I... I don't know what I'll do. + +I need to talk with Patrick. + +--- + +Beginning another trek down the shaft. Cleanup crews did their job and cleared off the debris from the cluttered areas along the rail section, very excellent. + +--- + +Everything seems in order to me, beyond a few partially disassembled elevator mechanisms. Works in Progress! + +Not Done Not Done Not Done! + +--- + +And a Net2 while talking with Aurelias in Watchers about current situations. Lovely. + +--- + +Adam's working on trying to devise a way to test a data pull theory on the Net2s. +Handshake codes are the worst things to write, though. Stupid magic incantations. + +--- + +9/27/21 + +Got a call while examining Descent to help test the networking. Adam has an idea he wants to test. + +--- + +Did we find it? + +We might have just found it. + +--- + +...It's the right exception code, but it handed down Net6s instead of Net2s. WOW. Okay. + +More testing, but WOW. Okay. This feels like prgress! Woo! + +--- + +9/28/21 + +Apparently we've had someone sneaking into Descent while using the official KI Network. Damn it. + +During Pod's Relaxing Session, I got a notification that this sneak was in Descent on the Public Network and went to pull him out. + +There's a REASON we use Internal Network KIs for this stuff! The public system isn't CONFIGURED for people to access these areas yet FOR A REASON! + +WHAT A FOOL! + +Is there any telling how long he's been poking around behind the scenes? + +I need to confer with Adam and Patrick. + +--- + +Messaged Patrick, checked with Adam... This guy was visiting a bunch of unreleased, unworked on areas. +Places we've surveyed, but not really touched any... Kahlo, "Jellyfish," Todelmer... + +Among the worst offenders: Rebek and Noloben. The Disrespect!! The- The- +We haven't touched those areas for a MULTITUDE of reasons and this guy went and... GOD. The sheer AUDACITY. + +This goes beyond Yeesha giving us access to areas the DRC had already vetted or restored. This goes beyond-- + +This is-- + +By Chezahcen, this fool could have gotten himself killed or worse. + +--- + +I'm not sure what to make of this situation yet. I'm still processing it. + +I find myself more and more every day in the shoes of the DRC before us. Not just in terms of the locations, but... + +I've even notif'd the DRC rep for KI Network management on their end of things. + +I feel like a Honest To God ResEng. I just dont have the hat. + +--- + +I was confused by "Jellyfish" as an age designation and looked it up. Some small metal platform at sea with canons. + +Apparently, it's some kind of shooting gallery for the Jellyfish native to the age. + +Fun. Not sure we'll ever release that, but fun. Going to have to do a Deep Dive and see what lore the DRC have stashed away... + +--- + +9/29/21 + +Well, we pushed the Fix for the Net2s. Fingers crossed to see if it works. + +Meanwhile, Adam, Briggs, Patrick, and a few others are talking football on Discord. + +...Get Sharper in the mix and we'd have a real 'fun' time LOL. + + +--- + + +KI network rebooted. Just in time for Fil Live in GoMePub. Time to see how things hold up. + +STRESS TEST TIME! + +--- + +Okay, so, Good News. Our fix took out a very trivially easy way to crash the KI Lattice system. + +Bad News, our fix did not fix the cause of the Net 2s. + +--- + +10-1-21 + +Found some potential damage to the wall above the bottom of the spiral path. +Only really obvious from above, really. Requesting it gets a second look at. + +Path looks good otherwise, I think, beyond some mild toe-stubs and tripping hazards we should clean up. + +Still no work on the temporary walkways, either, but we're avoiding them for now, linking instead where necessary. + +Photo op this Saturday after AGM. Already got my hardhat on. + +--- + +In Net2 news, we've got more debuggers on the thing, and we're catching what seems to be the kill trigger flag. + +WHY our KIs are trying to send data requests well over the size their requests should be formatted in, I don't know. + +--- + +10/2/21 + +Adam and I are doing some late night testing before the AGM tomorrow. Or rather, today. It's now Saturday, midnight. + +--- + +I'm getting some lake samples atleast while I'm here. Fortunately nobody else around right now. + +--- + +You can tell I'm exhausted by how I'm shouting out at the lake. + +No new light samples, alas. + +I am so going to regret this late night in the morning, even if we do manage a crash. + +--- + +"No? How dare you say No! ERROR? I ACCEPT NO ERROR!!" *KI client pouts* + +--- + +...Well, we brought down the KI Server but that was decidedly NOT a Net2. IDK what the heck that was. + +Filing it under "We broke it, but it wasn't what we were after." + +Calling it a night now. Will come back at it later with maybe fresh eyes. + +--- + +10/5/21 + + +KI Update went live this morning. Made it through a Relaxation Session without issue. + +Good. + +--- + +Gave Descent a quick survey this afternoon. Nothing new worth reporting. I need to give it a more thorough checkover later today. + +--- + +Ran into Jules' friend Ed Kensington-James tonight by sheer accident in one of the DRC hoods when I went to check in on the nightly gathering. + +First time meeting the guy. Good to finally have a face to the name! Jules has talked a lot about