4
3
forked from H-uru/moul-assets
Commit Graph

241 Commits

Author SHA1 Message Date
c2bfbf8dcc removed AGMaster from sync exclusion flags
Scene Objects
NexusBlackRoom.prp - Black_mainColumnRotatingDummy - AGMaster removed from sync exclusion flags
NexusWhiteRoom.prp - mainColumnRotatingDummy - AGMaster removed from sync exclusion flags
2022-04-01 06:55:17 -07:00
e144179e89 adds localization for Maintainer Nexus 2022-03-25 08:28:10 -07:00
e4c9a5d8cb Changes made due to play testing on Minakta
NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn

grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in

grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1

TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height

TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
2022-03-25 08:27:53 -07:00
b9e5d93a9e Changes made due to testing on Minkata
grsnTrainingCenterMudRooms.prp
[Logic Modifier - cSfxRegSenMusic-Exit01_Exit] Added Python File Mod "wallControls" from grsnWallRoomClimbingPhys.prp into Receivers

grsnWallRoomClimbingPhys.prp
[Scene Node - Garrison_grsnWallRoomClimbingPhys] Added scene objects - NoFPRegionN and NoFPRegionS
[Scene Object - NoFPRegionN] New object that forces third person camera while on the climbing wall
[Scene Object - NoFPRegionS] New object that forces third person camera while on the climbing wall
[Coord Interface - NoFPRegion01] Coord Interface for NoFPRegionN
[Coord Interface - NoFPRegion02] Coord Interface for NoFPRegionS
[Simulation Interface - NoFPRegionN] Simu Interface for NoFPRegionN
[Simulation Interface - NoFPRegionS] Simu Interface for NoFPRegionS
[Logic Modifier - cNoFPCameraN_Enter] Logic Modifier for entrance to NoFPRegionN
[Logic Modifier - cNoFPCameraN_Exit] Logic Modifier for exit to NoFPRegionN
[Logic Modifier - cNoFPCameraS_Enter] Logic Modifier for entrance to NoFPRegionS
[Logic Modifier - cNoFPCameraS_Exit] Logic Modifier for exit to NoFPRegionS
[Generic Physical - NoFPRegionN] GenPhys for NoFPRegionN
[Generic Physical - NoFPRegionS] GenPhys for NoFPRegionS
[Object In Volume Detector - cNoFPCameraN_Enter] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraN_Exit] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraS_Enter] Obj in Vol Detector for NoFPRegionS
[Object In Volume Detector - cNoFPCameraS_Exit] Obj in Vol Detector for NoFPRegionS
[Python File Mod - wallControls] 53 - Changed to Link in point "LinkInPointDefaultWhite" on NexusWhiteRoom.prp
[Python File Mod - wallControls] 54 - Changed to Link in point "Black_LinkInPointDefaultBlack" on NexusBlackRoom.prp
[Python File Mod - wallControls] 67 - Added Activator - Logic Modifier "cSfxRegSenMusic-Exit01_Exit" on grsnTrainingCenterMudRooms.prp
[Python File Mod - NoFPCameraN] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Python File Mod - NoFPCameraS] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Volume Sensor Conditional Object - cNoFPCameraN_Enter] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraN_Exit] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraS_Enter] New Volume Sensor Conditional Object for NoFPRegionS
[Volume Sensor Conditional Object - cNoFPCameraS_Exit] New Volume Sensor Conditional Object for NoFPRegionS
[Interface Info Modifier - NoFPRegionN] New Interface info Modifier for NoFPRegionN
[Interface Info Modifier - NoFPRegionS] New Interface info Modifier for NoFPRegionS

trainingCenterObservationRooms.prp
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens

