·  A player may steal another players flame by moving into close (5ft) proximity to it (and perhaps hitting an action button). The flame will jump to the nearby torch. The "loser" must then:

o  Return to base?
o  Wait 10 seconds to move?
o Find a "recharge source" before he can grab flame again?

·  Player contact without flame does nothing (they bump to the extent plasma can handle it)

·  A player can extinguish their own flame by moving into a "windy area" or extinguish an opponents flame (in lieu of stealing it) by using an environmental tool (wind scoop, funnel, whatever)

·  When one team puts enough flame (predetermined) in their pyre they win and the game is over. The pyres will grow throughout the game to give a sense of a team's "score."