him to me in private. + +Jules has told me Ed's a D'ni Translator, of some talent. I'd imagine he and Kelsei would get along well. + +In other news, today's update to the KI systems seems to have stablized things finally. If this holds up through the week to the weekend, I think we've likely got the Network issues squashed. + +--- + +Gonna give Descent a more thorough trip now. Hopefully shouldn't run into any issues tonight. + +--- + +10/7/21 + +I think we've finally fixed the worst offender of the Net2s. Things have seemed very stable since the system update. + +--- + +10/11/21 + +Slept in late again after a long day yesterday. + +Helped a 'mrjmzack' with his Path of the Shell completion this morning. Always fun to get that moving smoothly. + +Thinking I'll work on the Pod 12 area more this afternoon, if I can find the time. + +--- + +Calls for reviews of Tiam and Elonin just came in. Guess I'll take some time there today too. + +--- + +Tiam's good as far as I can tell. Though, that CD player may need replacing its batteries. + +Onto Elonin next. + +--- + +Work lamps are gone. It's much nicer in here, lighting wise. + +...Can't recall how to open this danged door. + +--- + +Had to remake my notes, lost them over a system reset at some point. Oh well. Got things open again now. Place seems stable, I can't see much issue except some of the lights seem to shine a bit too brightly in places. + +Place seems good otherwise. + +--- + +10/19/21 + +Briggs was getting lake light samples down at the docks this morning when he fished out a soaked-through Relto Book. + +Busted, through and through. Bit rotten, too. Poor thing. + +I hope we don't have some poor unfortuante Explorer floating out in the lake somewhere. + +--- + +Trial runs on the Kirel Audio System running now. Some slight issues to sort out but I think it's getting there. + +Good to hear Watson's voice again, though. + +Occasional echoing issue while it plays, though. Infrequent, but slightly annoying. Hazado's already got an idea to fix it. + +--- + +Lost my Elonin notes Again. Bluh. I'm NOT remaking them again. + +--- + +The thought is bugging me more about that Relto Book. + +We should probably get a search party together and scour the lake for any signs of tragedy. + +--- + +Got a couple of volunteers together so far. Hannah/Annacat and Tommy Butler/DecafToaster. + +--- + +10/20/21 + +Briggs is joining us on the search. I've got a few others from the Restoration crews too. +Couldn't get hold of one guy who'd been taking a recent interest in the Lake Light project, though. +Wayne Todd. I asked some of his friends and apparently he said he was going on a camping trip? + +Probably safe on the surface, in that case. + +Going out on the lake now... + +--- + +Just got a message from Kelsei... Right. I'd forgotten we were supposed to hang out today. + +Sorry, Kels. + +--- + +mrjmzack has offered to join us. i've sent the requisite info. + +--- + +Several hours out now, not finding much of anything. My group has stopped at the Cathedral island for a lunch break. + +Hoping the others have had more luck so far. + +Fil Live soon... shame I'm going to miss it this week. Ah well. + +--- + +Well, that's disheartening. Found an old D'ni boat crashed up on some rocks, crewed by Skeletons. + +Survey looks like some kind of passenger ship, probably was ferrying folks somewhere during the Fall. + +Yikes, what a way to go. + + +--- + +Light levels out here are starting to dim. I'm advising the others to turn back now. +I'll be staying out for a bit longer. Just for today... got a few more places to check on this quadrant. + +--- + +Ok, I'm calling it a night. Will get back to the search tomorrow. + +--- + +10/21/21 + +The Relto book's dried up enough Briggs took a look at its pages. + +To quote: +"Regarding the relto book in the lake, after letting it dry out a bit more and looking through it some, it looks like it's been partially chewed up. +Not like by an alligator or something, more like papers that got caught in the copier and torn up. The book isn't working, at least not that I can tell." + +That's an ominous sign to say the least. + +Talk with Gondar, Briggs, and Inunah on the discord brought up the idea that it might've suffered an industry accident of some kind. +Thus, I'll be scheduling the search for the Industrial areas tomorrow, aiming near the silo, just to be cautious. + +--- + +10/22/21 + +Wayne. Damn it, man. Tell folks when your camping trips are in the CAVERN and not the Surface. + +Turns out the guy went to some pumping station and climbed around in some machinery, lost his Relto to the gears, and had it dumped into the lake... + +And then didn't contact anyone about it. + +Beyond the name being similar, he reminds me a bit of my Grandpa. + +Still, beyond that, it seems like we may have a lead on some lakeside machinery we need to investigate. + +More projects upon projects. + +--- + +10/25/21 + +I must just be seeing Ghosts. Wayne returned this afternoon. Beyond the name, even his face reminded me a little of my Grandpa. + +Man legit had no clue his Relto had washed up on shore, though. Had to ferry him to the Cleft to see Zandi. + +Put in a temporary auto sampler for the Lake until we can get the Dalek in. + +--- + +10/30/21 + +Hey, we've got forums now. Thanks, Keith! + +http://dniexplorer.com/forum/ + +--- + +10/31/21 + +Happy Halloween. What a spooky party! Thanks to Minasunda, the NULP dance group, and Radio Free D'ni for the awesome show! + +--- + +11/2/21 + +My temporary auto sampler for the Lake broke down pretty quick. I forgot to seal the wiring properly. WOOPS. + +Back to manually sampling, I guess. + +--- + +Looks like an evening of running network connection tests on the Minkata KI network. Lovely. + +--- + +Kelsei went running around, and saw a nice view out of K'veer on the lake tonight. Shared it with me. + +The Lake seems very healthy from some angles right now at some times of day. + +Other views are very... not so bright. + +We're getting there, though. That's for sure. Just taking a while for the algae to synch up with itself. + +--- + +11/4/21 + +An announcement was just posted regarding something J.D. Barnes is putting together. + +Message reads: + +"Our Lore Team has been hard at work combing through the DRC’s archives for new historical information to share with the explorer community. + +Join J.D. Barnes and former ResEng G. Buddell in the Cavern for the first Deep City Lecture! Sun, Nov 7 at 3 PM KI Time (10 PM UTC)!" + +I'm going to have to reshuffle my schedule around. + +There'll be a stream on the Guild of Archivists twitch page, and a live chat on CyanChat discord too, evidently. + +Event's to be held in Watchers Pub, it seems. + +--- + +11/5/21 + +Had a dream of the cavern with the lake at a very bright light value, and was stunned. + +Can only hope it holds out in reality when it gets that bright. + +--- + +11/17/21 + +Looks like we just passed the vote to move Tiam into Phase 5 testing. CONGRATS to Ametist for her first P5 area! + +Here's hoping Elonin follows suit soon. + +--- + +11/18/21 + +In other news, apparently we had a spike in heavy metal content in the lake water today. + +I might need to visit the Overflow station. + +...Not today though, maybe not even this week or weekend. Bluh. Got too much on my plate right now. + +--- + +11/19/21 + +Confirmed metal spike. Gonna have to take a trip to the facility on Monday. + +--- + +11/20/21 + +Serene Journal swapout approved, and it's ready to go out with the book shuffle in Chiso. + +Figured we might as well get that swapped out all at once. Saves the trouble. + +A good cap to a busy couple of days. Spent time with cousin and her boyfriend when they came to visit. + +Cheap flights are nice! I certainly don't mind making the effort to go get them should things go for- + +[a large splotch of ink splaters across the page] + +I-- I need to rest tomorrow. + +--- + +11/24/21 + +exhausted + +that's really all there is to say on the matter + +--- + +12/19/21 +Swapped out the Serene Journal the other day along with the rest of the Chiso Shelves Restructuring. Been busy with so many other things in the mean time. + +Spoke with Patrick regarding something near a Lava Chamber he found- a machine that's similar to ones in the Overflow Station. Looks maintainer-suit-equipment-y, like Gahreesen's wall tubes. + +Could be related- need to get power working in both cases though, I think. + +Oh, there was also another Deep City Lecture on the D'ni language on Wednesday. Kelsei says that was fun. + +Got so much to do today. And tomorrow- Tiam releases tomorrow. And the rest of this week/month/year. + +I'm exhausted and tired and it's only 10:06 A.M. right now. + +I wanna go back to bed. Can I go back to bed please? + +--- + +1/7/22 + +Happy New Year, Field Journal! + +I just got back from an evening of testing the Gahreesen Wall with Scharm, CJ, Catherwood, and Hazado. Still some major issues with the suit applicator mechanisms- I got stuck in an applicator loop at one point, but HOO. BOY. I'm so giddy. It's like I'm a kid again! + + +Do you know how many years it's been since I climbed on this thing last? Easily 18! Eighteen years, and we're getting the thing working again. + + +Patrick's Voice Over work is great, though, the speakers are having issues with playing multiple lines at once. Hazado's working on it. + + +No telling on estimates on when it'll be ready, but I'll have something to tease at tomorrow's AGM, I think! + +Beyond that, it seems Kelsei's interest in Eder Naybree is nearly contageous. Folks in the Restoration Group keep asking about it with every picture I share among the crews. People want to see it, and honestly, I can't blame them. It's a very beautiful Garden Age. + +Overgrown, but beautiful. + +I think it shouldn't take too much work to push over the finish line- just a lot of heavy trimming of the 'hedges' as it were, and a refix of the stone pathways... + +Ah, regardless. I'm happy tonight. Hopefully with this brought back into play we'll start seeing Wall Climbing Competitions like the Door Run competitions! Oh, that'll be a BLAST! :D + +I know the Wall has worked in some limited, private capacity- folks with TOC Network KI's were running private Gahreesen Wall uses for years, and I believe that a majority of the work we're running on is based on that work- but to bring this thing to a full, public use after all this time... + +Feels like we're coming full circle again. Harta Choylahnaytahv, Literally "Complete Cycle" in D'ni, or "Anniversary" as an idiom. + +Honestly, I feel like 2022 is off to a good start here in the