NexusBlackRoom.prp
[Scene Object - Black_BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - Black_ELEVATORshaft] Added new Simulation interface and Coord Interface - "Black_ELEVATORshaft"
[Scene Object - Black_TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "Black_TriggerElevatorRegion"
[Scene Object - Black_TriggerNoClimb] Changed Coord Interface to Filter Coord Interface "Black_TriggerNoClimb"
[Coord Interface - Black_LinkInPointDefaultBlack] Moved Z up by 2
[Coord Interface - Black_TriggerElevatorRegion] Deleted
[Coord Interface - Black_TriggerNoClimb] Deleted
[Coord Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Simulation Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - Black_HoleCapHub] Set Mass to 1
[Generic Physical - Black_ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - Black_SubworldTerrainRebuild] Set Mass to 1
[Generic Physical - Black_TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_TriggerNoClimb] set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_ELEVATORshaft] New gen physical for Black_ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - Black_CameraGarrisonNexusCrcl, 16 - Scene Object - Black_WhtRmSubworldDummy, 17 - Int - 6
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - Black_TriggerNoClimb] Created to keep Region in place during animations
[Filter Coord Interface - Black_TriggerElevatorRegion] Created to keep Region in place during animations

NexusWhiteRoom.prp
[Scene Object - BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - ELEVATORshaft] Added new Simulation interface and Coord Interface - "ELEVATORshaft"
[Scene Object - TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "TriggerElevatorRegion"
[Scene Object - TriggerNoClimbRegion] Changed Coord Interface to Filter Coord Interface "TriggerNoClimbRegion"
[Coord Interface - LinkInPointDefaultWhite] Moved Z up by 2
[Coord Interface - TriggerElevatorRegion] Deleted
[Coord Interface - TriggerNoClimbRegion] Deleted
[Coord Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Simulation Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - HoleCapHub] Set Mass to 1
[Generic Physical - ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - SubWorldTerrainRebuild] Set Mass to 1
[Generic Physical - TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - TriggerNoClimbRegion] set transform and object bounds to cover entire nexus area instead
[Generic Physical - ELEVATORshaft] New gen physical for ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - CameraGarrisonNexusCrcl, 16 - Scene Object - WhtRmSubworldDummy, 17 - Int - 7
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - TriggerNoClimbRegion] Created to keep Region in place during animations
[Filter Coord Interface - TriggerElevatorRegion] Created to keep Region in place during animations

WallAdditions.prp
Changed all sounds to be "NPC Voice" and use for a soft region - Soft Volume Union "cSfxSoRegUnion-Rooms-Verb" from grsnTrainingCenterMudRooms.prp

WallRoom.prp
[Scene Node - Garrison_WallRoom] Added Scene Object "WallRoomVisRegionMeshNew"
[Scene Object - WallRoomVisRegionMeshNew] New Object
[Draw Interface - Cable01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare01] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike03] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount08] Vis region changed to "Greeblies02VisRegionNew"
[Soft Volume Simple - WallRoomSoftRegionNew] Duplicate of "WallRoomSoftRegion" but top bound lowered to -15, Owner set to Scene Object "WallRoomVisRegionMeshNew"
[Soft Volume Union - Greeblies02SoftRegionUnionNew] Duplicate of "Greeblies02SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Soft Volume Union - Greeblies01SoftRegionUnionNew] Duplicate of "Greeblies01SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Vis Region - Greeblies02VisRegionNew] New Vis Region
[Vis Region - Greeblies01VisRegionNew] New Vis Region
2022-01-28 16:24:13 -08:00
4f8e5a7034 New PRP, Texture, and sounds for announcer added
GahreesenEnglish.loc and GahreesenGerman.loc
Changes to Grammar due to wall game supporting more than 2 players.

Garrison_District_Textures.prp
Added "alpha*0#0.hsm" to mipmap

Garrison_District_WallAdditions.prp
Adds the Event Handler that does Ki announcements and announcer sounds
Adds new live camera feeds to both meeting rooms to watch the players climb the wall live

