4
3
forked from H-uru/moul-assets

Changes made due to play testing on Minakta

NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn

grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in

grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1

TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height

TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
This commit is contained in:
2022-03-08 22:19:24 -08:00
parent b9e5d93a9e
commit e4c9a5d8cb
147 changed files with 348 additions and 112 deletions

View File

@ -161,13 +161,13 @@ Definitely played by two different sides. It's not clear how many were on each s
MAZE CREATION:
Red button at the top engaged the control panel. Once engaged, the nice little red lights started flashing and teams needed to determine how many blockers they would be working with.
Green button at the top engaged the control panel. Once engaged, the teams needed to determine how many blockers they would be working with.
Three buttons on the left side of the panel were quick jumps to preset numbers of blockers: bottom button is a quick jump to five, the middle button ten, and the top fifteen. Purple (they look pink to me) lights, up at the top, represent how many blockers have been selected for the purple team and yellow for the yellow team. Blockers can be raised or lowered by ones with the buttons on the right side. If a team wanted seventeen blockers, they would press the top left button once and the top right button twice. Yeah, I've definitely seen more intuitive panels in my life.
Regardless, once either side pressed the middle button on the right side, the number was locked on both machines. There was no turning back, at least in regards to how many blockers were going to be used for the game. Those little lights stop flashing and the purple/yellow lights go blank.
Regardless, once both side pressed the middle button on the right side, the number was locked on both machines. There was no turning back, at least in regards to how many blockers were going to be used for the game. Those little lights stop flashing and the purple/yellow lights go solid.
Setting up blockers was fairly easy: press the section of the grid where a blocker should appear and...it appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the red button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, I'm sure someone would say "let the game begin". They just had to.
Setting up blockers was fairly easy: press the section of the grid where a blocker should appear and...it appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the green button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, I'm sure someone would say "let the game begin". They just had to.
THE SUITS
@ -244,5 +244,10 @@ RETRIEVE YOUR
KI</translation>
</element>
</set>
<set name="Wall">
<element name="MatchDuration">
<translation language="English">Elapsed Time: %1s</translation>
</element>
</set>
</age>
</localizations>

View File

@ -249,5 +249,10 @@ RÉCUPÉRER VOTRE
KI</translation>
</element>
</set>
<set name="Wall">
<element name="MatchDuration">
<translation language="French">Elapsed Time: %1s</translation>
</element>
</set>
</age>
</localizations>

View File

@ -247,5 +247,10 @@ HOLEN SIE SICH
IHRE KI</translation>
</element>
</set>
<set name="Wall">
<element name="MatchDuration">
<translation language="German">Vergangene Zeit: %1s</translation>
</element>
</set>
</age>
</localizations>

View File

@ -200,5 +200,10 @@ TUO KI,
PER FAVORE</translation>
</element>
</set>
<set name="Wall">
<element name="MatchDuration">
<translation language="Italian">Tempo trascorso: %1s</translation>
</element>
</set>
</age>
</localizations>

View File

@ -202,5 +202,10 @@ RECUPERA TU
KI</translation>
</element>
</set>
<set name="Wall">
<element name="MatchDuration">
<translation language="Spanish">Tiempo transcurrido: %1s</translation>
</element>
</set>
</age>
</localizations>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
compiled/sfx/grsnWall_DetourAroundObstructions.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,000
Gahreesen Wall: .kahzee'emah nre'nudutahvtee

BIN
compiled/sfx/grsnWall_Entry1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,200
Gahreesen Wall: Mazes have been created and the two teams are now entering the arena.

BIN
compiled/sfx/grsnWall_Entry2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,600
Gahreesen Wall: Both sides have set their blockers and are now going to join the game area.

BIN
compiled/sfx/grsnWall_Entry3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,600
Gahreesen Wall: Purple and yellow are now on their way to the wall.

BIN
compiled/sfx/grsnWall_EscapeTheFlame.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,200
Gahreesen Wall: .zintsahr'emah retahmtahv

BIN
compiled/sfx/grsnWall_Falloff10_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,800
Gahreesen Wall: All right, this is starting to become a really bad pattern.

BIN
compiled/sfx/grsnWall_Falloff11_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,800
Gahreesen Wall: C'mon now, someone must be able to win.

BIN
compiled/sfx/grsnWall_Falloff12_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,7 @@
1
00:00:00,000 --> 00:00:02,800
Gahreesen Wall: Look! There's a shiny crystal button for giving up at the bottom.
2
00:00:03,200 --> 00:00:05,000
Gahreesen Wall: Are you sure you don't want to use it?

BIN
compiled/sfx/grsnWall_Falloff13_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:04,600
Gahreesen Wall: This may be a bit of a stretch, but... have you tried moving the slider?

BIN
compiled/sfx/grsnWall_Falloff14_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,800
Gahreesen Wall: Now, please tell me this maze isn't going up on anyone's Modern Art Instagrams.