Cavern... + + +Now if only my Surface Life were as peaceful. + +--- + +1/8/22 + +Sometimes I have to wonder what Patrick is thinking. Announcing potential restorations like this... + +Todelmer, Tahgira, Laki? Sure, fine. Okay. + +NOLOBEN? Noloben! Freaking NOLOBEN!? We've been avoiding them for a reason but initial exploration is- + +For empahsis' sake: Tahgira is a frozen iceball- even more so than the DRC records showed it being back in the early 2000s. As long as we emphasise that for explorers going in- Okay. Cool. Fine. WHATEVER. Go ahead and freeze your faces off if you don't want to heed our warnings. + +NOLOBEN. Is Bahro Central. And then there's the nasty stuff Esher got up to there. + +Noloben- that a Bahro SHOUTED when Killing Wheely- It's--- + +I need some time on this. + +--- + +1/20/22 + +More Gahreesen Wall testing. Elevator is still not working right. + +I just. I still can't get over the idea of us ever going to Noloben. Atleast Patrick's taking initial exploration seriously- maintainer suits and all that- but still. + +STILL. + +Noloben. + +I can't. + +I'm emphasising how this is a bad idea- Look! No! I'm not denying Noloben is a sound place to visit in terms of D'ni's dirty dark deeds of darkness- but--! BUT!!! + +Noloben. I just. NOLOBEN. It's such a bad idea. It's- I can't. I just. I want folks to hear me out on this. + +Sharper shot a Bahro there. Esher tortured Bahro there. A Bahro killed Wheely SHOUTING THE AGE'S NAME. This- This goes beyond historical relevance! That Age is DANGEROUS! That is TABOO GROUND! To go to that Age is like- It's-- IT's like walking over your own grave and feeling it. + +Chezahcen damn it- please spare us from more fools! After that last idiot went to the Age without anyone of us KNOWING. I- No! This is BAD! Bad bad bad! + +I need to talk with Patrick about this. + +--- + +More testing with the Maintainer Nexus Elevators. Freaking things keep malfunctioning. Last test it rose up, and got stuck there, so the next person who linked in got stuck underneath it. + +*lovely* + +Time to call it a night. + +--- + +1/21/22 + +Successful 1v1 run. We've gotten the elevators working. Now to hope that a 2v2 or a 2+v2+ works. + +Gahreesen Wall is a GO GO GO! :D + +--- + +1/25/22 + +Zaroth, Briggs, Hazado, Catherwood, and I ran a couple tests on the Wall. + +Briggs got stuck in the suit machine when it jammed up applying the suit to him. As a result, the suit got stuck on him and didn't get released when we completed the first wall Maze. In addition to various issues with the damned suit machines malfunctioning. He still had it stuck on him after we cleared a second round, too. + +Some jammed mechanism or something. Prying him out of that suit was an interesting experience to say the least. + +Though, my ears doth protest over having the same line from Patrick repeating on end despite it only supposed to fire off once. Stupid Chute mechanisms kept looping on themselves. + +Ah well. We'll get it sorted out. + +--- + +1/26/22 + +Well, more testing. Briggs, Scharm, CJ, and I in Gahreesen again. Purple team chute worked, but Yellow's didn't fire off. How annoying. + +--- + +Briggs and I did a second test at Hazado's prompting, purple chute didnt work that time. Lovely logic bugs. + +--- + +1/27/22 + +Well, I'm about 30$ poorer, but atleast I'm not squished inside of a Maintainer Helmet. + +We managed to replicate how poor Briggs kept getting caught in his Maintainer Suit tonight, and... then everyone left before I got out of it. Sooo... + +I went to ask Kelsei for help and decided, poorly, at the last minute to prank her by pretending to be a ghost. + +She shrieked very loudly and splashed me with coffee. + +I'll admit it readily, I deserved it. And she rightly refused to help me get the helmet off until I bought her some cookies and coffee. + +Why the hell ground coffee costs 25$ or more, I don't know. I'm not a coffee drinker. Seems stupid expensive if you ask me. + +--- + +Briggs was asking questions about trolling in a tournament setting and Hazado came up with the idea to just reconfigure the wall FOR a Tournament mode. + +We'll see if that goes anywhere. + +--- + +1/30/22 + +Well, that's a bust. Hazado updated the old Audio files Patrick had done for the previous version of the Wall code- he'd said something about having a better microphone this time around- and it seems the Wall doesn't like something with the line replacements, or maybe the extra lines, IDK. + +All I know is, the whole system crashed when we both confirmed a game. Twice. Once with me first, Haz second, then, after a reboot, once with Haz first, me second. + +Speakers started to utter the line and then everything goes kablewy! + +Fantastic. I swear I heard someone else's voice garbled briefly over Patrick's New Wall Game announcement too, that second time. + +--- + +1/31/22 + +More strange happenings in Gahreesen. Power fluctations across the second building. I'm afraid we broke something with that latest update. Good grief. + +--- + +2/1/22 + +Welp. Hazado and I were heading into Building 2 tonight to do some more testing and I got stuck in one of the friggin airlocks between the bridge and mudroom. + +It's like, at the last second, the doors decided my KI wasn't authorized or something. First door was sluggish to open, let me in, didn't