SFX
Announcer sounds recorded by DoobesURU for TOC wall 2.0

Co-authored-by: Mystler <developer@mystler.eu>
Co-authored-by: ChristopherS <Pfannkuchen2@googlemail.com>
Co-authored-by: Filtik <filtik@gmx.net>
Co-authored-by: DoobesURU <Ptrck10381@gmail.com>
2022-01-07 10:09:03 -08:00
e294d49f7f Fix for Panel Lights being backwards and North Panel sound not stopping
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight02"
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight05"
[Python File Mod - wallControls - 64] Changed to "YellowPanelLight03"
[Python File Mod - wallControls - 64] Changed to "YellowPanelLight04"
[Python File Mod - wallControls - 65] Changed to "YellowPanelLight"
[Python File Mod - wallControls - 65] Changed to "YellowPanelLight07"
[Python File Mod - wallControls - 66] Changed to "YellowPanelLight01"
[Python File Mod - wallControls - 66] Changed to "YellowPanelLight06"
[Responder Modifier - cSfxRespNorthPanel] Added below to <plResponderState NumCallbacks="0" SwitchToState="3"> after the first Command
     <Command>
      <plSoundMsg>
       <Sender>
        <plKey Name="cSfxRespNorthPanel" Type="plResponderModifier" Location="2;49" LocFlag="0x0000" ObjID="359" />
       </Sender>
       <Receivers>
        <plKey Name="cSfxBlinkingLights_1" Type="plAudioInterface" Location="2;49" LocFlag="0x0000" ObjID="1" />
       </Receivers>
       <MessageParams TimeStamp="0" BCastFlags="0x00000800" />
       <Callbacks>
       </Callbacks>
       <SoundParams Begin="0" End="0" Loop="False" Playing="False" Speed="0" Time="0" Index="0" Repeats="0" NameStr="0" Volume="0" FadeType="0" />
       <Command>
        <hsBitVector>kStop </hsBitVector>
       </Command>
      </plSoundMsg>
      <WaitOn value="-1" />
     </Command>
2022-01-07 10:08:45 -08:00
d812fa83cf Nexus Link in Point moved to subworld
This prevents anyone that links in during the animation from falling out of the world.

Garrison_District_NexusBlackRoom.prp
[Coord Interface - Black_WhtRmSubworldDummy] Scene Object "Black_LinkInPointDefaultBlack" added to children
[Coord Interface - Black_LinkInPointDefaultBlack] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -470.357/-0.13592/-9.69999
[Coord Interface - Black_LinkInPointDefaultBlack] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 470.357/0.13592/9.69999

Garrison_District_NexusWhiteRoom.prp
[Coord Interface - WhtRmSubworldDummy] Scene Object "LinkInPointDefaultWhite" added to children
[Coord Interface - LinkInPointDefaultWhite] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -376.559998/-0.135920/-10.353600
[Coord Interface - LinkInPointDefaultWhite] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 376.559998/0.135920/10.353600
2022-01-07 10:06:13 -08:00
367fb27460 Fixed Subworld Exit Regions again
Lowered the Filter Coords and Generic Physicals Z component to 17 from 18 for all "SubWorldExitRegion0(1-4)"
2022-01-07 10:06:10 -08:00
65cf55361f Applies the Win10 Spotlight fix to affected lights in Nexus
[Garrison_District_NexusBlackRoom] Black_RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusBlackRoom] Black_RTSpotLight03 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight03 - SpotLight - SpotInner Changed to 0
2022-01-07 10:01:53 -08:00
2722998b30 Removed wild edits left 2022-01-07 10:01:51 -08:00
67eb328202 Garrison_District_grsnWallRoomClimbingPhys.prp
Changes needed for Wall Game Panel Lights to work correctly
[Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim"
[Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04"

Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs
Turned Bottom colliders into wall blocker similar to bottomblocker
This changes how the bottom of the wall game works now though
If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares

[Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers
[Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers
[Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers
[Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds
[Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01
[Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02
[Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03
[Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04
2022-01-07 10:01:49 -08:00
b0ba4d5d52 Garrison_District_grsnTeamRoom01.prp
Extended TerrainTeamRm Collider to cover exclude region removed by developers
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-87.11058807" Y="128.6659241" Z="1.648685429e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-84.32436371" Y="123.8984833" Z="1.815398718e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] New triangles added and old triangles removed (Thank you Blender!)
2022-01-07 10:01:46 -08:00
85ceebf292 Garrison_District_TrnCtrControlRoom02.prp
Collider was covering better collider for Wall game chair
[Scene Object - UruPrimeChairPhys] Removed Simulation Interface
2022-01-07 10:01:44 -08:00
69ac5fb7f3 Garrison_District_TrnCtrControlRoom01.prp
Collider was covering better collider for Wall game chair
[Scene Object - UruPrimeChairPhys] Removed Simulation Interface
2022-01-07 10:01:40 -08:00
bf70fcc422 Garrison_District_NexusWhiteRoom.prp
Subworld Exit Regions moved inside ShaftProxy to allow player to exit subworld

