forked from H-uru/moul-assets
Fix Quab footstep sounds
This ensures that the Armature Effects object for the Quab footsteps has the correct RandomSoundMod set up for the "Stone" surface, not just the "Dirt" surface.
This commit is contained in:
BIN
compiled/dat/CustomAvatars_District_Quab.prp
(Stored with Git LFS)
BIN
compiled/dat/CustomAvatars_District_Quab.prp
(Stored with Git LFS)
Binary file not shown.
Reference in New Issue
Block a user