close for a good while, then when it did, the second door didn't open! + +At this point, a more naieve me would say I was making all this stuff up if they heard it. But no, this is legit happening. What the heck did we do? + +What's next? One of the buildings stopping rotating entirely?? + +--- + +2/5/22 + +Kelsei found me conked out on a cliff in Naybree this morning. Brought my attention to a Book she'd found. Descriptive. Hidden in Naybree somewhere. Didn't tell me where, but she must've gone hiking for it. + +Kelsei's got something of a nose for sniffing out hidden secrets, it seems. Can't blame her enthusiasm, at any rate. More and more I just feel exhausted to the point of colapse. + +Naybree is a project. This Book, though... + +More on that in another journal. + +--- + +Ametist got a couple of Elonin's exterior doors opened. It's not a Bevin/Seret Style Neighborhood like I'd thought it'd be. I suppose that makes sense given the layout of the place, but it's hard to get a grasp on *where* things are when you're inside a place and can't find the outside. + +Small, quiet courtyard. Strangely, makes me feel a bit more at ease seeing the outside and knowing it's there, and not just being confined to the inside. + +My sense of unease has lessened, somehow. Don't quite get it, but that's human emotion. + +--- + +2/6/22 + +Slept in late and missed the opening ceremony for the Anniversary. When did they start setting the time for these things at 9 AM? + +My own fault for getting nose deep in that Descriptive Book, though. + +--- + +2/17/22 + +Well, now I'm certain there's a second voice in the narration system. Also couldn't get a Mainainer Suit out of the wall area like we did before, though, so. Eh. + +-- + +2/18/22 + +Chased down some power surges in Gahreesen this morning. Found one potential source in the form of the upstairs KI machine dispenser. Something funky was going on- caught in some kind of either coding error or physical damage loop. + +It was outright SPARKING every time it failed to connect to the Lattice server. I shut it down post haste. No sense leaving that kind of health and safety hazard for people to trip over. + +I wonder what else is going wrong in this damned building? + +--- + +2/20/22 + +The hell did Kelsei order a crate full of fleece jackets for? + +--- + +2/21/22 + +Checking out the GoMePub nexus terminal for Patrick- thing definitely has some damaged Lattice parts. + +Looks like the primary signal interfacer between the KI Network and the Terminal isn't signaling right. Should be a straight up and up part replacement. + +Patrick's done some good work repairing the terminal so far. + +--- + +Found a broken chunk. Seems to fit with the part I removed, but not quite perfectly. Gonna check for more fragments. + +--- + +Jules popped in. Had a bit of a chat with him. Felt good to get some of the thoughts in my head rattling around. + +--- + +3/2/22 + +No luck securing new Lattice material for the Nexus Terminal yet. Then again, I've not been pushing too hard on it. Naybree's taken up a lot of my attention lately. + +Always something, with that Age. It's in the proper review phase and folks keep picking at various little things. Love every minute of it, but I kinda wish things would just stay STABLE in the danged Age and not shift subtly. + +The fissures in the walsl have me heavily concerned, to be honest. With how large the moons are, I can only imagine the tidal forces being exherted on the planet itself. The tree roots aren't helping matters any either. + +Got a Mysterium Meeting tonight, and I'm getting hungry. Thinking I'll swing by the model shop before hitting up the king of burgers for some chicken sandwiches. + +I've a thought to swipe some of the Lattice material from a disconnected KI Terminal, if I can find one that's not in use. I know the Neighborhoods used to have the old Terminals before the DRC just made them all widely available. I know KIREL used to have one, too. + +Hm. I wonder if they just shoved them in a storage closet somewhere, or maybe the old Neighborhood Game Rooms? + +Or they put them somewhere else and I'm barking up the wrong tree. Still. Maybe later I'll go pry open UO Hood's Game room and give the place a check over. See if I can find anything useful. + +--- + +3/6/22 + +Gahreesen Wall- baring the occasional D'ni interupt- is working as intended it seems. + +Once we finalize some things, we'll be arranging for a mass test of the thing. + +--- + +Had an experiment idea: Tried to seal up the broken lattice parts, and tried slotting it into the Nexus Terminal. + +It did not succeed. Electricity arced over the damage. I definitely need a fresh replacement part. + +--- + +Theo, r'Tay, Emor, Hazado, and I did some Gahreesen Wall testing. I got a functioning and non jammed up Maintainer Suit out of it too! + +More tomorrow. + +--- + +3/9/22 + +I'm realizing this journal has meandered quite a bit from its supposed Descent Focus. I guess it really is just a field journal, eh? + +Elonin's release is around the corner- so's the Wall. Naybree... maybe being held back until next Quarter with Highgarden and- potentially- Direbo. I guess we'll see how the DRC decides to handle things with that. + +Carl Palmner's back in D'ni, which is always a fun time for everyone. Had a few chats with him