[Generic Physical - SubWorldExitRegion01] Moved Transform to X="3.092109919" Y="-1.59787333" Z="18" from X="5.838562012" Y="-1.59787333" Z="12.16182423"
[Generic Physical - SubWorldExitRegion02] Moved Transform to X="-0.287902832" Y="1.889780045" Z="18" from X="-0.287902832" Y="4.370160103" Z="12.16182423"
[Generic Physical - SubWorldExitRegion03] Moved Transform to X="-0.2955322266" Y="-1.789659977" Z="18" from X="-0.2955322266" Y="-4.529648304" Z="12.16260624"
[Generic Physical - SubWorldExitRegion03] Moved Transform to X="-2.395689964" Y="-1.677084327" Z="18" from X="-6.277832031" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - SubWorldExitRegion01] LocalToParent changed to X="3.092110" Y="-1.597873" Z="18" from X="5.838562" Y="-1.597873" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion01] ParentToLocal changed to X="-3.092110" Y="1.597873" Z="-18" from X="-5.838562" Y="1.597873" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion01] LocalToWorld changed to X="-368.127930" Y="-1.632830" Z="-5.828275" from X="-370.874390" Y="-1.632830" Z="-0.009901"
[Filter Coord Interface - SubWorldExitRegion01] WorldToLocal changed to X="368.127930	" Y="1.632830" Z="5.828275" from X="370.874390" Y="1.632830" Z="0.009901"
[Filter Coord Interface - SubWorldExitRegion02] LocalToParent changed to X="-0.287903" Y="1.889780" Z="18" from X="-0.287903" Y="4.370160" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion02] ParentToLocal changed to X="0.287903" Y="-1.889780" Z="-18" from X="0.287903" Y="-4.370160" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion02] LocalToWorld changed to X="-377.000854" Y="1.854824" Z="-5.828275" from X="-377.000854" Y="4.335204" Z="-0.009901"
[Filter Coord Interface - SubWorldExitRegion02] WorldToLocal changed to X="377.000854" Y="-1.854824" Z="5.828275" from X="377.000854" Y="-4.335204" Z="0.009901"
[Filter Coord Interface - SubWorldExitRegion03] LocalToParent changed to X="-0.295532" Y="-1.789660" Z="18" from X="-0.295532" Y="-4.529648" Z="12.162606"
[Filter Coord Interface - SubWorldExitRegion03] ParentToLocal changed to X="0.295532" Y="1.789660" Z="-18" from X="0.295532" Y="4.529648" Z="-12.162606"
[Filter Coord Interface - SubWorldExitRegion03] LocalToWorld changed to X="-377.008484" Y="-1.824617" Z="-5.828275" from X="-377.008484" Y="-4.564605" Z="-0.009119"
[Filter Coord Interface - SubWorldExitRegion03] WorldToLocal changed to X="377.008484" Y="1.824617" Z="5.828275" from X="377.008484" Y="4.564605" Z="0.009119"
[Filter Coord Interface - SubWorldExitRegion04] LocalToParent changed to X="-2.395690" Y="-1.677084" Z="18" from X="-6.277832" Y="-1.677084" Z="12.161824"
[Filter Coord Interface - SubWorldExitRegion04] ParentToLocal changed to X="2.395690" Y="1.677084" Z="-18" from X="6.277832" Y="1.677084" Z="-12.161824"
[Filter Coord Interface - SubWorldExitRegion04] LocalToWorld changed to X="-379.108643" Y="-1.712041" Z="-5.828275" from X="-382.990784" Y="-1.712041" Z="-0.009119"
[Filter Coord Interface - SubWorldExitRegion04] WorldToLocal changed to X="379.108643" Y="1.712041" Z="5.828275" from X="382.990784" Y="1.712041" Z="0.009119"
2022-01-07 10:01:38 -08:00
88f6ba7134 Garrison_District_NexusBlackRoom.prp
Subworld Exit Regions moved inside ShaftProxy to allow player to exit subworld