BIN
compiled/sfx/grsnWall_Falloff15_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,400
Gahreesen Wall: Don't get lost now! This isn't Minkata.

BIN
compiled/sfx/grsnWall_Falloff1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,800
Gahreesen Wall: Ouch! That looked like it hurt.

BIN
compiled/sfx/grsnWall_Falloff2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,200
Gahreesen Wall: No-no-no-no-no, try again.

BIN
compiled/sfx/grsnWall_Falloff3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,800
Gahreesen Wall: Uh, you have to climb AROUND the blockers, y'know?

BIN
compiled/sfx/grsnWall_Falloff4_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,000
Gahreesen Wall: Boom!

BIN
compiled/sfx/grsnWall_Falloff5_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,800
Gahreesen Wall: I'm sure you can do better than that.

BIN
compiled/sfx/grsnWall_Falloff6_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,600
Gahreesen Wall: Ooh! So close.

BIN
compiled/sfx/grsnWall_Falloff7_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,000
Gahreesen Wall: Whoops, that was not the way to go.

BIN
compiled/sfx/grsnWall_Falloff8_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:01,200
Gahreesen Wall: Aw, not again.

BIN
compiled/sfx/grsnWall_Falloff9_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,600
Gahreesen Wall: You just LIKE falling off that wall, don't you?

BIN
compiled/sfx/grsnWall_GoAroundTheFlame.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:02,600
Gahreesen Wall: .ahremah n'retahm

BIN
compiled/sfx/grsnWall_GoToJakoothsAge.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:03,400
Gahreesen Wall: .ahremah b'sevokh jakoothon

BIN
compiled/sfx/grsnWall_GoToTheSuitStation.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:04,000
Gahreesen Wall: .ahrteeah be eder ahreeuhlantahv

BIN
compiled/sfx/grsnWall_GoToYourMaintainerBook.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:04,000
Gahreesen Wall: .ahrteeah be koromokh beereetahn

BIN
compiled/sfx/grsnWall_GroupNorthWins.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:02,400
Gahreesen Wall: .tes remah emee'enah

BIN
compiled/sfx/grsnWall_GroupSouthWins.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:02,400
Gahreesen Wall: .tes teemah emee'enah

BIN
compiled/sfx/grsnWall_Init1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,200
Gahreesen Wall: Is everybody ready for another Wall game?

BIN
compiled/sfx/grsnWall_Init2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:04,600
Gahreesen Wall: Another Wall game has been initialized and we are eager to see what the competitors will come up with.

BIN
compiled/sfx/grsnWall_Init3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:05,200
Gahreesen Wall: Welcome to the Wall game! Things are being set up right now. Who is going to win this match?

BIN
compiled/sfx/grsnWall_LookForSetbacks.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,400 --> 00:00:02,400
Gahreesen Wall: .merehnah medhaynoytee

BIN
compiled/sfx/grsnWall_MaintainerHasLost.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:03,200
Gahreesen Wall: .erthbeereetahn le'oshahnen

BIN
compiled/sfx/grsnWall_MaintainerHasWon.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:02,600
Gahreesen Wall: .erthbeereetahn kolemee'en

BIN
compiled/sfx/grsnWall_PQuit1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,000
Gahreesen Wall: Oh no! A purple player has given up.

BIN
compiled/sfx/grsnWall_PQuit2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,400
Gahreesen Wall: Purple can't stand the pressure and forfeits.

BIN
compiled/sfx/grsnWall_PQuit3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:04,400
Gahreesen Wall: What is that? A purple player has left. That leaves yellow as the winner.

BIN
compiled/sfx/grsnWall_PWin1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,800
Gahreesen Wall: A purple player has won. Congratulations!

BIN
compiled/sfx/grsnWall_PWin2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,800
Gahreesen Wall: Purple beats yellow. What a spectacular match!

BIN
compiled/sfx/grsnWall_PWin3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,600
Gahreesen Wall: Fantastic! A purple player has defeated their opponent in a Wall game.

BIN
compiled/sfx/grsnWall_PrepareToDie.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:02,200
Gahreesen Wall: .sholenah b'mahnshoo

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,200 --> 00:00:06,000
Gahreesen Wall: .rifoonemah tahgayrtahvteeom .bothirkeetah tsahvtahvom

BIN
compiled/sfx/grsnWall_SpitInYourEye.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,400 --> 00:00:02,800
Gahreesen Wall: .tornah te tsahroo'om

BIN
compiled/sfx/grsnWall_Start1_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:03,000
Gahreesen Wall: Both teams have entered the climbing area. Let the game begin!

BIN
compiled/sfx/grsnWall_Start2_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,400
Gahreesen Wall: The players are ready. Go go go go!

BIN
compiled/sfx/grsnWall_Start3_eng.ogg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
1
00:00:00,000 --> 00:00:02,200
Gahreesen Wall: And they're in. Who will win this match?

Some files were not shown because too many files have changed in this diff Show More