since he came back- about a lot of things. Wheely among them. I still can't get over the idea of Visitng Noloben in any official capacity, even with Maintainer Suits, the idea just... + +Well, that's a bunch of stuff to talk about at therapy tomorrow, atleast. + +Now I'm hearing talk that Patrick's planning on opening up the lower levels of Chiso? I suppose that cat's stayed patiently in its box, and we've left the explorers hanging for long enough. Time to complete that High Five, I guess. +--- + +3/14/22 + +Spent the afternoon giving a tour of Naybree to Nosila and Scharminius. Basically repeated the same tour as I did with Carl- but both of 'em found things at different paces. Nosila found the back area first, and Scharm the bedroom first. + +Went to Gahreesen after- some more Wall testing. Got Noslia a suit before she headed out for the night. Trying to get Scharm one now, but apparently my 20 blocker maze is a biiit too complicated. Just climb to the right side of the wall, Scharm. + +--- + +Yay! he got it! + +--- + +Wall looks ready to go from my perspective. Hazado says we're probably about 10 days out from release. That seems absurdly soon, but 10 days from now is the 24th, and that's basically the end of the month. + +Where did time fly off to this time? + +--- + +3/16/22 + +Carl's got a web journal now like mine, heh. +https://urucarl.wordpress.com/ + +--- + +Had a nice chat with Isa tonight. Was a nice talk about kind souls and kind hearts, among other things. She put me back in contact with Max with an email of his. I sent something off. + +Now to just go get something to snack on. I keep putting it off. + +--- + +3/26/22 + +Grandma's back from her trip. Always good to have her company again. Kelsei doesn't have to keep me company anymore- though I think I kinda miss her being around so much already. + +--- + +Had a nice chat with Jules this morning in the Pub. Discussed the upcoming Subtitle feature and how the KI manages the voice-to-text stuff. Potential in the idea of if the KI's record and save that audio- possibly whole years of important historical data locked away in some long forgotten KIs... just gotta figure out how to access it, if it's there. + +--- + +3/27/22 + +Tired. That's really all there is to say on the matter. + +Haven't heard anything about the Wall, but I suspect we'll be pushing for another round of testing this week. Got a meeting to schedule once we know where that's going... + +Tired tired tired. + +--- + +3/29/22 + +I'm not the only one tired, it sounds like. Kelsei apparently has had a pretty rough week too... Hm... + +She's mentioned once or twice about wanting to get a motor scooter in a greenish color. I wonder if I can find a toy, atleast, with the right color scheme? + +--- + +3/30/22 + +Claidi suggested this acyronym: + +RENEWAL: Restore, Explore, New Ages, Engage, Writers, Artists, Lore, + +Works for something of a mission statement for our group atleast. + +--- + +4/3/22 + +We've lost Different Dave now? :( + +--- + +4/7/22 + +Wall should be ready soon. Got the parts for the Nexus Terminal, just gotta get time to do it... + +BLUH. Tired. + +I'm taking a break once the Wall goes live, that's for sure. + +--- + + + <cover src="xChisopaperjournaljalak*1#0.hsm"><font size=10 face=Courier color=000000><margin left=62 right=62 top=62 bottom=48><pb>GAME: STAIRS +2-5 players. + + +FIELD: +Jalak is set up in a rising staircase pattern, with GREEN being ground level. +This is the "Start" Square. The stairs raise one coulmn height step at a time, ascending, from there. +The stairs stop ascending when they loop around and reach the green start square again. +The CENTER PILLAR is raised to the same height or slightly higher than the now highest couln. +Spawn one ORB ontop of it. +Shield is Active at All Times Barring Emergencies. + +RULES: +Players start on Green, taking turns to move forwards, aiming to reach the top of the stairs, so they may leap to central pillar. + +If a Player dislodges the ORB, they win the game. + +In a Turn: Players move forwards "One Plane," with the ability to raise or lower any column in the path *once,* +EXCLUDING the Central Pillar. + +"One Plane," Blocks in level with eachother- IE: three squares that are level with eachother is one plane, +allowing faster progression across the board by said player. + +Players are allowed to modify any square in the tower during their turn for the purposes of: +Blocking other players progression, setting up ones future progression, or aiding a fellow player. + +Players are allowed to modify the board outside of their one turn if they fall off of the stairs, however: +Changes MUST be undone afterwards, and MUST NOT be done to hinder other players. + +Shield may be deactivated in cases of emergency such as a pillar/shield sandwiching. + +--- + +GAME: TORTURE +2-10 players. + +FIELD: + +FORCEFIELD MAY NOT BE DISABLED AT ANY TIME. + +UNLESS OTHERWISE SPECIFIED: SPAWNING OBJECTS ARE BANNED. + +NORMAL MODE: +The Four Corners are raised to medium height, with the rest of the field leveled flat. + +HARD MODE: +The Four Corners are raised to maximum height, with the rest of the field leveled flat. + +HEEK MODE: +For a rare and highly dangerous 5X Showdown Combo: +Five Torturer Roles must be present for this mode. +The four corners are raised, along