[Generic Physical - Black_SubWorldExitRegion01] Moved Transform to X="2.660830021" Y="-1.59787333" Z="18" from X="6.13458252" Y="-1.59787333" Z="12.16182423"
[Generic Physical - Black_SubWorldExitRegion02] Moved Transform to X="0.008117675781" Y="1.842319965" Z="18" from X="0.008117675781" Y="4.370160103" Z="12.16182423"
[Generic Physical - Black_SubWorldExitRegion03] Moved Transform to X="0.00048828125" Y="-1.753679991" Z="18" from X="0.00048828125" Y="-4.529648304" Z="12.16260624"
[Generic Physical - Black_SubWorldExitRegion03] Moved Transform to X="-2.382169962" Y="-1.677084327" Z="18" from X="-5.981811523" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] LocalToParent changed to X="2.660830021" Y="-1.59787333" Z="18" from X="6.13458252" Y="-1.59787333" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] ParentToLocal changed to X="-2.660830021" Y="1.59787333" Z="-18" from X="-6.13458252" Y="1.59787333" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion01] LocalToWorld changed to X="-460.901245" Y="-1.632830" Z="-5.828275" from X="-464.375000" Y="-1.632830" Z="-0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion01] WorldToLocal changed to X="460.901245" Y="1.632830" Z="5.828275" from X="464.375000" Y="1.632830" Z="0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion02] LocalToParent changed to X="0.008117675781" Y="1.842319965" Z="18" from X="0.008117675781" Y="4.370160103" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion02] ParentToLocal changed to X="-0.008117675781" Y="-1.842319965" Z="-18" from X="-0.008117675781" Y="-4.370160103" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion02] LocalToWorld changed to X="-470.501465" Y="1.807364" Z="-5.828275" from X="-470.501465" Y="4.335204" Z="-0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion02] WorldToLocal changed to X="470.501465" Y="-1.807364" Z="5.828275" from X="470.501465" Y="-4.335204" Z="0.009901"
[Filter Coord Interface - Black_SubWorldExitRegion03] LocalToParent changed to X="0.00048828125" Y="-1.753679991" Z="18" from X="0.00048828125" Y="-4.529648304" Z="12.16260624"
[Filter Coord Interface - Black_SubWorldExitRegion03] ParentToLocal changed to X="-0.00048828125" Y="1.753679991" Z="-18" from X="-0.00048828125" Y="4.529648304" Z="-12.16260624"
[Filter Coord Interface - Black_SubWorldExitRegion03] LocalToWorld changed to X="-470.509094" Y="-1.788637" Z="-5.828275" from X="-470.509094" Y="-4.564605" Z="-0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion03] WorldToLocal changed to X="470.509094" Y="1.788637" Z="5.828275" from X="470.509094" Y="4.564605" Z="0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion04] LocalToParent changed to X="-2.382169962" Y="-1.677084327" Z="18" from X="-5.981811523" Y="-1.677084327" Z="12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion04] ParentToLocal changed to X="2.382169962" Y="1.677084327" Z="-18" from X="5.981811523" Y="1.677084327" Z="-12.16182423"
[Filter Coord Interface - Black_SubWorldExitRegion04] LocalToWorld changed to X="-472.891754" Y="-1.712041" Z="-5.828275" from X="-476.491394" Y="-1.712041" Z="-0.009119"
[Filter Coord Interface - Black_SubWorldExitRegion04] WorldToLocal changed to X="472.891754" Y="1.712041" Z="5.828275" from X="476.491394" Y="1.712041" Z="0.009119"
2022-01-07 10:01:35 -08:00
7752859918 Add Battlebotsboy and Grandbad to Veelay Journals 2022-01-05 21:14:21 -05:00
bb1eaf17b8 Add Tiam PRP and LOC files
Adds the Age of Tiam by ametist
2021-12-29 16:51:11 -05:00
c86bde181d Merge pull request #95 from ZarothYe/ki-mousefree-folder-select
Support for /age (and localizations) to switch KI folder context mouse-free
2021-12-19 15:10:52 -05:00
8f35413a2c Support for /age (and localizations) to switch KI folder context without clicking 2021-12-18 14:04:19 -06:00
635816c05f FInal Q4 Update 2021-12-16 07:44:12 -05:00
1df9d92357 VeeTsah Update 11-9-21
* More visual adjustments/fixes to the ocean waveset and its mesh
2021-12-16 07:41:11 -05:00
d3db8520fc Update Chiso November 2021
* Fix Painter book clickable cover to be clearer
* Add numbers to Heritage and Activity books for easier reference.
2021-12-16 07:40:55 -05:00
6d6b61f4df Update Chiso LOC
Remove silly curly quotation marks for ones URU actually likes in Painter story.
2021-12-16 07:40:49 -05:00
54f06cfb27 Pub Fixes 11-09-21
* Fixes some lightmapping weirdness from the ornaments in the conference room
* Undo floaty poster.
* Some sprite fixes.
2021-12-16 07:40:46 -05:00
4f579108db Add Collectable
Adds YP 26 to Veelay
2021-12-16 07:40:35 -05:00
ded4f07531 Update Chiso Journal
Updates the journal with some later entries.
2021-12-16 07:40:26 -05:00
227985743b Add Elonin Book
Adds the Elonin Linking Book and associated wiring.
2021-12-16 07:40:20 -05:00
0627f2284e Make Cones Noisy
Add proper random collision sounds to the cones.
2021-12-16 07:40:10 -05:00
c4580c401c Veelay Fixes
Suggested by Hoikas:

