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      <p align="left"><font color="#EFEFEF"><img src="images/gameplay.gif" width="134" height="27" align="absmiddle"><br>
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      <p align="left"><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="18" height="1" border="0">Gameplay 
        Notes</a></font></font></p>
      <p align="left"><font color="#EFEFEF"><font color="#EFEFEF"></font><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="22" height="1" border="0"></a></font></font><font face="Arial, Helvetica, sans-serif" size="1"><a href="default.htm">Hector 
        Cove Main</a></font></font></p>
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      <p>&nbsp;</p>
      <p><b><font color="#FF8000"><a name="notes"></a>NOTES</font></b></p>
      <blockquote> 
        <div> 
          <h1><font color="#EFEFEF"><b><font size="2">Fun With Hopperbots Gameplay 
            Design Doc</font></b></font></h1>
        </div>
        <div> 
          <p><font size="2" color="#EFEFEF"><b>Note:�</b> Production team desires 
            that any <b>numbers </b>mentioned be easily tweakable.</font></p>
          <p><font size="2" color="#EFEFEF">To be played by one or two people.</font></p>
        </div>
        <div> 
          <p><font size="2" color="#EFEFEF">Hoppers flock together on land in 
            homebase(s) until a timer boots <b>1 </b>out to meander down one of 
            two paths.</font></p>
          <p><font size="2" color="#EFEFEF">Depending on location of Gator, both 
            paths may result in life or death.</font></p>
        </div>
        <div> 
          <p><font size="2" color="#EFEFEF">Non-booted hoppers always stay within 
            boundaries of homebase(s).</font></p>
          <p><font size="2" color="#EFEFEF">There are always <b>8-12 </b>hoppers 
            in scene at any time.</font></p>
          <p><font size="2" color="#EFEFEF">Player can control at most <b>3 </b>hoppers.</font></p>
        </div>
        <div> 
          <p><font size="2" color="#EFEFEF">If controlling <b>3</b>, <b>one </b>of 
            those <b>3 </b>will commit to closest path after <b>30 </b>seconds.</font></p>
          <p><font size="2" color="#EFEFEF">Hoppers' feelings toward player fall 
            in one of four states:� Fear, Uncertainty, Curiosity, Adoration.</font></p>
        </div>
        <blockquote> 
          <div><font size="2" color="#EFEFEF">&middot; Initial state is Uncertainty.</font></div>
          <div><font size="2" color="#EFEFEF">����������� <b>3 </b>deaths move 
            hoppers one step toward Fear.</font></div>
          <div><font size="2" color="#EFEFEF">����������� <b>3 </b>freedoms move 
            hoppers one step toward Adore.</font></div>
          <div><font size="2" color="#EFEFEF">&middot; <u>Fear</u></font></div>
          <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper 
            out of homebase every <b>15 </b>seconds.</font></div>
          <div><font size="2" color="#EFEFEF">����������� hoppers always move 
            as far from player as they can get.</font></div>
          <div><font size="2" color="#EFEFEF">&middot; <u>Uncertainty</u></font></div>
          <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper 
            out of homebase every <b>30 </b>seconds.</font></div>
          <div><font size="2" color="#EFEFEF">����������� hoppers attempt to stay 
            no less than <b>10ft </b>away from player.</font></div>
          <div><font size="2" color="#EFEFEF">����������� If player runs, hopper 
            is feared.</font></div>
          <div><font size="2" color="#EFEFEF">&middot; <u>Curiosity</u></font></div>
          <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper 
            out of homebase every <b>30 </b>seconds.</font></div>
          <div><font size="2" color="#EFEFEF">����������� hoppers move toward 
            player if player is not facing them but no closer than <b>3ft</b>.</font></div>
          <div><font size="2" color="#EFEFEF">����������� hoppers stay no less 
            than <b>7ft </b>away from player if player faces them.</font></div>
          <div><font size="2" color="#EFEFEF">����������� If player runs, hopper 
            runs in opposite direction until <b>10ft </b>away.</font></div>
          <div><font size="2" color="#EFEFEF">&middot; <u>Adoration </u></font></div>
          <div><font size="2" color="#EFEFEF">����������� Timer boots 1 hopper 
            out of homebase every <b>15 </b>seconds.</font></div>
          <div> 
            <p><font size="2" color="#EFEFEF">����������� hoppers stay no more 
              than <b>5ft </b>from player.</font></p>
          </div>
        </blockquote>
        <div> 
          <p><font size="2" color="#EFEFEF">When <b>20 </b>hoppers are saved, 
            the player(s) receive some visual reward.</font></p>
          <p><font size="2" color="#EFEFEF"><u>Multiplayer</u></font></p>
        </div>
        <div><font size="2" color="#EFEFEF">Hopper deaths/frees effect both players' 
          relationships equally.</font></div>
        <div><font size="2" color="#EFEFEF">����������� Player's always share 
          same relationship with hoppers.</font></div>
        <div><font size="2" color="#EFEFEF">In cases of competing player influence:</font></div>
        <div><font size="2" color="#EFEFEF">����������� proximity carries highest 
          weight</font></div>
        <div><font size="2" color="#EFEFEF">����������� if proximity fails to 
          resolve conflict, flip a coin</font></div>
      </blockquote>
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