with the central pillar, to maximum height. +Rest of field is leveled flat. + +"ARE YOU SIRRUS?" SPIRE MODE: +The Central Column is raised to Maximum Height. All other planes leveled flat. +All Torturer Role Players are crowded onto this column. +Objects may be spawned. + +RULES: + +There may be up to FOUR of the role "Torturer," covering the four corners of the map. + +Torturer Role is to peer down into the field, and modify the field at their whims- raising Columns to slowly fill in the field. + +Players within the field are role "Tortured" and must climb the rapidly ascending pillars as the Torturer raises them. + +Players within the field are DISALLOWED from modifying the field under non emergency circumstances. +EMERGENCY CIRCUMSTANCE: +If a Player falls off the field into a pit, and a Torturer CANNOT see their column to activate it: +Player is allowed to modify the field by raising their pitted platform until they can escape the pit. + +{The game is called TORTURE, after all, not MURDER ;) } + +In 1 on 1 Games: + +The Tortured Player who reaches the Column top that the Torturer is on will 'dethrone' the Torturer to the floor, winning the game. +Winning player takes place as Torturer in next round, if next round is played. + +In 3 player games: + +1 torturer and 2 tortured players. First Tortured To Dethrone the Torturer Wins. +2 torturers, 1 tortured player. First Torturer to be dethroned is cast to the pit to play with a field reset. + +In 4 player games: + +2 or 3 Torturers, and 2 or 1 Tortured Players. +Torturers must take opposite corners from eachother to cover full range of map. +Game resets when one Torturer is dethroned, winner is first Torutred Player to dethrone. + +...Okay so you can see how this game scales up now, right? Time for the FUN ones. + +HEEK MODE: + +Five Torturers. 2-5 Tortured Players. +Game Ends when 3 Torturers are Dethroned. +Tortured Players who succeed in Dethroning help their fellow Tortured Players succeed in dethroning. +Dethroned Torturers may now attempt to dethrone their own former Torturers, adding to the 3 Dethroned requirement. + +ARE YOU SIRRUS? SPIRE MODE: + +2-5 Torturers Stand upon the central spire. 2-5 Tortured Players climb to the top. +Balanc Accordingly to amount of players. All players are encouraged to wear DRC Hard Hats. + +Tortured Players are allowed to spawn Jalak objects upon the central column. +Players are allowed to attempt to use these blocks, where-ever they may land, to ascend to previously unreachable squares. + +Win condition is that the first Tortured player to the top of the spire dethrones all Torturers. +Field will reset, all Tortured Players and Torturer Players swap roles for next round. + +(Calum Traveler's Patch Notes: STAIRS and TORTURE were developed by my friend group back in 2007/2008, +most of us if not all of us neighbors of Uru Obsession's Hood. LONG LIVE UO! +I'm not sure who of us created what at this point for the generic rule sets, and it was likely a group effort. +General Ruleset was standardized for Torture to allow for some edge cases. +HEEK mode and SPIRE mode for Torture were created by me for this ruleset compilation.) + + + <font size=16 face=Lucida><margin left=62 right=62 top=48>...ahrg, where are my documents again? I can’t find them. +Sorry if I'm appear a bit messy, I've always been more a woman for the rough stuff. +It's a miracle that I got a place to study archaeology. And that I have been assigned a table here in the sanctuaries of Chiso makes me proud beyond measure. +As you can see, I'm just setting myself up. +In the first few days in Chiso, I browsed the shelves a little. It's not forbidden, although I've been told to be careful with everything because not all books are already examined and backed up. +Oops. +I was in the cordoned off area. Maybe the red ribbons should have warned me. + +Well, I accidentally knocked an old book off the shelf and before I knew I found myself in a cave. Surely it would have been wiser to return immediately. But deep down I'm an explorer and I just couldn't help but delve deeper into the caves. +Again and again the earth trembled and debris fell from the ceiling. + +Luckily, I was wearing my new blue helmet, which I bought especially for my upcoming research tours. Safety first. That has always been my motto. +Well maybe not on this day. +Well, the little pebbles that occasionally hit my helmet didn't really bother me. So, undaunted, I set off. +As luck would have it, I also had my Polaroid with me and occasionally snapped what I saw. +Of course I know what you want to say. Archaeologists draw their objects and don't take snapshots... +Don't blame me. A photo is faster. +Over time, the small pebbles turned into thick chunks of earth. I can only remember one violent blow, then everything around me went black. +I was lying on the floor in front of the bookshelf, the helmet was still on my head, polaroid cam in hand. Was it all just a dream? +Had I just a little fainting spell. + +Probably not, because the pictures next to me on the floor say something else. Wonderful polaroid, so much about drawing.... +Nevertheless, i can't believe that all. +Did I really see it all? A model of a boat in a small workshop. Was that really a boat? Some abandoned cave constructions...... it seems like a dream to me. If