* Fixed pillar collision on "wind" island.
* Fixed Chiso Book GUI Linking Panel (again).
2021-12-16 07:39:54 -05:00
9926d8c5d2 Fix Chiso LOCs
Removes the new LOC and modifies the old one.
2021-12-16 07:39:46 -05:00
140c620ec4 Update ChisoPreniv PRPs
Updates Chiso Preniv's PRPs with the latest Korman export. Also, a new(ish) LOC file to better adhere to URU's current naming conventions (plus for the new book to read).
2021-12-16 07:39:39 -05:00
4c37ce6da5 Update GoMePubNew PRPs
Updates the Pub's PRP files with latest Korman export, also adding function for new menorah flame SDL state.
2021-12-16 07:39:28 -05:00
8b96317f00 Update VeeTsah PRPs
Update Veelay Tsahvahn PRP files with latest Korman export.
2021-12-16 07:39:10 -05:00
aa609331f3 Merge pull request #65 from Hazado/VeeTsahRelto
Relto Page of Veelay Tsahvahn Sky
2021-12-15 18:07:05 -05:00
9a05d709a7 Merge pull request #83 from Hazado/HoodCommonRoomAudio
Adds audio to Hood and Kirel Auditorium Podiums
2021-12-15 18:06:24 -05:00
9f212b59b5 Merge pull request #85 from Hazado/AdditionalClothingfromCC
Adds new clothing to Fan02 and old from CC
2021-12-15 18:06:12 -05:00
4c403d703d Updated for key ring fix 2021-12-15 09:31:06 -08:00
8b0399093d changed ByronEggRecipe to explicit Bound
[Generic Physical - ByronsEggRecipe] set to "kExplicitBounds" from "kHullBounds"
2021-12-14 13:21:56 -08:00
0739ef1127 Merge pull request #84 from dpogue/quab-footsteps
Fix Quab footsteps
2021-12-04 20:27:09 -05:00
29452d3d09 Changed Guild Shirt names
Adds the Name of the Guild to each shirt description
2021-12-03 16:14:38 -08:00
935acc85e8 Fixed BkBookImages for compatibility with OU clientbase
Fixes negilahn journal cover due to key index issues with OU client
2021-11-30 09:44:33 -08:00
5bec8b911d new audio
Audio processed by Neurovac
2021-11-29 08:59:11 -08:00
c1ac42d07e Fixing Names of Items
Female02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_FReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_Icon_LeatherJacket01] Custom Text changed to "Leather Jacket" instead of "LeatherJacket01 Icon"

