<html> <head> <title>Hector Cove/Environment</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="hector.css"> </head> <BODY TEXT="black" BGCOLOR="#000000" LINK="#d2cac1" ALINK="#d2cac1" VLINK="#d2cac1" topmargin="0" marginheight="0" marginwidth="0" leftmargin="0"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td rowspan="3" width="5"> <div align="center"> <p><font color="#EFEFEF"><br> </font><font color="#EFEFEF"><font face="Arial, Helvetica, sans-serif" size="1"><br> </font></font></p> </div> <p> </p> <p> </p> <p> </p> </td> <td width="490"> <p align="left"><font color="#EFEFEF"><font color="#EFEFEF"><font color="#EFEFEF"><img src="../images/CDdraftBlk.gif" width="116" height="116"></font></font></font><font color="#EFEFEF"><font face="Arial, Helvetica, sans-serif" size="1"> </font></font></p> </td> <td width="764"> <p align="left"><font color="#EFEFEF"><img src="images/gameplay.gif" width="134" height="27" align="absmiddle"><br> </font><font color="#EFEFEF"> </font></p> <p align="left"><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="18" height="1" border="0">Gameplay Notes</a></font></font></p> <p align="left"><font color="#EFEFEF"><font color="#EFEFEF"></font><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="22" height="1" border="0"></a></font></font><font face="Arial, Helvetica, sans-serif" size="1"><a href="default.htm">Hector Cove Main</a></font></font></p> </td> </tr> <tr bgcolor="#000000"> <td background="darkcream.jpg" valign="top" colspan="2"> <TABLE CELLSPACING = 0 CELLPADDING = 0 BORDER = 0> <TR> <TD><IMG SRC = "gamePlay/game000.gif" WIDTH = 147 HEIGHT = 272></TD> <TD><IMG SRC = "gamePlay/game001.gif" WIDTH = 361 HEIGHT = 272></TD> <TD><IMG SRC = "gamePlay/game002.gif" WIDTH = 321 HEIGHT = 272></TD> <TD><IMG SRC = "gamePlay/game003.gif" WIDTH = 391 HEIGHT = 272></TD> </TR> <TR> <TD><IMG SRC = "gamePlay/game004.gif" WIDTH = 147 HEIGHT = 226></TD> <TD><IMG SRC = "gamePlay/game005.gif" WIDTH = 361 HEIGHT = 226></TD> <TD><IMG SRC = "gamePlay/game006.gif" WIDTH = 321 HEIGHT = 226></TD> <TD><IMG SRC = "gamePlay/game007.gif" WIDTH = 391 HEIGHT = 226></TD> </TR> <TR> <TD><IMG SRC = "gamePlay/game008.gif" WIDTH = 147 HEIGHT = 332></TD> <TD><IMG SRC = "gamePlay/game009.gif" WIDTH = 361 HEIGHT = 332></TD> <TD><IMG SRC = "gamePlay/game010.gif" WIDTH = 321 HEIGHT = 332></TD> <TD><IMG SRC = "gamePlay/game011.gif" WIDTH = 391 HEIGHT = 332></TD> </TR> </TABLE> </td> </tr> <tr bgcolor="#000000"> <td valign="top" colspan="2"> <p> </p> <p><b><font color="#FF8000"><a name="notes"></a>NOTES</font></b></p> <blockquote> <div> <h1><font color="#EFEFEF"><b><font size="2">Fun With Hopperbots Gameplay Design Doc</font></b></font></h1> </div> <div> <p><font size="2" color="#EFEFEF"><b>Note:�</b> Production team desires that any <b>numbers </b>mentioned be easily tweakable.</font></p> <p><font size="2" color="#EFEFEF">To be played by one or two people.</font></p> </div> <div> <p><font size="2" color="#EFEFEF">Hoppers flock together on land in homebase(s) until a timer boots <b>1 </b>out to meander down one of two paths.</font></p> <p><font size="2" color="#EFEFEF">Depending on location of Gator, both paths may result in life or death.</font></p> </div> <div> <p><font size="2" color="#EFEFEF">Non-booted hoppers always stay within boundaries of homebase(s).</font></p> <p><font size="2" color="#EFEFEF">There are always <b>8-12 </b>hoppers in scene at any time.