it weren't for the photos. +I asked my friend Lillo from Italy to make me a 3D model of what I call boat. +Oh, I already have some of his models in a display case at home. Lillo is really an artist at what he does. +I'll be happy to give you the address... where is my address book again... + +You're probably wondering what happened to the book. They have closed immediately it. It's too unsafe, they said. +Luckily, they let me get away with a warning. +Ok, I should move on. The other tables already look so tidy...... + + + <margin left=62 right=62 top=48 bottom=48><font face=Michelle size=18> +July 2009 +This is personal interpretentions, sketches and thoughts of findings in Moysenland and amongst the scattered notes I have in my belonging. + + What I have found so far is that this area is stable but the surrounding canal is filled with something that acts like quicksand. On the other side are cliffs + with several deep valleys between the peaks. + + Moysenland was a harvest age, and there were inhabitants here. + The center island had terraces where the inhabitants grew some special crops. <img src=CenterIsland.hsm align=center resize=no blend=alpha> + The MoysenTrees had its place in the middle, as we still can see today. + A railway connected the island with the mainland. + There were controlled floodings that made the lower terrace perfect for a sort of rice. + The MoysenLily gave edable fruits and both Moysenberries and the MoysenTree itself were used. + <img src=BlackMoysenRice.hsm align=center resize=no blend=alpha> + <img src=MoysenLily.hsm align=center resize=no blend=alpha> + <img src=MoysenBerry.hsm align=center resize=no blend=alpha> + Who wrote this age is not known but the D'ni had a station here. The inhabitants probably sold the crops or exchanged it. I have seen ruins of the communityhouse, + and I think the inhabitants had a vibrant cultural life, as can be seen in the inner room in the cave. It was probably the last big flooding that made the Dni to leave. + Very sparse notes tells about that. I have seen floodings here, they seem to come after heavy rains and the water raises quite calmly up above the quicksand and + flood into the center island through the tunnel. Then it slowly disappears during a couple of days. I suspect that the last severe flooding took away the soil and + most of the vegetation on the surrounding hills too. That was probably the cause of the damaged railway and tunnel on the center island. We have not seen any + signs of the inhabitants. + There were small villages on the mainland, roads and paths between them. The only animals left are fishes, but bigger animals lived here, some of which the inhabitants + used to get meat and skin from. Probably both tamed and wild species. + + Weather and temperature: + Heavy rains and thunderstorms occur in periods when the temperature drops to about +10 degrees Celsius, + most often cloudy with a temperature between +15 to +25 degrees Celsius. + + Daylength: + same as Earth. + + Compassdirections: + standing at the link-in-point and looking toward the lanterna one face North. + + Flora and fauna: + MoysenTrees, small flying insects, tiny grass-like vegetation, + fishes and birds. All of these need to be further examined and described. + + The water in the well is clean and can be used. The fishes are edable. + + April 2022 + + With the successful restoration of Tiam and Elonin I found myself thinking + about Moysenland Age. I need to properly survey that Age again, + I have not been there for years. Time to organize an expedition! + diff --git a/compiled/dat/ChisoPreniv_District_Chiso.prp b/compiled/dat/ChisoPreniv_District_Chiso.prp index d5bd6bd0..07db33c0 100644 --- a/compiled/dat/ChisoPreniv_District_Chiso.prp +++ b/compiled/dat/ChisoPreniv_District_Chiso.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9b0e275cebf3b8c04165b96acf5e164b010e1d2b7c42f682e5db29d581e98dd4 -size 9192755 +oid sha256:2204d85d7c50fc179c5f5dd630ea51de4df633f7278b9e8a119dc0b78da119ff +size 9607291 diff --git a/compiled/dat/ChisoPreniv_District_FanContent.prp b/compiled/dat/ChisoPreniv_District_FanContent.prp index 7dda7ebf..076e4a51 100644 --- a/compiled/dat/ChisoPreniv_District_FanContent.prp +++ b/compiled/dat/ChisoPreniv_District_FanContent.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:13a53c35435544d995d803486fe2ee48292c6ffdd6e3d0cfdfc206893fb3d417 -size 96492 +oid sha256:cd7bab3a5367df3d36c6e56139284f09d0fd52f84aa324ca8825eecfc7764e2a +size 104583 diff --git a/compiled/dat/ChisoPreniv_District_LowerLevel.prp b/compiled/dat/ChisoPreniv_District_LowerLevel.prp new file mode 100644 index 00000000..a228f800 --- /dev/null +++ b/compiled/dat/ChisoPreniv_District_LowerLevel.prp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:adf98064e4b0a5a56679e553d94e815c30dc965927ef1a331c4eb75586bf2b7c +size 5939144 diff --git a/compiled/dat/ChisoPreniv_District_Textures.prp b/compiled/dat/ChisoPreniv_District_Textures.prp index 05ee7dc3..42510d37 100644 --- a/compiled/dat/ChisoPreniv_District_Textures.prp +++ b/compiled/dat/ChisoPreniv_District_Textures.prp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cb73831a595884de9841fe95267de7788958a461b2c99a8d6cb637654919c29b -size 85248339 +oid sha256:a35b5c8d6993614c753a93a7bd958bac2568a153dc247e048882a517b9d7d82b +size 133889362