Female04
[Clothing Item - CItm_03_FLegs_Atrus] Custom Text changed to "Atrus&apos;s Pants" instead of "Atrus Pants"
[Clothing Item - CItm_FReward_BBallJersey] Custom Text changed to "Explorers Jersey" instead of "ExplorersJersey"
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus&apos;s Jacket" instead of "Atrus Jacket"
[Clothing Item - CItm_DniHelmet] Custom Text changed to "D&apos;ni Helmet" instead of ""
[Clothing Item - CItm_03_FHAcc_DniFace] Custom Text changed to "D&apos;ni Helmet" instead of ""
[Clothing Item - CItm_FReward_Atrus] Custom Text changed to "Atrus&apos;s Jacket" instead of "Atrus Jacket"

Male02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_MReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_03_AussieHat] Custom Text changed to "Sharper&apos;s Hat" instead of ""
[Clothing Item - CItm_Icon_Bomber] Custom Text changed to "Bomber Jacket" instead of ""

Male04
[Clothing Item - CItm_03_MRFoot_Catherine] Custom Text changed to "Catherine&apos;s Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLFoot_Catherine] Custom Text changed to "Catherine&apos;s Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLegs_Catherine] Custom Text changed to "Catherine&apos;s Pants" instead of "Catherine "
[Clothing Item - CItm_03_MLegs_Atrus] Custom Text changed to "Atrus&apos;s Pants" instead of "Atrus Pants"
[Clothing Item - CItm_03_MHAcc_DniFace] Custom Text changed to "D&apos;ni Helmet" instead of ""
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus&apos;s Jacket" instead of "Atrus Shirt"
[Clothing Item - CItm_MTorso_Atrus] Custom Text changed to "Atrus&apos;s Jacket" instead of "Atrus Shirt"
2021-11-19 20:54:10 -08:00
3ae99f31a7 Adds KI Message for acquiring clothing 2021-11-19 13:07:21 -08:00
7c34f83b90 Changed Sharper Hat to be nonStandard
[Clothing Item - CItm_03_AussieHat] Description changed to "ColorLabel1 = Hair Tint; ColorLabel2 = Hat; nonStandard"
2021-11-19 09:28:41 -08:00
65e820146c Add spaces in numbered lists in French Great Zero notebook
This is mostly a cosmetic thing for consistency with the other
languages, but it also works around an unfortunate line wrapping
problem: the line "2.Une fois que vous disposez d'un KI version 2.0"
gets wrapped at the version number, between "." and "0". This is
probably because it interprets the "." as an end of sentence, and there
seems to be no good way to prevent this (we can't use a non-breaking
space, because we don't want a space). By adding the spaces in the
numbered lists, the problematic line becomes long enough that the entire
version number gets wrapped onto the next line, as expected.
2021-11-15 20:54:08 +01:00
4c29a6e2cf Remove stray whitespace from French Great Zero notebook
Most of these were invisible in-game, but some of them showed up as
double spaces within sentences.
2021-11-15 20:43:29 +01:00
0f9acc77fa Remove problematic non-breaking space from French Yeesha journey book
In the Yeesha font, non-breaking spaces are much wider than they should
be. This seems to be the only place affected by this problem, so just
remove the non-breaking space. The number is readable enough without it.
2021-11-15 20:40:27 +01:00
50d60df1a9 Consistently use spaces before French punctuation where appropriate
In French, some punctuation characters (question mark, exclamation mark,
colon, semicolon) also have a space before the symbol, not just after
the symbol as in most other languages.

We don't do this for special cases like "(?)", where a preceding space
makes no sense and would look strange.
2021-11-14 01:56:28 +01:00