</font></p> <p><font size="2" color="#EFEFEF">Player can control at most <b>3 </b>hoppers.</font></p> </div> <div> <p><font size="2" color="#EFEFEF">If controlling <b>3</b>, <b>one </b>of those <b>3 </b>will commit to closest path after <b>30 </b>seconds.</font></p> <p><font size="2" color="#EFEFEF">Hoppers' feelings toward player fall in one of four states:� Fear, Uncertainty, Curiosity, Adoration.</font></p> </div> <blockquote> <div><font size="2" color="#EFEFEF">· Initial state is Uncertainty.</font></div> <div><font size="2" color="#EFEFEF">����������� <b>3 </b>deaths move hoppers one step toward Fear.</font></div> <div><font size="2" color="#EFEFEF">����������� <b>3 </b>freedoms move hoppers one step toward Adore.</font></div> <div><font size="2" color="#EFEFEF">· <u>Fear</u></font></div> <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper out of homebase every <b>15 </b>seconds.</font></div> <div><font size="2" color="#EFEFEF">����������� hoppers always move as far from player as they can get.</font></div> <div><font size="2" color="#EFEFEF">· <u>Uncertainty</u></font></div> <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper out of homebase every <b>30 </b>seconds.</font></div> <div><font size="2" color="#EFEFEF">����������� hoppers attempt to stay no less than <b>10ft </b>away from player.</font></div> <div><font size="2" color="#EFEFEF">����������� If player runs, hopper is feared.</font></div> <div><font size="2" color="#EFEFEF">· <u>Curiosity</u></font></div> <div><font size="2" color="#EFEFEF">����������� Timer boots <b>1 </b>hopper out of homebase every <b>30 </b>seconds.</font></div> <div><font size="2" color="#EFEFEF">����������� hoppers move toward player if player is not facing them but no closer than <b>3ft</b>.</font></div> <div><font size="2" color="#EFEFEF">����������� hoppers stay no less than <b>7ft </b>away from player if player faces them.</font></div> <div><font size="2" color="#EFEFEF">����������� If player runs, hopper runs in opposite direction until <b>10ft </b>away.</font></div> <div><font size="2" color="#EFEFEF">· <u>Adoration </u></font></div> <div><font size="2" color="#EFEFEF">����������� Timer boots 1 hopper out of homebase every <b>15 </b>seconds.</font></div> <div> <p><font size="2" color="#EFEFEF">����������� hoppers stay no more than <b>5ft </b>from player.</font></p> </div> </blockquote> <div> <p><font size="2" color="#EFEFEF">When <b>20 </b>hoppers are saved, the player(s) receive some visual reward.</font></p> <p><font size="2" color="#EFEFEF"><u>Multiplayer</u></font></p> </div> <div><font size="2" color="#EFEFEF">Hopper deaths/frees effect both players' relationships equally.</font></div> <div><font size="2" color="#EFEFEF">����������� Player's always share same relationship with hoppers.</font></div> <div><font size="2" color="#EFEFEF">In cases of competing player influence:</font></div> <div><font size="2" color="#EFEFEF">����������� proximity carries highest weight</font></div> <div><font size="2" color="#EFEFEF">����������� if proximity fails to resolve conflict, flip a coin</font></div> </blockquote> </td> </tr> <tr bgcolor="#000000"> <td width="5" valign="top"><font color="#EFEFEF"></font></td> <td valign="top" colspan="2"> <div align="right"><font color="#EFEFEF"><img src="../images/CDdraftBlk.gif" width="116" height="116"><br> 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